Quote Originally Posted by Vaer View Post
This is like the 3rd time for hunts and it hasn't really changed much. I don't think SE really cares at this point.

Doing the daily hunt bills gives a decent amount of seals so it isn't completely terrible.
This is what has changed and it's the single most important change they could have made. The big problem with 2.2 and 2.4 hunt zergs was that daily hunts gave a pittance of seals while you needed a minimum of 500 seals to even upgrade an accessory. It would take long into the next major content patch to even upgrade half of your equipment only doing the dailies, not to mention that half of your daily seals were locked behind FATEs that could take hours to spawn. Now daily hunts give 110 seals and a weekly bonus of 100 seals, are easily completed without waiting on FATEs, and the required seals are vastly lower. Under the new system you could never touch an A or an S rank mob and still fully gear a class in i180 in 3 weeks. As long as this doesn't drastically change for any esoterics gear, hunts are a working system now.

That being said, while hunts aren't the same horror that they once were, I personally would like to see the A and S ranks go more towards a BCNM style from FFXI. By killing mobs in the overworld, you have a chance at a rare drop for beastmen seals (for A ranks - 4 mans) from weaker mobs or Kindred Seals (for S ranks - 8 mans) from more difficult mobs (of course the names could be changed, I'm just using the old names to draw parallels). You can then pick up special bills from the hunt board with these seals which would allow you to access an instanced fight for the hunt with just you and your party. This is very similar to the OPs suggestion but I feel it should be gated behind something more than just a daily/weekly allowance.