or just take the seals out of hunts and put it somewhere else. like pvp for example. You can still have hunts for seals, but have it give less, then put the bulk into pvp

or just take the seals out of hunts and put it somewhere else. like pvp for example. You can still have hunts for seals, but have it give less, then put the bulk into pvp
This is like the 3rd time for hunts and it hasn't really changed much. I don't think SE really cares at this point.
Doing the daily hunt bills gives a decent amount of seals so it isn't completely terrible.


It also awards experience to level alts which is a nice addition. You're right that nothing has changed. This is nothing new and they know that in a few weeks the fervor will die down as everyone gets to cap and gets their main geared.
Insanity is a gradual process, don't rush it - Ford Prefect


This is what has changed and it's the single most important change they could have made. The big problem with 2.2 and 2.4 hunt zergs was that daily hunts gave a pittance of seals while you needed a minimum of 500 seals to even upgrade an accessory. It would take long into the next major content patch to even upgrade half of your equipment only doing the dailies, not to mention that half of your daily seals were locked behind FATEs that could take hours to spawn. Now daily hunts give 110 seals and a weekly bonus of 100 seals, are easily completed without waiting on FATEs, and the required seals are vastly lower. Under the new system you could never touch an A or an S rank mob and still fully gear a class in i180 in 3 weeks. As long as this doesn't drastically change for any esoterics gear, hunts are a working system now.
That being said, while hunts aren't the same horror that they once were, I personally would like to see the A and S ranks go more towards a BCNM style from FFXI. By killing mobs in the overworld, you have a chance at a rare drop for beastmen seals (for A ranks - 4 mans) from weaker mobs or Kindred Seals (for S ranks - 8 mans) from more difficult mobs (of course the names could be changed, I'm just using the old names to draw parallels). You can then pick up special bills from the hunt board with these seals which would allow you to access an instanced fight for the hunt with just you and your party. This is very similar to the OPs suggestion but I feel it should be gated behind something more than just a daily/weekly allowance.


Forget that nonsense. The only thing you need to do to increase the toxicity of the hunts is make it so that there are rare drops that people complain about "hunting the mob 100 times and never getting it"
Hunts need one of two things to fix them:
1) Either scale the HP by participation, or scale it by the number of people in the zone and announce it to the zone so that everyone has a good 60 second warning that the monster has appeared to get to it.
2) or Remove the seals entirely from it, thus neutering the hunt.
The simplest solutions are usually the best short-term fixes, but long-term it would make more sense to stop creating "hunt" content when the players are not playing it as designed and rectify that solution.
eg
a) Scaling HP favoring fuller parties (eg monster has more HP if it's 50 single players than 7 parties of 7 and an odd man out or 5 parties of 8 and one party of 2)
b) Scaling reward by party size (eg 20% bonus for a full party)
c) Scaling reward by party contribution (eg 100% bonus to party contributing the most damage, 50% to second party, 25% to third party)
Those three ensure that players who actually want to do the hunt form parties, and leeches will just be left to form their own parties and not get bonuses.
And as for fairness
d) Announce in the zone when either the monster spawns, is discovered, or is engaged. Give a cooldown before it actually can take damage.
or
e) Drop some kind of token from FATE's in the zone that indicate when the next S rank hunt monster will appear if it will appear in the next hour.
Well the current upgrade items aren't highest tier like the twine or sand of time. This upgraded gear is at the bottom-mid of the tier. I can easily see them making the upgrade items for new weekly tome gear around the same amount of seals as before or more if they keep the weathered - unweathered system for tome.

My fc was also talking earlier this week to why hunts weren't designed more like bcnm from XI. Will be interesting to see if SE does anything about the current hunt situation. As of right now, I don't participate in any A or S rank hunts. I don't enjoy zerging a monster to death. There are no mechanics to it and its hit or miss if you will get the contribute sometimes.That being said, while hunts aren't the same horror that they once were, I personally would like to see the A and S ranks go more towards a BCNM style from FFXI. By killing mobs in the overworld, you have a chance at a rare drop for beastmen seals (for A ranks - 4 mans) from weaker mobs or Kindred Seals (for S ranks - 8 mans) from more difficult mobs (of course the names could be changed, I'm just using the old names to draw parallels). You can then pick up special bills from the hunt board with these seals which would allow you to access an instanced fight for the hunt with just you and your party. This is very similar to the OPs suggestion but I feel it should be gated behind something more than just a daily/weekly allowance.
Adventure, that's the life for me!

how is pvp toxic? You think pvp is more toxic than hunts? Do you think pvp will have public shaming, name calling and "/ignore this user because blah blah blah"?
PVP sucks in this game, this is make more people actually take the time and do it.
HOWEVER, hunts are working as intended and nobody should ever be mad that they missed a hunt. Hunters are meant to be soloed by a small group or raid depending on rank, not the whole server. And dont give me the "but lets respect everyone else" crap either, if the devs wanted the whole server to show up, S ranks would have the same HP/mechanics and bemo and odin
Last edited by Kyomagi; 07-03-2015 at 02:00 AM.


PVP in this game is no more toxic than anything else in the game and incentivizing PVP is a good thing. Incentivizing it by making it a good way to gear for PVE isn't and will just make it (PVP) more toxic and ultimately will just push people back into dungeon grinds/hunts/whatever is 2nd best.
Insanity is a gradual process, don't rush it - Ford Prefect
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