

I thought this at first but in practice many of the aoes that seem to land on us are as big as ley lines or just under leaving only a very small sliver to try to land on.
Tbh am not annoyed, am still loving blm, the aoe nerf is w/e, but we still do great aoe dmg imo, and also great st damage, the only 2 things I would liked changed is ley lines to be 60sec and fire 2 to be 110 or 120 potency. Smn getting aoe buff was a great needed change and they bring it up to blm level now if not slightly more.
If you want to do great single target damage: Go Melee.
If you want to do great AOE damage: Go SMN
Why would you go BLM, even in a fight where you can turret the entire fight with no mechanics when you can just go Melee.

^ you say a lot of smart things, and i respect your blm play but this is just plain wrong.
blm offers VERY strong single target burst AND sustained dps, its harder to work with however. the cool thing about blm is is how you can use flare to refresh AF stacks and beef up dps via aoe on a lot of encounters, like ravana. Our aoe damage isn't terrible, granted it isn't summoner.
Just for the record I do agree smn currently out performs us, just not in single target, but rather as an overall view.
According to you however, no one should ever play ninja or dragoon either.
tl"dr blm is the mario of dps i guess. not good but not bad. There are better choice i suppose.
Last edited by Xisin; 07-03-2015 at 12:46 AM.
The most optimal setup for raiders are 3 Melee and a Bard for meeting DPS checks since Dragoon still does good AoE. Casters themselves need to be addressed becuase there is no need to bring them to Raids. Casters are dealing with more mechanic than Melee since most raids are designed around melee so they can have time to turret. Black Mage will benefit from this type of raid design than the Summoner since as a turret they do more overall damage than the Summoner. There is no point in bringing a Caster since most statics are leaving out casters. Even with a caster opening statics still default to Black Mage.

Then you get smacked with a physical dmg reduction mechanic and you're boned.The most optimal setup for raiders are 3 Melee and a Bard for meeting DPS checks since Dragoon still does good AoE. Casters themselves need to be addressed becuase there is no need to bring them to Raids. Casters are dealing with more mechanic than Melee since most raids are designed around melee so they can have time to turret. Black Mage will benefit from this type of raid design than the Summoner since as a turret they do more overall damage than the Summoner. There is no point in bringing a Caster since most statics are leaving out casters. Even with a caster opening statics still default to Black Mage.


Why not stand in melee as a caster?



This usually only works in paper, although it did work on fights like T8 and T12 (if you could get 3 or 2 Bennu, otherwise caster AoE shined).The most optimal setup for raiders are 3 Melee and a Bard for meeting DPS checks since Dragoon still does good AoE. Casters themselves need to be addressed becuase there is no need to bring them to Raids. Casters are dealing with more mechanic than Melee since most raids are designed around melee so they can have time to turret. Black Mage will benefit from this type of raid design than the Summoner since as a turret they do more overall damage than the Summoner. There is no point in bringing a Caster since most statics are leaving out casters. Even with a caster opening statics still default to Black Mage.
SE is pretty good about balancing why you bring 1 ranged, 1 caster, 2 melee.
- magic damage vulnerabilities
- select AoE amounts, which in small quantities highly encourages only bringing one AoE machine since more AoE machines = less effective AoE machines all together, defeating the purpose
- adds which can often be duo'd by ranged partners + OT
- at least when talking about BRD + caster, the general damage contributions of BRD buffing all DoM and caster being buffed by BRD often led to BRD being worthwhile beyond just singing Paeon, and caster staying up there even if a bit below melee. Comps which use MCH will skew this balance unfortunately, a problem I hope to never face!
- more Viruses/E4E and select utility from both casters, something outside of Dragon Kick the melee lack
The 2 melee 1 caster 1 ranged comp has always been rather efficient since 2.1. Not to mention as of SCoB/FCoB, 3 melee are often company when it comes to mechanics and the flow almost always works best with a standard comp. Comps are not going to leave out casters ... we are quite strong right now, both BLM and SMN. If paired with BRD we finally have the ability to out-DPS strong melee in real fights now, it just requires skill and experience.
Last edited by Sleigh; 07-03-2015 at 12:58 AM.
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