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  1. #1
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kyomagi View Post
    how is pvp toxic? You think pvp is more toxic than hunts? Do you think pvp will have public shaming, name calling and "/ignore this user because blah blah blah"?

    PVP sucks in this game, this is make more people actually take the time and do it.
    PVP in this game is no more toxic than anything else in the game and incentivizing PVP is a good thing. Incentivizing it by making it a good way to gear for PVE isn't and will just make it (PVP) more toxic and ultimately will just push people back into dungeon grinds/hunts/whatever is 2nd best.
    (0)
    Insanity is a gradual process, don't rush it - Ford Prefect

  2. #2
    Player
    Arixtotle's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Masakata Izumi
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kyomagi View Post
    or just take the seals out of hunts and put it somewhere else. like pvp for example. You can still have hunts for seals, but have it give less, then put the bulk into pvp
    I like the OPs idea better. Semi forced PvP should never happen.
    (4)

  3. #3
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    I really like the idea of hunts, but trying to get into the right instance zone and seeing a mob die right before I can smack it sucks.

    I think next week hunting won't be nearly as bad, once players are doing Alex.
    (0)

  4. #4
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Unfortunately since they implemented hunts they didn't seem to pay attention to any modifications ideas to the hunt system...
    (0)

  5. #5
    Player
    Lee-Akira's Avatar
    Join Date
    Feb 2014
    Posts
    85
    Character
    Lee Akira
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Hunts are fine they way they are, HUNTS should feel like you need to get there fast or they are gone. It adds an awesome layer of competitive spirit to the game. If they dumb down the hunts that'd be a sad day.
    (2)

  6. #6
    Player

    Join Date
    Aug 2013
    Posts
    44
    Quote Originally Posted by Lee-Akira View Post
    Hunts are fine they way they are, HUNTS should feel like you need to get there fast or they are gone. It adds an awesome layer of competitive spirit to the game. If they dumb down the hunts that'd be a sad day.
    While I like the concept, I have to disagree with needing to feel like you have to get them fast. I understand that as they are, they feel kinda like a bounty hunter system, where everyone is a hunter trying to kill their mark. But it isn't a competition if all the LS's are helping other players possibly kill the mark faster, which is rather inviting competition to give you less of a chance of winning yourself per se, as opposed to it naturally being built around the concept of a competition. If that were the case, the Hunt would be soloed by and credit locked behind the first person to tag it, because they "hunted" it, they "found" it, so naturally it's their win.

    To the posters about PVP, PVP is another beast entirely that also needs a lot of adjusting. I would not want to force players to have to do it though as it is a very different dynamic to the rest of the game's content. (Not to mention all the pvp abilities to add to bars ><)

    Also, I enjoy daily hunts now. More than anything, my post was made to try and end the vileness I feel from the community when A and S's spawn.
    (0)

  7. #7
    Player
    VarinaVashai's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    75
    Character
    Varina Vashai
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Hunts are basicly just the same as F.A.T.E, its the same content type. difference is the icon.

    As stated previously hunts where ment to be fought by smaller party to give some challenge, there is no challenge in 100 ppl steamrolling 1 npc all desperatly trying to get their one hit in.

    So hunts are in its current form horrendous, the seals and whole hunt reward system should just be moved into the boss F.A.T.E for each zone. So that the "hunters" can still steamroll their seals.

    And if they want to implement acctual hunts they need to up the difficulty, add tagging. And a far more complicated system then there is now for spawning them.
    But that would make them Notorius monsters, and people would cry it is to difficult.

    Or we can just keep Hunts as they are, there are alot of ppl that percive it as a very engaging challenge to hunt them down and roll them with an overwhelming amount of ppl, or they could just make an npc in ishgard for those players to talk to and get free seals since its the same difficulty.

    The whole upgrade fad is bad design anyway, rather then having us upgrade the same gear. They should spend time designing new end game content raids etc for new gear of higher ilvl.
    (0)
    Last edited by VarinaVashai; 07-03-2015 at 01:21 AM.

  8. #8
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Lee-Akira View Post
    Hunts are fine they way they are, HUNTS should feel like you need to get there fast or they are gone. It adds an awesome layer of competitive spirit to the game. If they dumb down the hunts that'd be a sad day.
    ... Hunting is not about speed and rushing the kill. Hunting is about patience and understanding when and how to strike your target. If speed is determined to be necessary to kill a target successfully, which would have been found through the patience of learning, then that's how it is, but that's not how ANY Hunt target works through design. There's no competition to how The Hunt works in this game, since all you're doing is rushing to be sure you get credit, not competing with anything worthy of mention. A competition for something like this would be about who can successfully claim a target before others, meaning even the small groups would be able to steal the glory away from the zerg of the Hunt LS.
    (3)
    Last edited by Welsper59; 07-03-2015 at 05:13 AM.

  9. #9
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    I don't mind the way they are. If you actually go out and find them yourself with a group and kill them it's fairly simple and easy. Usually if I'm hunting I don't use a LS. We group up, search, find it and kill it. No drama. No 100s of people porting in asking for holds and stuff. Just find the things yourself and go to town.

    On the flip side I don't expect anyone to hold a hunt for me that I didn't find.
    (1)

  10. #10
    Player
    Ayrie's Avatar
    Join Date
    Aug 2013
    Posts
    136
    Character
    Ayrie Lumire
    World
    Mateus
    Main Class
    Dancer Lv 80
    Just remove RAID gear/incentives. Make hunts fun for people who want to hunt. Give them appropriate awards.

    When it becomes a convenient gearing path is when it turns absolutely unbearable to be around.
    (0)

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