^ When it comes to self mitigation the buttons are basically the same. Aerya all the way to 50, excluding Dark Mind.
Funny how people say Warrior OP. I don't see groups dropping PLD's for double warrior. Not that I don't mind the praise for War :P
^ When it comes to self mitigation the buttons are basically the same. Aerya all the way to 50, excluding Dark Mind.
Funny how people say Warrior OP. I don't see groups dropping PLD's for double warrior. Not that I don't mind the praise for War :P
Last edited by Hundred; 06-29-2015 at 11:14 PM.
Dark Knight doesn't start to stand out for itself until level 45 when you get Dark Arts. There are some fun abilities along the way, but that's when you start to feel the class.
Because it's pld thats OP...we just don't put up pretty numbers in burst damage, but do it through dot on single targets, so we don't get as much attention. ;D
I made a video of all the Dark Knight abilities that may help you. Personally, I look for this type of video when choosing jobs in games like FFXIV, as I like to know what skills do and how they look.
https://www.youtube.com/watch?v=0VOJncaYam8
I will gladly answer any questions about the skills if you have them!
The only time you are a near a Paladins tankyness is around level 30 when you have rampart and lack a shield. Things begin there to change more and more every level band. A 60 paladin is significantly tankier than a Drk--while lacking the Drks OGCD offense, aoe damage, and mobility. Dark Knights are not, as some would say, inferior character classes, they infact are quite fantastic (despite needing some bug fixes and small rebalances), but you are absolutely fooling yourself or know nothing about how paladins work if you think you are touching on paladin tankyness.
Well I currently love the dark knight the way they are atm but a few change I would like to have but I will talk about how dark knight is compare to other class's
Paladin - I play as a paladin for over 7 months they have extreme high defend skill and able to reduce lots of damage over the course of the fight giving the healer a easier time
Warrior - switched to warrior for a year, warrior has good dps compare to paladin and they have good aoe skill like overpower they can hold great number of enemy without worrying of losing Aggro they have extreme high burst Aggro any warrior should know what I am talking about, the unchain combo
But warrior has a very big flaw they take too much damage and their hp and restore boost does not help the healer as well it only help wasting the healer mana due to over healing
Dark knight - this is a new class atm I am lvl 60 and I can confirm that dark knight is not as good as paladin and not as good as warrior but however dark knight is better then both.....
The reason is dark knight is good is because their aoe enmity skill require mana and they also does damage so they increase even more enmity unlike paladin flash and just like the warrior but warrior use TP so it will drain them to 0 and they can't do anything after that but not for dark knight they still have a full TP and ready for action
Let talk about damage, dark knight has dark side increase damage by 15% this skill make the above statement even more obvious that aoe dark knight wins and they have dark arts increase some of their potecy to 450 over and over again and is all base on how you manage your mana
warrior win the dps check due to them having that berserk and maim and also they reduce enemy slash resis by 15%
paladin has sword oath basically shit and ok not that shitty just not amazing compare to the 2 so you get the ideal and they have fight for flight for 20 Sec or so which is increase 30% damage noting special
So in he long run if you can't choose warrior or paladin just go dark knight they are not as shitty as people say is pretty much over reacted by fan boys
Really I see nothing wrong with dark knight each class has its role and its strength you can't just take what make a class strong and put it to another class if they buff dark knight too much then the other 2 class will be noting but shit I like the current dark knight no issue with it so far
If I would like a change I would recommend threefold to be changed to is the amount of mana restore to be higher then the current amount
Last edited by Janhyua; 06-30-2015 at 12:21 PM.
Sword Oath is incredibly powerful. Paladins in 2.0 had very poor potency attacks in their combo which was what held back their OT damage. According to Xeno, one single target his Paladin co-tank is keeping up with his damage when either are OT. Sword Oath adds 50 potency to every hit--its a separate line in the combat log and scales like an ability.
Most swords are on a 2.0 delay, or 30 attacks per minute. From sword oath we have 1500 potency per minute (3x fel cleaves). FoF over its duration equates to roughly 10% damage (vs darksides 15%), and that leaves you with base potency attacks. Goring blade is superior to scourge, and royal authority while not better than dark side + soul eater, can be spammed unlike the former (which drops dramatically to 260 when not dark arted).
DRK still is better than paladin in damage--closer to War, but I don't think the differences are what you sighted, but more so the 2000+ off GCD potency a DRK has every minute or so between free clicks.
Need to call lies here. You say you played a paladin for months but forget we get a trait for FoF to 30 seconds? Every paladin knows that since it lines up with 2 CoS and and 2 Spirits (with how the server refreshes buff time, smashing both will let you smash it again as it comes off gcd with the buff effect). Any long term paladin calling sword oath shit was kind of the first hint, since its easy to understand how much damage it racks up over time.
Player
Need to call lies here. You say you played a paladin for months but forget we get a trait for FoF to 30 seconds? Every paladin knows that since it lines up with 2 CoS and and 2 Spirits (with how the server refreshes buff time, smashing both will let you smash it again as it comes off gcd with the buff effect). Any long term paladin calling sword oath shit was kind of the first hint, since its easy to understand how much damage it racks up over time.
You do notice I never mention the off gcd for dark knight as well right?
And dude I have haven played my paladin for A YEAR I have playing my warrior I only use my paladin for shit and giggle if needed who cares about the trait when I can just bring my warrior to do the damage if I am needed to OT lol and second if I am needed to be MT I will bring my paladin in to the fray instead of my warrior I am still good at both of my class thank you so bugger off
Last edited by Janhyua; 06-30-2015 at 01:35 PM. Reason: Spelling check
You are writing posts and engaging in a debate without any clear understanding of the class it seems. You probably just googled FoF and saw 20 seconds would be my guess. In any case, your posting--it opens up your points to criticisms, for which there are many. In 2.0 war and paladin OT damage was neck and neck even onto t13 (blue gatr posts on this). Wars put up pretty numbers, Paladins smaller numbers are much stronger. In 3.0 wars gained an offensive stance and stack usage, paladins got 340 and 540 potency attacks. So far according to Xeno (a VERY well known warrior and mechanic theorist) pal single target dps more or less seems on par with war as OT. Flashy? Heck no! But paladin isn't a flashy class (unless you are doing an AoE pull--hue hue hue).
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