Thats what ive been saying. I always thought it was ridicuous how BRD could shoot so well, play music AND run/jump around like Yoda on 10 cups of coffee. Mobility should be the MCH's thing from now on(/flamesuit)...
That would be great and all but... Machinist has the same problem.
Well, Bards are talented individuals. The thing is that we STILL have the option of running around. We just have to give up the 20% damage boost, and a bunch of kickass skills.
It's almost as if we have to concentrate to activate these skills...
And yeah, I agree. MCH should be more mobile. They should also have a kind of sniper stance, but it makes more sense that they can run around. Hell, where do you think the term "Run and Gun" comes from?
EDIT: Also, apparently Yoshi has seen the massive outcry, and has informed us that stuff will be altered.
http://forum.square-enix.com/ffxiv/t...=1#post3090840
Last edited by codofwisdom; 07-02-2015 at 09:59 PM. Reason: Adds link to Yoshi's address.
Pass on the more support based, I'm support enough and still have to meet dps checks as a bard I don't need more nerfing to make it harder to make those checks.Personally, I like the changes.
It gives some options to the bard players on how to play.
Think about it: Most of the time, Archery is very static in real life. Why, therefore, should the damage be equal whether we move or not?
That's the idea of Wanderer's Minuet. Rather than attacking automatically, we can methodically choose which skills to use, and allows us to ramp up damage by focusing on the shot.
My main issue is that the Wanderer's Minuet is really, really badly named. I understand what they were going for, but the skill is the exact opposite of wandering.
My issue is that I still want Bard to be more support based. Give me more ballads, more ways of supporting people in meaningful ways. Let MB have an effect on Darkside. Let us see people's TP, for feck sake.
Mobility is the bard's specialty though, has been since 2.0 Alpha.
I have and I prefer being mobile and ranged thx^^ and seriously, relax that is the response of someone who couldn't think of a better one.
If dps had the mobility of TERA's dps I'd consider it but atm I'm doing my main bard and machinist when it's 60. Maybe ranger if they ever introduce that. Would love blu but that's not happening.
Last edited by Yoruichi4478; 07-04-2015 at 01:27 AM.
While I don't have issues with your other points, I do have a counter point to the bolded red sentence. Historically the most deadly archers were also highly mobile. Egyptian chariot archers, Saracen archers, and the Mongolian horseback archers to name a few. Fun fact, the deadly accuracy and high mobility of the Mongolian archers were a major factor for the spread of their empire under Genghis Khan.Personally, I like the changes.
It gives some options to the bard players on how to play.
Think about it: Most of the time, Archery is very static in real life. Why, therefore, should the damage be equal whether we move or not?
That's the idea of Wanderer's Minuet. Rather than attacking automatically, we can methodically choose which skills to use, and allows us to ramp up damage by focusing on the shot.
My main issue is that the Wanderer's Minuet is really, really badly named. I understand what they were going for, but the skill is the exact opposite of wandering.
What I wish SE was followed Blizzard's example with Hunters. Instead of locking us in place, give us a few powerful skills that have a cast timer. So we'd have two rotations one for when we have time to stay still and one for high movement phases. Or alternatively Blizzard added a passive ability to one tree from what I hear that gives a damage buff the longer you remain still. Either would be much better in my opinion than this attempt to turn bards and machinists into black mage lite. Because to be honest all they managed to do is turn both jobs into train wrecks.
Last edited by Linadae; 07-04-2015 at 02:33 AM. Reason: stupid character limit
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