Results 1 to 10 of 41

Hybrid View

  1. #1
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Janhyua View Post
    paladin has sword oath basically shit and ok not that shitty just not amazing compare to the 2 so you get the ideal and they have fight for flight for 20 Sec or so which is increase 30% damage noting special
    Need to call lies here. You say you played a paladin for months but forget we get a trait for FoF to 30 seconds? Every paladin knows that since it lines up with 2 CoS and and 2 Spirits (with how the server refreshes buff time, smashing both will let you smash it again as it comes off gcd with the buff effect). Any long term paladin calling sword oath shit was kind of the first hint, since its easy to understand how much damage it racks up over time.
    (0)

  2. 06-30-2015 01:33 PM
    Reason
    Double post

  3. #3
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Faytte View Post
    Need to call lies here. You say you played a paladin for months but forget we get a trait for FoF to 30 seconds? Every paladin knows that since it lines up with 2 CoS and and 2 Spirits (with how the server refreshes buff time, smashing both will let you smash it again as it comes off gcd with the buff effect). Any long term paladin calling sword oath shit was kind of the first hint, since its easy to understand how much damage it racks up over time.

    You do notice I never mention the off gcd for dark knight as well right?

    And dude I have haven played my paladin for A YEAR I have playing my warrior I only use my paladin for shit and giggle if needed who cares about the trait when I can just bring my warrior to do the damage if I am needed to OT lol and second if I am needed to be MT I will bring my paladin in to the fray instead of my warrior I am still good at both of my class thank you so bugger off
    (0)
    Last edited by Janhyua; 06-30-2015 at 01:35 PM. Reason: Spelling check

  4. #4
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Janhyua View Post
    Snipf
    You are writing posts and engaging in a debate without any clear understanding of the class it seems. You probably just googled FoF and saw 20 seconds would be my guess. In any case, your posting--it opens up your points to criticisms, for which there are many. In 2.0 war and paladin OT damage was neck and neck even onto t13 (blue gatr posts on this). Wars put up pretty numbers, Paladins smaller numbers are much stronger. In 3.0 wars gained an offensive stance and stack usage, paladins got 340 and 540 potency attacks. So far according to Xeno (a VERY well known warrior and mechanic theorist) pal single target dps more or less seems on par with war as OT. Flashy? Heck no! But paladin isn't a flashy class (unless you are doing an AoE pull--hue hue hue).
    (0)

  5. #5
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Faytte View Post
    You are writing posts and engaging in a debate without any clear understanding of the class it seems. You probably just googled FoF and saw 20 seconds would be my guess. In any case, your posting--it opens up your points to criticisms, for which there are many. In 2.0 war and paladin OT damage was neck and neck even onto t13 (blue gatr posts on this). Wars put up pretty numbers, Paladins smaller numbers are much stronger. In 3.0 wars gained an offensive stance and stack usage, paladins got 340 and 540 potency attacks. So far according to Xeno (a VERY well known warrior and mechanic theorist) pal single target dps more or less seems on par with war as OT. Flashy? Heck no! But paladin isn't a flashy class (unless you are doing an AoE pull--hue hue hue).
    Whatever I am not as nerdy as you I only post with what is on my head I don't remember all of the trait on the get go cause why do I care it works and that all that matter

    I will MT as paladin because that will make my raid happy
    I will OT as warrior that will make my raid happy
    I will dark knight whatever hell I want my raid will be sad but I am raid leader

    Long story short I am not going to use a class to push it to make it do what is not designed to do why do that when you can just switch class all tank gear are shared I know you try to defend paladin but face it when it comes to damage warrior and dark knight far better

    Paladin strong point is not the damage is their defend cool down and their shield

    But when it come to be a OT you will mostly be doing damage then taking any damage in most cases unless T13 I don't have any problem with any other fight so if you plan to be a OT then go warrior

    Case close
    (0)

  6. #6
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    I love someone that doesnt understand the classes, mechanics etc chooses to come debate them, gets angry when their points are picked apart, and has the audacity to say 'case closed' like you made some kind of scientific point.

    Pals are the best at certain types of mitigation. They actually OT as well as a Warrior--something you seem to not understand because I assume you see big Warrior numbers and don't understand how dps is calculated (both pal and war right now can parse over 900 on a target dummy). Both put up good debuffs as OT. Paladin actually has more free time to use clemency in a pinch.

    Being an OT is about providing maximum utility to the raid--that is, the -10% damage on key mechanics and whatever else you can do. FOLLOWING that-damage is 'nice', but not why you pick off tanks. In 2.0, pal and war OT dps was within a few % of each other, and it seems to be the same so far in 3.0 (Single Target, but how many raids had many chances for Multi Target to matter?).
    (0)

  7. #7
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Faytte View Post
    I love someone that doesnt understand the classes, mechanics etc chooses to come debate them, gets angry when their points are picked apart, and has the audacity to say 'case closed' like you made some kind of scientific point.

    Pals are the best at certain types of mitigation. They actually OT as well as a Warrior--something you seem to not understand because I assume you see big Warrior numbers and don't understand how dps is calculated (both pal and war right now can parse over 900 on a target dummy). Both put up good debuffs as OT. Paladin actually has more free time to use clemency in a pinch.

    Being an OT is about providing maximum utility to the raid--that is, the -10% damage on key mechanics and whatever else you can do. FOLLOWING that-damage is 'nice', but not why you pick off tanks. In 2.0, pal and war OT dps was within a few % of each other, and it seems to be the same so far in 3.0 (Single Target, but how many raids had many chances for Multi Target to matter?).
    The reason I was angry is because you said I lie about my tank experience
    As long as I don't die to any unreasonable situation like I forget to pop my cool down or anything all I am saying is overall which class is best suitable for and what cannot be done all class do all the thing I mention above but each of them perform better then others

    But you also need to take it consideration that I haven 60 my warrior and paladin which I will in the next coming weeks
    (0)