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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70

    Changes I would like to see to Improve Dark Knight.

    These are rather simple compared to my other suggestions:

    Blood Weapon should function differently when using Grit rather then not being able to be used, and Darkside should receive a few changes as well. The reason, number one is that MP refreshing statuses should work with darkside. Why? Its not really a penalty to the Dark Knight, all it does is make me not want to group with bards and machinists. It punishes them way more then us because we can just not group with them and pick an ally with more DPS. Thusly, it shouldn't affect that. All it does is punish support characters.

    Darkside:
    No longer has an aura.
    MP is slowly drained while increasing damage dealt by 15%. Effect ends upon reuse.

    Dark Arts:
    Gained the aura Darkside had, with the black flame effect.

    Blood Weapon:
    Without Grit - Increases attack speed by 10% and converts physical damage dealt into MP. Duration: 20s

    With Grit - Increases attack speed by 10% and converts physical damage dealt into HP. Duration: 20s

    Reprisal
    Delivers an attack with a potency of 210.
    Additional Effect: Lowers target's damage dealt by 10% for 20s.
    Additional Effect: Resets cool-down when a target near you dies.

    Enhanced Unmend
    Change to: Enhanced Reprisal
    Lowers the reuse of Reprisal by 10 seconds. Making it 20 second reuse.
    (2)
    Last edited by Nektulos-Tuor; 07-01-2015 at 04:34 AM.