WM is better undertuned then overtuned. Let's people play the style they prefer. I don't know if there's general dps problems, but if there are you can fix those elsewhere.
WM is better undertuned then overtuned. Let's people play the style they prefer. I don't know if there's general dps problems, but if there are you can fix those elsewhere.
I dont understand your logic. How is it fair all the other classes get shiny new abilities, but if Bards want to use their new abilities, they have to sacrifice DPS to do it....
Because lets face it, everything Ive seen has pointed to a DPS loss with WM on.
It's just the misconception that people think Bards should be on par with Melees.
While I understand how people feel about that, they shouldn't with their utility. Sure, you might have a damage penalty inflicted upon you while using Mage's Ballad or Army's Paeon, but you could reduce that by using WM and if you know you can stay there for a bit.
In all honesty, it's a slight DPS boost if used correctly. I'm saying you can weave it with your buffs. Wouldn't make sense to stay in WM while there are no buffs/they're on CD.
Auto's were nerfed a bit, and the barrage change really hurt somewhat. You could almost say AA's are almost useless to Bards now.
EDIT: To the person above me, ( I can't quote for some reason )
It's a DPS loss if you keep using it all the time.
It's a DPS loss if you're constantly moving on accident.
It's NOT a DPS loss if you know when/where to use it (IE: Raging Strikes | Hawk's Eye | Blood for Blood | Barrage is up).
Trust me, I've been playing bard since Closed Beta Phase 2. :-;.
You're not forced to use it. (besides, sidewinder is pretty stupid OP if you ask me.)
Not to be rude, but this shows the good/bad Bards in this patch.
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Last edited by UltimateAoe2; 06-30-2015 at 08:52 AM.
Not to be rude, but that statement is rude....
And the length of time you have played bard matters not to me.
Ive been playing since 1.0 alpha but I will not claim to be the greatest bard out there because of that.
At any rate, I have only been using WM on training dummies for testing purposes since my attempts at using it in parties has effectively lessened my DPS. However the tooltip for WM lead me (and likely others) to believe that it boosts bard damage overall when it in fact does not. (Wanderer's Minuet: Increases damage dealt by 20% while ceasing auto-attack and adding cast time to all archer and bard weaponskills.) Also, WM is the only way we can access these new abilities, I think it highly cumbersome to have to stop everytime one of my new abilities is available for use, and cast WM just so I can use it... Not to mention it affect Iron Jaws. So that means Iron Jaws would then become useless if we dont have WM cast to use it.
So, yes, it has become a DPS loss when I am actually using WM (regardless of movement ie. Training dummy), which for all intents and purposes based on the tooltips for the other actions, Wanderer's Minuet appears to have been intended to "set it and forget it", meaning leaving it on constantly.
Last edited by Vespar; 06-30-2015 at 10:52 AM.
I don't play bard but it honestly seems like a simple case of use it or don't. No one is forcing anyone to play WM and lose the ability to move and auto attack. It's an option to be considered when you know the coast is clear.
Assuming that "when the coast is clear", using it actually results in a DPS boost worth the effort of using it all. I think that's exactly what's being disputed here.
This is exactly what's being disputed here. Even in the best case scenario, WM is not effective. Even if I never had to move, it's not boosting the damage that I already do without it on.
Cool I'll not use it (as I don't use it now) and not get access to any of the new abilities like Iron Jaws and Empyreal Arrow? Sweet expansion.
So we don't use WM thus not getting any new abilities - to speak of. So bard got nothing. It seems like they want to phase out the bard job because they sure don't make it an attractive job to play
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