I was specifically referring to this comment (and that is why I quoted it and responded to it) :
When a Paladin finds himself in a situation where the above is required, obviously he has to work harder to achieve the same results that other classes might take for granted. And, again, that's not really the definition of "boring". "Challenging" would be a better term. I'm really not sure how else to put that.
I suspect we are focusing on different things here. I'm looking at a lack of options that require more effort from the player to achieve similar results as those classes that have more options. That, to me, is something I would label as more challenging gameplay. Where as you're likely looking at the number of cool abilities a class has (or lacks) to fire off and labeling that as fun (or boring).
Also...
..if that's all you do during your Paladin pulls, I'd argue that you're doing it wrong. Positioning is important for a Paladin as well (to mitigate damage as much as possible), and can require constant adjustments when telegraphs are being overlapped every few seconds. I'd also suggest any Paladin worth his salt is actively babysitting each target rather than sticking with one and relying on Flash and Circle of Scorn to hold their attention. Sure, you can get all lazy, put in the bare minimum, and rely on the healer to keep you up, but the same is true of all tanks.
If we wanted to, we could break your Paladin summary down into an absurd list of bulletpoints as well. And you could apply similar super-brief summaries to the other tanking classes too, but are choosing not to in the hopes of making a point.
I'm sorry, but I just don't equate "pushing more buttons" with challenge or difficulty. That may be your definition, but it isn't mine. I come from a long line of MMOs that often throw more abilities and buttons at a class than is even remotely reasonable, and anything FFXIV offers pales in comparison.
Then again, people actually find many aspects of this game hard. I very much enjoy FFXIV (mostly due to the focus on story), but.. heh. Hard is not a word I would use to describe any of the combat content offered.



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