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  1. #71
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Xisin View Post
    ^ you say a lot of smart things, and i respect your blm play but this is just plain wrong.

    blm offers VERY strong single target burst AND sustained dps, its harder to work with however. the cool thing about blm is is how you can use flare to refresh AF stacks and beef up dps via aoe on a lot of encounters, like ravana. Our aoe damage isn't terrible, granted it isn't summoner.

    Just for the record I do agree smn currently out performs us, just not in single target, but rather as an overall view.

    According to you however, no one should ever play ninja or dragoon either.

    tl"dr blm is the mario of dps i guess. not good but not bad. There are better choice i suppose.
    Name me a fight where the burst from BLM is needed that can't be replaced by a dragoon.
    Short of a fight mechanic (Physical resistance, or magic damage only, or something like T13 megaflare) that makes it non-viable to run a caster in single target, a 3 Melee party will do more single target DPS than Duel Melee + BLM/SMN.

    As you said yourself, there are better choices, which is exactly what I was saying. I don't understand how i'm wrong if you agree with me.
    (1)

  2. #72
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Meleoffs View Post
    Then you get smacked with a physical dmg reduction mechanic and you're boned.
    Yeah, and does that happen in every fight? It takes "cheese" fight mechanics to make it non-viable.
    (0)

  3. #73
    Player
    Meleoffs's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Adreius Niluez
    World
    Leviathan
    Main Class
    Summoner Lv 60
    Quote Originally Posted by HaroldSaxon View Post
    Yeah, and does that happen in every fight? It takes "cheese" fight mechanics to make it non-viable.
    I'm not saying it happens in every fight, nor am I saying the mechanics are good. We have precedent for them existing so why would you make the assumption that they won''t?
    (0)

  4. #74
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by HaroldSaxon View Post
    Name me a fight where the burst from BLM is needed that can't be replaced by a dragoon.
    Short of a fight mechanic (Physical resistance, or magic damage only, or something like T13 megaflare) that makes it non-viable to run a caster in single target, a 3 Melee party will do more single target DPS than Duel Melee + BLM/SMN.

    As you said yourself, there are better choices, which is exactly what I was saying. I don't understand how i'm wrong if you agree with me.
    Single target is a small (though extremely important) part of the bigger picture. If you look at the whole picture you'll see that aside from T8 and some other turns where when you extremely overgear them the way they're handled is not traditional, caster's always got a spot.
    (1)

  5. #75
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    What I'm saying is, is that blm rounds out a comp nicely, once tweaked slightly we'll be in a good position. We ST burst harder than ANYONE. We are likely 2nd or 3rd in single target period, the only melee I have issues with out dpsing are monks, granted I have foe. No one is complaining about blm aoe either... well besides that smn has better aoe... but hell that's fine we actually do more ST by a decent margin.

    What we are looking at is this:

    2nd~ ST overall
    2nd~ AOE overall
    Meh utility but eye for an eye is useful, apoc is too
    We deal with adds in certain situations better than smn prob... example t13 drakes during the first orb phase. or ravana butterflies.

    I use ~ mainly because I'm not entirely confident to say that yet but that's what it feels like so far.

    We honestly just need uses for thunder, and less clunkiness, despite me saying that I do well there are times where I still drop something and feel like an idiot (Fire chain 1 says hi when astral fire drops while I'm casting blizz 3)
    (0)
    Last edited by Xisin; 07-03-2015 at 01:31 AM.

  6. #76
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    The reality is that clearing final coil pre nerf without a caster dps was a lot harder than it was with a caster. I think 3 melee is a handicap honestly in certain raid situations. There are quite a few fights that become harder due to over crowding on the boss and lack of ability to do magic damage or aoe LB in a raid setting. I'd rather have 2 melees, ranged/support, and a caster any day of the week.
    (1)

  7. #77
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Xisin View Post
    What I'm saying is, is that blm rounds out a comp nicely, once tweaked slightly we'll be in a good position. We ST burst harder than ANYONE. We are likely 2nd or 3rd in single target period, the only melee I have issues with out dpsing are monks, granted I have foe. No one is complaining about blm aoe either... well besides that smn has better aoe... but hell that's fine we actually do more ST by a decent margin.

    What we are looking at is this:

    2nd~ ST overall
    2nd~ AOE overall
    Meh utility but eye for an eye is useful, apoc is too
    We deal with adds in certain situations better than smn prob... example t13 drakes during the first orb phase. or ravana butterflies.

    We honestly just need uses for thunder, and less clunkiness, despite me saying that I do well there are times where I still drop something and feel like an idiot (Fire chain 1 says hi when umbral ice drops while I'm casting blizz 3)
    Yeah I'm in the, BLM is in the best spot it's ever been, camp.

    I also just happen to be in the, SMN is in the best spot ever, camp
    (0)

  8. #78
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Xisin View Post

    BLM could use: a small potency buff to fire 2, not much a very small tuning, some kind of tuning to thunder, and an extension on AF by 1-2 second... and that is it.
    I'd just take leylines moving with me, and AF/UI extended by 2 seconds. Fire II is powerful enough, imo.
    (1)

  9. #79
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    I don't think fire II needs a damage buff. It is similar to SMN bane in that it is your "aoe spam" type ability that is expected to be always up, and expected to scale down with multiple mobs.

    Flare I would not mind having less scaling or possibly no scaling, like Painflare/Deathflare, however it will need a cooldown in that case, or lowered baseline potency to match the fact it can be used more often than painflare/deathflare.
    (0)

  10. #80
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Xisin View Post
    What I'm saying is, is that blm rounds out a comp nicely, once tweaked slightly we'll be in a good position. We ST burst harder than ANYONE. We are likely 2nd or 3rd in single target period, the only melee I have issues with out dpsing are monks, granted I have foe. No one is complaining about blm aoe either... well besides that smn has better aoe... but hell that's fine we actually do more ST by a decent margin.

    There's no way you are beating a DRG in ST unless that DRG is trash. In terms of ST its: DRG > MNK > BLM=NIN > SMN

    However, since people seem to think going 3x melee is the best route, I would say SMN will probably come out the highest during progression since it gets impacted the least by mechanics(NIN too I guess). The other jobs require heavy fight knowledge to be able to shine.
    (0)
    Last edited by OneWingedSora; 07-03-2015 at 02:43 AM.

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