Quote Originally Posted by Perrin_Aybarra View Post
if I remember correctly, the goal is to make leveling crafting like leveling a battle class. Not too hard with a steady pace.

The "harder" content is at max level (or near) so I believe there will be meaningful end game content for crafters and gatherers and harder to make/acquire recipes and such.

But a rep/dev could confirm better than me ^^
Sure, I got that from Bayone's translastions of Yoshi-P's posts. And I'm certain that NEW recipes will be scaled up like that. I'm just wondering if some of the existing recipes (like the example one) will be made more difficult at the same time that others are being made easier?

For example, the equivalent Miner tool (R42 [item=7010009]Iron Dolabra[/item]) currently has the following recipe:

Iron Plate + Iron Nails + Wolf Leather + Scale Glue + Iron Pickaxe Head + Ash Pickaxe Shaft + Iron Axe Butt

Yes, that is seven ingredients. And not a single one is a dropped / gathered item. Yes, I fully expect that the Iron Dolabra recipe will be simplified, to something like:

Iron Ingot + Wolf Leather + Iron Ingot + Ash Lumber + Iron Square

However, even this simplified recipe is significantly more challenging to HQ then the current Thousand Needle recipe (both in the current HQ system and in the proposed 1.20+ HQ system).

My question is whether recipes such as the Thousand Needle will be scale UP to be similar to the example simplified Iron Dolabra recipe (which I totally guessed at).