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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by AskaRay View Post
    Well, I don;t use a keyboard, I use a controller, so maybe that helps? IDK.
    But also, with these mobs I can practice my rotation on something than just a mindless training dummy. Mobs force you to think, to move, to actually battle. If they die in two seconds then who cares? Just spam one button for ten minutes until you get to a boss. That is so boring.

    But see, I've never minded trash mobs in dungeons, even the ones that do take five seconds to kill. If I wanted a pure boss rush all the time I'd do coil nonstop or trials etc.
    What if they respawned, and if they died in two seconds exploded? Now you have to watch your AOEs and focus on the one spawning them. That is what I call an Interesting mechanic. Now - I've never minded trash in dungeons either, it just seems the one in the new dungeons have way too much health.

    What if one mob engaged your DPS, whilst another started to summon a demon whilst the other teleported your healer away? That is an interesting mechanic.

    What if one broke and disengaged then started engaging your healer forcing you to use taunts on them? That is an interesting mechanic.

    What if one mezzed the first person he sees, forcing your healer to cure him.

    What if one charmed the first person he sees, forcing your healer to cure him or kill the monster to break the charm.

    What if one put a debuff on your tank which made healing him hurt him instead, but did little damage itself?

    Everquest 2 was a fun game in its 2006-2007 days, the only game where I found that monsters were actual fun, challenging, threatening.
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    Last edited by Nektulos-Tuor; 06-30-2015 at 06:08 AM.