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Thread: DRK + War

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  1. #1
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Quote Originally Posted by Seku View Post
    What you're suggesting it for, it does. Unless the fight is doing raid damage consistently.
    Divine Veil is 2 minutes and 30s of Cooldown. Let us be serious here.
    Paladin in general lacks low CD mitigation, if it isn't their shield or Shelltron they commit largely in time to mitigate damage.
    Which has been one of the 2.1 Warriors hall-marks in that Inner Beast is a frequently available tool.

    As far as Reprisal vs Divine Veil goes despite being quite a bit of a mis-match. DV is a 1 and done, if there are more frequent hits on the party it becomes less significant outside of dealing with a specific hit. Over the course of its CD is like what 2% mitigation? Its there for specific hits, throughout its lifetime however its meagre compared to Reprisal or storms path.
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  2. #2
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Hundred View Post
    Random information that I already know
    Your first paragraph has nothing to do with anything I've said or argued against.

    Second, your second paragraph just repeated what I said, with some extra useless information I wasn't even debating, aka the storms path vs DV.

    So I don't even know why you're responding to me as you just agreed to the very thing I just said

    Quote Originally Posted by Hundred View Post
    if there are more frequent hits on the party it becomes less significant
    Quote Originally Posted by Seku View Post
    What you're suggesting it for, it does. Unless the fight is doing raid damage consistently.
    Now back on topic. Even if reprisal was something to be use to prevent 10% damage on the raid, these actions normally only occur during certain times in a fight. It makes it unreliable. Unlike warriors damage reduction ability, it cannot simply be put up at will or timed.

    I personally think too many people are comparing DRK to the other tanks, but really should be comparing it to what ground it already covers and if it can be switched out. Aka take the monk out of the party and replace it with a DPS that has better raid utility. Doing this you've got a tank that can still keep up the INT down and deal pretty good damage (seen parses with 900 dps, not sure now since they took a hit) and can allow for another party member to get in there to increase over all damage.

    Example: Double ninja = 20 seconds of vulnerability and 2x goad.
    Double Drg = 40 seconds(need to check source) of critical rate up.

    Having these spread through out the party would increase damage quite a bit, while still maintaining the INT down, through DRK, that a monk previously would have brought to the table.

    That or just play the job you want because everyone knows that SE is going throw a Echo buffs into the raids, which is when a majority of the player base does things that matter, and optimizing won't matter that much.
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    Last edited by Seku; 07-04-2015 at 02:36 AM.

  3. #3
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Seku View Post
    snip.
    I do wonder what MNK will be given to remain relevant. So far the only valid reason I've ever seen for including a DRK over another tank is "So you dont have to take a monk and can take a dps that has more utility". In other words, MNK is in DRGs position from ARR of not bringing anything.

    And yes, the only reason to bring a DRK is so you don't have to bring a MNK. No amount of whining about how "great" reprisal is will change that. Reprisal is a ok move that can only be used while MT and is overwhelmingly un-reliable to the point where it cant be used as a reasoning for bringing a DRK. And reprisal is the only unique thing the class brings.
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  4. #4
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Tila View Post
    I do wonder what MNK will be given to remain relevant. So far the only valid reason I've ever seen for including a DRK over another tank is "So you dont have to take a monk and can take a dps that has more utility". In other words, MNK is in DRGs position from ARR of not bringing anything.

    And yes, the only reason to bring a DRK is so you don't have to bring a MNK. No amount of whining about how "great" reprisal is will change that. Reprisal is a ok move that can only be used while MT and is overwhelmingly un-reliable to the point where it cant be used as a reasoning for bringing a DRK. And reprisal is the only unique thing the class brings.
    MNK's still do a respectable amount of damage, and people will want Int down without a DRK? Who knows, maybe Alexander will be crazy unlike Coil.
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  5. #5
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rhaja View Post
    MNK's still do a respectable amount of damage, and people will want Int down without a DRK? Who knows, maybe Alexander will be crazy unlike Coil.
    So can DRG and Nin. Except Drg is like top tier DPS right now or very close and Ninja is a superior TP regain and can make everyone do 10% more damage.

    Quote Originally Posted by Tila View Post
    I do wonder what MNK will be given to remain relevant.
    The only thing Monk has is that healing up by 20%. Which could be good for progression when you don't know when something is about to come flying down and hit you and the raid for a lot of damage. Ie: Good means to recover and give the healer's breathing room. But assuming you've got a paladin in the group, Divine Vile probably gives about the same breathing room, but 30 seconds more on the timer.
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    Last edited by Seku; 07-04-2015 at 08:36 AM.