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  1. #311
    Player
    Entropic's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Culthonel Sevarn
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by Teiren View Post
    Now your DPS can be the same as casters because of also casting like them.
    You know nothing about the class, please leave.
    BRDs DPS is on the same level as Tanks, and WM is not a huge dps boost. It's even a loss of dps, unless you hit a dummy with 0% movement, but even then i'm not sure if it's actally a gain.
    (6)

  2. #312
    Player
    Tonberrian's Avatar
    Join Date
    Jun 2013
    Posts
    29
    Character
    Darts Madrigal
    World
    Behemoth
    Main Class
    Bard Lv 70
    Quote Originally Posted by Teiren View Post
    Now your DPS can be the same as casters because of also casting like them. Is there some other problem I'm missing?
    I take it you haven't read this board much? The short version: Wanderer's Minuet is parsing as a DPS loss when you factor in cast times and the loss of auto-attacks. So it is not tuned correctly, at all. To say nothing of completely changing a job's core play style after 2 years of "training" for no real reason other than to mirror that of a new (also broken) Job.
    (6)

  3. #313
    Player
    Nanga's Avatar
    Join Date
    Aug 2013
    Posts
    214
    Character
    Rite Neow
    World
    Adamantoise
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Viar View Post
    -snip-
    Denying us Barrage'd EA, if the casting timer is removed from EA? Why on earth would you think removing the casting timer would deny us a Barrage'd EA?

    IJ: With the casting timer on IJ, and the addition of GCD afterwards, you really aren't saving anything at all, especially if you add in latency. The Casting timer + GCD ends up being ~ the same if you just use the two abilities (VB+WB) with WM turned off. The benefit of my suggestions means when you have WM turned on, IJ is an actual net gain in GCD usage.

    RoD shared casting timer: The point is also very simple: It allows the "archer-ish" mobility we are used to without WM (helping our mobility), and still fits with the theme of "Bard-mage" EA seems to want us to be under WM.
    (0)

  4. #314
    Player
    Panasync's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    119
    Character
    Panasync Dilaudid
    World
    Balmung
    Main Class
    Archer Lv 60
    Quote Originally Posted by yamochan View Post
    first of just count the ticks. it ticks 5 times at the start and 6 times after he switched into his speed equip so yes it works it may not be all to much but it seems to work
    hmm but now here is the thing normaly skill speed should not affect the tick rate it should be as u guys said and increase the dmg. now thats a mistery for me at least.
    Pretty sure that's due to how the server deals with DoT (sucks the server does it as it is) ticks than the SkS. Much like how sometimes when we apply DoT's we're already at 17 seconds instead of 18 because the server processed a tick.
    (1)

  5. #315
    Player
    Viar's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    93
    Character
    Ria Arrow
    World
    Cerberus
    Main Class
    Bard Lv 60
    Quote Originally Posted by Nanga View Post
    Why on earth would you think removing the casting timer would deny us a Barrage'd EA?
    Because the easiest way to deal with cast time is making EA an ability.

    IJ: With the casting timer on IJ, and the addition of GCD afterwards, you really aren't saving anything at all, especially if you add in latency. The Casting timer + GCD ends up being ~ the same if you just use the two abilities (VB+WB) with WM turned off. The benefit of my suggestions means when you have WM turned on, IJ is an actual net gain in GCD usage.
    Huh. By making even more off-GCD abilities, you don't mitigate the problem. You make it even more of a problem with the need to juggle Blunt Arrow, BL and Repelling Shot. I have 200 latency, and I do save time with IJ.

    RoD shared casting timer: The point is also very simple: It allows the "archer-ish" mobility we are used to without WM (helping our mobility), and still fits with the theme of "Bard-mage" EA seems to want us to be under WM.
    Have to agree to disagree. A pacification bug aside, it's a huge damage boost in both stances to get an AoE procs every other GCD.
    (0)

  6. #316
    Player
    stuscott's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    227
    Character
    Aedan Glassthorn
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Panasync View Post
    apparently SkS isn't even working (more of a general issue tbh, rather than bard focused), either that or the number needed is fucking huge

    https://www.youtube.com/watch?v=7NA1wX1GgPM
    He got an extra tick off Windbite after equipping the skill speed accessories - I would say that's working.
    (0)

  7. #317
    Player
    Snowaeth's Avatar
    Join Date
    Jun 2013
    Posts
    335
    Character
    Snow Ball
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by stuscott View Post
    He got an extra tick off Windbite after equipping the skill speed accessories - I would say that's working.
    That's just based on server ticks.
    Also Skillspeed was never made to give more dot ticks, it was made to increase dot damage in 3.0 so it would be pretty weird if it suddenly gave more ticks.

    (Server ticks are also the reason why we bards never let our dots fall off)
    (1)

  8. #318
    Player
    Panasync's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    119
    Character
    Panasync Dilaudid
    World
    Balmung
    Main Class
    Archer Lv 60
    Quote Originally Posted by stuscott View Post
    He got an extra tick off Windbite after equipping the skill speed accessories - I would say that's working.
    I replied a couple posts above your very post, as well as Snowaeth's response below.

    Quote Originally Posted by Panasync View Post
    Pretty sure that's due to how the server deals with DoT (sucks the server does it as it is) ticks than the SkS. Much like how sometimes when we apply DoT's we're already at 17 seconds instead of 18 because the server processed a tick.
    Quote Originally Posted by Snowaeth View Post
    That's just based on server ticks.
    Also Skillspeed was never made to give more dot ticks, it was made to increase dot damage in 3.0 so it would be pretty weird if it suddenly gave more ticks.

    (Server ticks are also the reason why we bards never let our dots fall off)
    (0)

  9. #319
    Player
    yamochan's Avatar
    Join Date
    Sep 2013
    Posts
    144
    Character
    Yamo Tsukamoto
    World
    Odin
    Main Class
    Archer Lv 60
    ah thx pana for the update didnt rly know that happens from the server side...
    well then back to the elephant in the room, makes one wonder who desinged the bard for heavensward to make such mistakes well another hotfix is incoming. ill try testing speed thing today once the server get back in action maybe its already fixed.
    (0)
    I am the bone of my sword
    Steel is my body and fire is my blood
    I have created over a thousand blades
    Unknown to Death, Nor known to Life
    Have withstood pain to create many weapons
    Yet, those hands will never hold anything
    So as I pray, unlimited blade works.

  10. #320
    Player
    SasakiNori's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Lanaya Valerian
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Quote Originally Posted by yamochan View Post
    ah thx pana for the update didnt rly know that happens from the server side...
    well then back to the elephant in the room, makes one wonder who desinged the bard for heavensward to make such mistakes well another hotfix is incoming. ill try testing speed thing today once the server get back in action maybe its already fixed.
    It worked even prior to todays hotfix patch, but the gains are extremely minimal.
    (0)

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