Quote Originally Posted by Nektulos-Tuor View Post
These are rather simple compared to my other suggestions:

Blood Weapon should function differently when using Grit rather then not being able to be used, and Darkside should receive a few changes as well. The reason, number one is that MP refreshing statuses should work with darkside. Why? Its not really a penalty to the Dark Knight, all it does is make me not want to group with bards and machinists. It punishes them way more then us because we can just not group with them and pick an ally with more DPS. Thusly, it shouldn't affect that. All it does is punish support characters.
You do realize there are other reasons to have a BRD in the party, right? WARs never neglected the value of BRDs because they didn't use MP at all. Just because it doesn't affect you directly does not mean it's without value; those BRDs give valuable MP regen to the healers that keep you upright and functional.

As for your newest suggestions, not as ridiculous as some of your older ones. You could just do away with the Darkside aura entirely at that point. Dark Arts doesn't last very long on any competent DRK anyway, and it already has one of the best skill animations in the game.
Blood Weapon's effect is decent and useful, but with no extra method of TP management, I'm not too sure I like it.

I would have originally been for nerfing Reprisal's damage output to remove its silly activation requirement, but with the removal of Double Dark Arts, DRK needs as much help with its damage output as it can get now, so I'm okay with this.