for the past 3 days or so, ive been seeing increase in MCH dps numbers
obviously good players will do good no matter the job but still, could the MCH problem be not "as" big as everyone thinks?
for the past 3 days or so, ive been seeing increase in MCH dps numbers
obviously good players will do good no matter the job but still, could the MCH problem be not "as" big as everyone thinks?
Ummmmm...
This means nothing. If you're playing with randoms chances are very high you're going to run into a lot of bad players.
Hell, I could throw you a bunch of MCH parses of stuff I've run where I was consistently #1. That doesn't magically make MCH good, it just means all of those players I were with were bad.
A lot of parses have been skewed by LB activations. Currently ACT is taking those into account..
The mechanics behind MCH make getting accurate average damage levels near impossible. When your basic three-shot rotation is a giant bloody slot machine, you are never going to have consistent numbers.
The saddest part though is even when the slot machine does hit a jackpot and pays out like a bandit with the procs, you are still going to be struggling to draw even to a real DPS class puts out with a barely concious player at the keyboard.
The thing is the class needs to be played to the highest possible level to have dps equal to the average other dps's. Just because a guy is putting full potential, perfect macros, combos, and being, maybe on par (maybe) doesn't make them good. A pro player with nin or drg will deal double the dmg period.
Someone did the math and over a 10-minute fight the randomness of the Shot procs don't end up affecting overall DPS very much. I will agree that it's annoying when you end up doing six Slug Shots in a row, but yeah. MCHs are also parsing about 1050 on dummies now, which isn't that much less than I do as DRG over five minutes.
tl;dr - The problem is exaggerated, but I still think some tweaking is in order. Nothing major, just some finetuning of cooldowns and potencies. Yesterdays's patch also ruined the Gauss/Rapid Fire stancedance, which is a shame.
Unnntil you realize dummies don't force you to move and Gauss can no longer be instantly put on. If you wanna show how good MCHs are show a Ravana parse where they're keeping up with the other dps... or tanks.
tl;dr - show me a Ravana EX parse where MCH crosses the 1K DPS mark OR trailing very closely to a melee, we shall talk more on it after that.Someone did the math and over a 10-minute fight the randomness of the Shot procs don't end up affecting overall DPS very much. I will agree that it's annoying when you end up doing six Slug Shots in a row, but yeah. MCHs are also parsing about 1050 on dummies now, which isn't that much less than I do as DRG over five minutes.
tl;dr - The problem is exaggerated, but I still think some tweaking is in order. Nothing major, just some finetuning of cooldowns and potencies. Yesterdays's patch also ruined the Gauss/Rapid Fire stancedance, which is a shame.
MCH's dummy parses are a huge misrepresentation of what it performs in actual battle. And of course, previous stancedancing is made possible by the rapid fire bug.
Yeah, the rotation MCHs were using just got ruined by the change today.tl;dr - show me a Ravana EX parse where MCH crosses the 1K DPS mark OR trailing very closely to a melee, we shall talk more on it after that.
MCH's dummy parses are a huge misrepresentation of what it performs in actual battle. And of course, previous stancedancing is made possible by the rapid fire bug.
All these people spewing nonsense about a class they probably haven't even played. The class is weak at the moment and your DPS being high is entirely up to lucky procs and crits. This can lead to a 50 - 80 difference in DPS over the coarse of a 3:30 parse. Also did you know that people who are doing 3:30 parses are ended it there because that when Wild Fire explodes and spikes their damage? But naw MCH is good.
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