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  1. #1
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80

    the good MCH are actually really REALLY good

    for the past 3 days or so, ive been seeing increase in MCH dps numbers

    obviously good players will do good no matter the job but still, could the MCH problem be not "as" big as everyone thinks?
    (5)

  2. #2
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Ummmmm...

    This means nothing. If you're playing with randoms chances are very high you're going to run into a lot of bad players.

    Hell, I could throw you a bunch of MCH parses of stuff I've run where I was consistently #1. That doesn't magically make MCH good, it just means all of those players I were with were bad.
    (4)

  3. #3
    Player
    LoreChief's Avatar
    Join Date
    Apr 2015
    Posts
    65
    Character
    Arrietti Munition
    World
    Leviathan
    Main Class
    Sage Lv 90
    A lot of parses have been skewed by LB activations. Currently ACT is taking those into account..
    (0)

  4. #4
    Player
    Amulrei's Avatar
    Join Date
    Jun 2015
    Posts
    46
    Character
    Amulrei Ebonmoon
    World
    Tonberry
    Main Class
    Red Mage Lv 90
    The mechanics behind MCH make getting accurate average damage levels near impossible. When your basic three-shot rotation is a giant bloody slot machine, you are never going to have consistent numbers.

    The saddest part though is even when the slot machine does hit a jackpot and pays out like a bandit with the procs, you are still going to be struggling to draw even to a real DPS class puts out with a barely concious player at the keyboard.
    (1)

  5. #5
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    The thing is the class needs to be played to the highest possible level to have dps equal to the average other dps's. Just because a guy is putting full potential, perfect macros, combos, and being, maybe on par (maybe) doesn't make them good. A pro player with nin or drg will deal double the dmg period.
    (3)

  6. #6
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Someone did the math and over a 10-minute fight the randomness of the Shot procs don't end up affecting overall DPS very much. I will agree that it's annoying when you end up doing six Slug Shots in a row, but yeah. MCHs are also parsing about 1050 on dummies now, which isn't that much less than I do as DRG over five minutes.

    tl;dr - The problem is exaggerated, but I still think some tweaking is in order. Nothing major, just some finetuning of cooldowns and potencies. Yesterdays's patch also ruined the Gauss/Rapid Fire stancedance, which is a shame.
    (0)

  7. #7
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Unnntil you realize dummies don't force you to move and Gauss can no longer be instantly put on. If you wanna show how good MCHs are show a Ravana parse where they're keeping up with the other dps... or tanks.
    (0)

  8. #8
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by seekified View Post
    Someone did the math and over a 10-minute fight the randomness of the Shot procs don't end up affecting overall DPS very much. I will agree that it's annoying when you end up doing six Slug Shots in a row, but yeah. MCHs are also parsing about 1050 on dummies now, which isn't that much less than I do as DRG over five minutes.

    tl;dr - The problem is exaggerated, but I still think some tweaking is in order. Nothing major, just some finetuning of cooldowns and potencies. Yesterdays's patch also ruined the Gauss/Rapid Fire stancedance, which is a shame.
    tl;dr - show me a Ravana EX parse where MCH crosses the 1K DPS mark OR trailing very closely to a melee, we shall talk more on it after that.

    MCH's dummy parses are a huge misrepresentation of what it performs in actual battle. And of course, previous stancedancing is made possible by the rapid fire bug.
    (3)

  9. #9
    Player
    Divebombs's Avatar
    Join Date
    May 2015
    Posts
    28
    Character
    Krie Arda
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Ooshima View Post
    tl;dr - show me a Ravana EX parse where MCH crosses the 1K DPS mark OR trailing very closely to a melee, we shall talk more on it after that.

    MCH's dummy parses are a huge misrepresentation of what it performs in actual battle. And of course, previous stancedancing is made possible by the rapid fire bug.
    Yeah, the rotation MCHs were using just got ruined by the change today.
    (0)

  10. #10
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    All these people spewing nonsense about a class they probably haven't even played. The class is weak at the moment and your DPS being high is entirely up to lucky procs and crits. This can lead to a 50 - 80 difference in DPS over the coarse of a 3:30 parse. Also did you know that people who are doing 3:30 parses are ended it there because that when Wild Fire explodes and spikes their damage? But naw MCH is good.
    (4)

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