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  1. #41
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Mhikail View Post
    So you want every thing to be speed run tier in short.
    Yay, you never stop complaining!
    Sepct that one topic you said The Vault was fun which was like yesterday, one day later, you're complaining about it...
    So that negates the one positive thing you ever said. -Sigh-
    No I love the Vault, just wanted it to be more in line with my other suggestions.

    I suspect though, that the people who like the increased health are using a controller. I can't use one, been a Keyboard and Mouse player for years. I don't mind the large health pool on most bosses because you have to do mechanics so you have some down time, however for the new monsters killing them just twists your wrist. Especially if you do the dungeon multiple times a day.
    (0)
    Last edited by Nektulos-Tuor; 06-30-2015 at 06:12 AM.

  2. #42
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    Go back and do Neverreap, then tell me this kind of play is fun. <3
    So glad you automatically assume that I haven't done it. I hate Neverreap, but for the boss mechanics, not the standard enemies. When tanks stop pulling everything like they're still 100 levels over-geared and actually let DPS do something besides AoE spam, they actually die at a reasonable rate. Making a Law weapon your first end-game purchase also makes subsequent runs much easier.

    Quote Originally Posted by Nektulos-Tuor View Post
    I also see you play a Ninja, a high burst DPS class. Now, go back and level a WHM and tell me its as fun. How about a tank?
    Oh, what a coincidence. You brought up my other two mains. I've been doing my daily hunts as those lately, and having a blast. My level 50 PLD can solo individual mobs up to level 56, and my level 50 WHM is quite a bit squishier, so I find myself actually relying on the crowd control moves in my arsenal (can't take anything higher than level 53 on my own just yet). Overall, I find the new enemy balance rather enjoyable.

    Unfortunately, this game's playerbase has proven time and time again that they don't deserve the type of enemies you want. Higher incoming damage will just be negated with Hallowed Ground and similar cooldowns (or no cooldowns, putting all the pressure on the healers, again), while lower health means that BLM (and now SMN) will be the only two DPS anyone ever wants for dungeon runs, to just AoE everything. Those days aren't coming back.
    (3)
    Last edited by Fenral; 06-30-2015 at 06:19 AM.

  3. #43
    Player
    Karen_Cerfrumos's Avatar
    Join Date
    May 2014
    Posts
    176
    Character
    Rera Kando
    World
    Cerberus
    Main Class
    Ninja Lv 90
    In i180 with i190 weapons Neverreap and Fractal take under 20 minutes. Who knew.
    (0)

  4. #44
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,352
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    :P If its taking you three mins for one enemy you're probably doing it wrong.

    I disagree with this. The overworld mobs are meant to pose more of a threat than those in 2.0. I'm sure as we gear up they will melt quickly again like they use to, but for now. Deal with it! They do not take that long to kill.

    All of the lvl 60 dungeons are practically a joke with a good party. No reason to change them at all. As I said, once we get even better gear, its gonna be even more of a joke.
    (2)

  5. #45
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Fenral View Post
    So glad you automatically assume that I haven't done it. I hate Neverreap, but for the boss mechanics, not the standard enemies. When tanks stop pulling everything like they're still 100 levels over-geared and actually let DPS do something besides AoE spam, they actually die at a reasonable rate. Making a Law weapon your first end-game purchase also makes subsequent runs much easier.


    Oh, what a coincidence. You brought up my other two mains. I've been doing my daily hunts as those lately, and having a blast. My level 50 PLD can solo individual mobs up to level 56, and my level 50 WHM is quite a bit squishier, so I find myself actually relying on the crowd control moves in my arsenal (can't take anything higher than level 53 on my own just yet). Overall, I finds the new enemy balance rather enjoyable.

    Unfortunately, this game's playerbase has proven time and time again that they don't deserve the type of enemies you want. Higher incoming damage will just be negated with Hallowed Ground and similar cooldowns (or no cooldowns, putting all the pressure on the healers, again), while lower health means that BLM (and now SMN) will be the only two DPS anyone ever wants for dungeon runs, to just AoE everything. Those days aren't coming back.
    Quote Originally Posted by Nektulos-Tuor View Post
    What if they respawned, and if they died in two seconds exploded? Now you have to watch your AOEs and focus on the one spawning them. That is what I call an Interesting mechanic. Now - I've never minded trash in dungeons either, it just seems the one in the new dungeons have way too much health.

    What if one mob engaged your DPS, whilst another started to summon a demon whilst the other teleported your healer away? That is an interesting mechanic.

    What if one broke and disengaged then started engaging your healer forcing you to use taunts on them? That is an interesting mechanic.

