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  1. #151
    Player
    Kayote's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Kayo Lireaux
    World
    Famfrit
    Main Class
    Archer Lv 60
    Quote Originally Posted by codofwisdom View Post
    Think about it: Most of the time, Archery is very static in real life. Why, therefore, should the damage be equal whether we move or not?
    Thats what ive been saying. I always thought it was ridicuous how BRD could shoot so well, play music AND run/jump around like Yoda on 10 cups of coffee. Mobility should be the MCH's thing from now on (/flamesuit)...
    (0)

  2. #152
    Player
    KylePearlsand's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    351
    Character
    Khona'ra Nhaja
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kayote View Post
    Thats what ive been saying. I always thought it was ridicuous how BRD could shoot so well, play music AND run/jump around like Yoda on 10 cups of coffee. Mobility should be the MCH's thing from now on (/flamesuit)...
    That would be great and all but... Machinist has the same problem.
    (2)

  3. #153
    Player
    codofwisdom's Avatar
    Join Date
    Jun 2015
    Location
    Ireland
    Posts
    53
    Character
    Dadara Cidra
    World
    Zodiark
    Main Class
    Archer Lv 58
    Quote Originally Posted by Kayote View Post
    Thats what ive been saying. I always thought it was ridicuous how BRD could shoot so well, play music AND run/jump around like Yoda on 10 cups of coffee. Mobility should be the MCH's thing from now on (/flamesuit)...
    Well, Bards are talented individuals. The thing is that we STILL have the option of running around. We just have to give up the 20% damage boost, and a bunch of kickass skills.
    It's almost as if we have to concentrate to activate these skills...

    And yeah, I agree. MCH should be more mobile. They should also have a kind of sniper stance, but it makes more sense that they can run around. Hell, where do you think the term "Run and Gun" comes from?

    EDIT: Also, apparently Yoshi has seen the massive outcry, and has informed us that stuff will be altered.
    http://forum.square-enix.com/ffxiv/t...=1#post3090840
    (1)
    Last edited by codofwisdom; 07-02-2015 at 09:59 PM. Reason: Adds link to Yoshi's address.

  4. #154
    Player
    Kayote's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Kayo Lireaux
    World
    Famfrit
    Main Class
    Archer Lv 60
    Quote Originally Posted by KylePearlsand View Post
    That would be great and all but... Machinist has the same problem.
    I know! Its a shame they made them such copies of each other. Not sure what the point was behind changing bard so much, only to make the new class be the same difference.
    (0)

  5. #155
    Player
    Yoruichi4478's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    385
    Character
    Kya Purrcy
    World
    Hyperion
    Main Class
    Bard Lv 80
    Quote Originally Posted by codofwisdom View Post
    Personally, I like the changes.
    It gives some options to the bard players on how to play.
    Think about it: Most of the time, Archery is very static in real life. Why, therefore, should the damage be equal whether we move or not?
    That's the idea of Wanderer's Minuet. Rather than attacking automatically, we can methodically choose which skills to use, and allows us to ramp up damage by focusing on the shot.

    My main issue is that the Wanderer's Minuet is really, really badly named. I understand what they were going for, but the skill is the exact opposite of wandering.

    My issue is that I still want Bard to be more support based. Give me more ballads, more ways of supporting people in meaningful ways. Let MB have an effect on Darkside. Let us see people's TP, for feck sake.
    Pass on the more support based, I'm support enough and still have to meet dps checks as a bard I don't need more nerfing to make it harder to make those checks.
    (1)

  6. #156
    Player
    Yoruichi4478's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    385
    Character
    Kya Purrcy
    World
    Hyperion
    Main Class
    Bard Lv 80
    Quote Originally Posted by Kayote View Post
    Thats what ive been saying. I always thought it was ridicuous how BRD could shoot so well, play music AND run/jump around like Yoda on 10 cups of coffee. Mobility should be the MCH's thing from now on (/flamesuit)...
    Go play something else if you don't like our mobility.
    (1)

  7. #157
    Player
    Kayote's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Kayo Lireaux
    World
    Famfrit
    Main Class
    Archer Lv 60
    Quote Originally Posted by Yoruichi4478 View Post
    Go play something else if you don't like our mobility.
    No YOU play something else.

    ... I can be obnoxiously conservative, ignorant and dismissive of someone elses preferences too.
    (3)

  8. #158
    Player
    Yoruichi4478's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    385
    Character
    Kya Purrcy
    World
    Hyperion
    Main Class
    Bard Lv 80
    Mobility is the bard's specialty though, has been since 2.0 Alpha.
    (2)

  9. #159
    Player
    Yoruichi4478's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    385
    Character
    Kya Purrcy
    World
    Hyperion
    Main Class
    Bard Lv 80
    Quote Originally Posted by Kayote View Post
    No YOU play something else.

    ... I can be obnoxiously conservative, ignorant and dismissive of someone elses preferences too.
    I have and I prefer being mobile and ranged thx^^ and seriously, relax that is the response of someone who couldn't think of a better one.
    If dps had the mobility of TERA's dps I'd consider it but atm I'm doing my main bard and machinist when it's 60. Maybe ranger if they ever introduce that. Would love blu but that's not happening.
    (1)
    Last edited by Yoruichi4478; 07-04-2015 at 01:27 AM.

  10. 07-04-2015 02:09 AM
    Reason
    Clarity

  11. #160
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by codofwisdom View Post
    Personally, I like the changes.
    It gives some options to the bard players on how to play.
    Think about it: Most of the time, Archery is very static in real life. Why, therefore, should the damage be equal whether we move or not?
    That's the idea of Wanderer's Minuet. Rather than attacking automatically, we can methodically choose which skills to use, and allows us to ramp up damage by focusing on the shot.

    My main issue is that the Wanderer's Minuet is really, really badly named. I understand what they were going for, but the skill is the exact opposite of wandering.
    While I don't have issues with your other points, I do have a counter point to the bolded red sentence. Historically the most deadly archers were also highly mobile. Egyptian chariot archers, Saracen archers, and the Mongolian horseback archers to name a few. Fun fact, the deadly accuracy and high mobility of the Mongolian archers were a major factor for the spread of their empire under Genghis Khan.

    What I wish SE was followed Blizzard's example with Hunters. Instead of locking us in place, give us a few powerful skills that have a cast timer. So we'd have two rotations one for when we have time to stay still and one for high movement phases. Or alternatively Blizzard added a passive ability to one tree from what I hear that gives a damage buff the longer you remain still. Either would be much better in my opinion than this attempt to turn bards and machinists into black mage lite. Because to be honest all they managed to do is turn both jobs into train wrecks.
    (8)
    Last edited by Linadae; 07-04-2015 at 02:33 AM. Reason: stupid character limit

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