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  1. #61
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Aethel View Post
    We are fine here, No issues to report.
    "Thaumaturge Lv 57"
    (5)

  2. #62
    Player
    NozomiKei's Avatar
    Join Date
    Mar 2014
    Location
    Uldah
    Posts
    362
    Character
    Nozomi Kay
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Rongway View Post
    In re: Leylines problems.
    Leylines is fine. Side step as you pop it, and stand on the edge of the circle. AoE? You can prolly step to the other side of your haste circle. Don't stand in the middle of it and you'll be fine in many cases.

    A bunch of spot on stuff
    I thought this at first but in practice many of the aoes that seem to land on us are as big as ley lines or just under leaving only a very small sliver to try to land on.
    (0)

  3. #63
    Player
    Solzan's Avatar
    Join Date
    Apr 2015
    Posts
    6
    Character
    Sol Soulblade
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Tbh am not annoyed, am still loving blm, the aoe nerf is w/e, but we still do great aoe dmg imo, and also great st damage, the only 2 things I would liked changed is ley lines to be 60sec and fire 2 to be 110 or 120 potency. Smn getting aoe buff was a great needed change and they bring it up to blm level now if not slightly more.
    (0)

  4. #64
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    If you want to do great single target damage: Go Melee.
    If you want to do great AOE damage: Go SMN

    Why would you go BLM, even in a fight where you can turret the entire fight with no mechanics when you can just go Melee.
    (0)

  5. #65
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    ^ you say a lot of smart things, and i respect your blm play but this is just plain wrong.

    blm offers VERY strong single target burst AND sustained dps, its harder to work with however. the cool thing about blm is is how you can use flare to refresh AF stacks and beef up dps via aoe on a lot of encounters, like ravana. Our aoe damage isn't terrible, granted it isn't summoner.

    Just for the record I do agree smn currently out performs us, just not in single target, but rather as an overall view.

    According to you however, no one should ever play ninja or dragoon either.

    tl"dr blm is the mario of dps i guess. not good but not bad. There are better choice i suppose.
    (0)
    Last edited by Xisin; 07-03-2015 at 12:46 AM.

  6. #66
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    The most optimal setup for raiders are 3 Melee and a Bard for meeting DPS checks since Dragoon still does good AoE. Casters themselves need to be addressed becuase there is no need to bring them to Raids. Casters are dealing with more mechanic than Melee since most raids are designed around melee so they can have time to turret. Black Mage will benefit from this type of raid design than the Summoner since as a turret they do more overall damage than the Summoner. There is no point in bringing a Caster since most statics are leaving out casters. Even with a caster opening statics still default to Black Mage.
    (0)

  7. #67
    Player
    Meleoffs's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Adreius Niluez
    World
    Leviathan
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Akiza View Post
    The most optimal setup for raiders are 3 Melee and a Bard for meeting DPS checks since Dragoon still does good AoE. Casters themselves need to be addressed becuase there is no need to bring them to Raids. Casters are dealing with more mechanic than Melee since most raids are designed around melee so they can have time to turret. Black Mage will benefit from this type of raid design than the Summoner since as a turret they do more overall damage than the Summoner. There is no point in bringing a Caster since most statics are leaving out casters. Even with a caster opening statics still default to Black Mage.
    Then you get smacked with a physical dmg reduction mechanic and you're boned.
    (1)

  8. #68
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Why not stand in melee as a caster?
    (0)

  9. #69
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Akiza View Post
    The most optimal setup for raiders are 3 Melee and a Bard for meeting DPS checks since Dragoon still does good AoE. Casters themselves need to be addressed becuase there is no need to bring them to Raids. Casters are dealing with more mechanic than Melee since most raids are designed around melee so they can have time to turret. Black Mage will benefit from this type of raid design than the Summoner since as a turret they do more overall damage than the Summoner. There is no point in bringing a Caster since most statics are leaving out casters. Even with a caster opening statics still default to Black Mage.
    This usually only works in paper, although it did work on fights like T8 and T12 (if you could get 3 or 2 Bennu, otherwise caster AoE shined).

    SE is pretty good about balancing why you bring 1 ranged, 1 caster, 2 melee.

    - magic damage vulnerabilities
    - select AoE amounts, which in small quantities highly encourages only bringing one AoE machine since more AoE machines = less effective AoE machines all together, defeating the purpose
    - adds which can often be duo'd by ranged partners + OT
    - at least when talking about BRD + caster, the general damage contributions of BRD buffing all DoM and caster being buffed by BRD often led to BRD being worthwhile beyond just singing Paeon, and caster staying up there even if a bit below melee. Comps which use MCH will skew this balance unfortunately, a problem I hope to never face!
    - more Viruses/E4E and select utility from both casters, something outside of Dragon Kick the melee lack

    The 2 melee 1 caster 1 ranged comp has always been rather efficient since 2.1. Not to mention as of SCoB/FCoB, 3 melee are often company when it comes to mechanics and the flow almost always works best with a standard comp. Comps are not going to leave out casters ... we are quite strong right now, both BLM and SMN. If paired with BRD we finally have the ability to out-DPS strong melee in real fights now, it just requires skill and experience.
    (0)
    Last edited by Sleigh; 07-03-2015 at 12:58 AM.

  10. #70
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by pandabearcat View Post
    Why not stand in melee as a caster?
    Only viable for Summoner. It's not for BLM.
    (1)

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