    What if one mezzed the first person he sees, forcing your healer to cure him.

    What if one charmed the first person he sees, forcing your healer to cure him or kill the monster to break the charm.

    What if one put a debuff on your tank which made healing him hurt him instead, but did little damage itself?

    Everquest 2 was a fun game in its 2006-2007 days, the only game where I found that monsters were actual fun, challenging, threatening.
    For Dungeons, not open world. I would rather be fighting interesting lore-mechanic monsters then giant pools of health.

    Quote Originally Posted by Anarnee View Post
    :P If its taking you three mins for one enemy you're probably doing it wrong.

    I disagree with this. The overworld mobs are meant to pose more of a threat than those in 2.0. I'm sure as we gear up they will melt quickly again like they use to, but for now. Deal with it! They do not take that long to kill.

    All of the lvl 60 dungeons are practically a joke with a good party. No reason to change them at all. As I said, once we get even better gear, its gonna be even more of a joke.
    I wouldn't know, however my first weapon was the law weapon, upgraded with hunt. Still taking forever to kill. Honestly, I think our opinions differ here.

    Anyways, i've got a penalty because i've missed a dungeon que replying to the thread so many times.
    (0)
    Last edited by Nektulos-Tuor; 06-30-2015 at 06:24 AM.

  6. #46
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mhikail View Post
    So you want every thing to be speed run tier in short.
    Yay, you never stop complaining!
    Sepct that one topic you said The Vault was fun which was like yesterday, one day later, you're complaining about it...
    So that negates the one positive thing you ever said. -Sigh-
    The level 60 dungeons are already speed-run tier. Yesterday I had a (random DF pug) tank pull everything possible between barriers in nevereap. We only came across a problem when a bee used final sting. Things died decently fast(not like the old dungeons, but still fast), and I can only imagine how much faster/easier it'll get with higher tier gear.

    I think the mobs HP wont be that big of a deal after the general population is geared. Give it a few more weeks. Better yet, wait till Alexander is out.
    (0)
    Recently returned player.

  7. #47
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    They don't have more/too much health. We don't want them reduced....

    Here is why:
    We all have crappy gear atm! Just because you went and farmed your tome gear and upgraded it and it's shiny and the best and you are really impressed with your drive and dedication (it seems to take most people less than a week) it doesn't mean we are done.
    Those of us that remember 2.0 launch know the mobs don't have "overbloated" health. Actually, they probably have a bit less than the ARR mobs do in comparison (taking gear into account).

    Just wait until you get a full set of the new raid gear (or extreme mode raid gear), then it will be very clear... Not to forget, we will get probably several tiers above even that before they have a ilvl sync on the current dungeons. The mobs in the open world aren't going to get any kind of ilvl sync... They will be getting 1-2 shot before long... >.<
    (1)

  8. #48
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    For Dungeons, not open world. I would rather be fighting interesting lore-mechanic monsters then giant pools of health.
    Like the Chimera that shows up in Fractal Continuum with all the moves of his predecessors? There are already quite a few enemies between boss encounters that do something new and/or interesting, especially in the 50-60 leveling dungeons. And then there are areas like Neverreap where the enemies are straightforward, but the terrain is constantly out to get you. I'm actually unclear as to what you think needs to be done differently.
    (0)

  9. #49
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    They didn't change the mobs in dungeons. Mobs in Stone Vigil normal take about the same amount of time to kill as mobs in the Vault. Endgame dungeon take a long time, because there is a HUGE range of item levels that can access it, and most players fall in the lower spectrum right now.

    The only mobs that had a change in design philosophy are the outdoor mobs. Daily hunt, mat farming, and the occasional side quest are the only reasons to fight those beefier mobs, so I don't see much reason to complain about them. If anything, you could complain that the average mob has been TRIVIALIZED rather than made overbloated.

    Fate mobs are a different beast, in that they scale both in HP and numbers to match the number of players currently running fates in the zone. If you can find a fate that hasn't been cleared in a while, the mobs will have ridiculously small amounts of HP, but if the whole server is farming the zone, expect the mobs to have 2000% normal HP. There is a FATE with bears north of Tailfeather that I've done at both ends of the spectrum. At its lowest you can 4-shot the bears, at its worst you need 5 people dpsing a single bear for 20 seconds to drop it.
    (1)

  10. #50
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by WellFooled View Post
    Just posting to add my voice to this sentiment. I am nothing but happy with the increased health pool of monsters. ARR's monsters died much to quick, much to often, in my opinion.
    The hunt mobs need there HP increased. At least during this time when they are getting zerged to hell and back by half the server. Even S rank lvl 60s die stupidly fast atm.
    (2)

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