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  1. #41
    Player
    Krixus's Avatar
    Join Date
    Jun 2015
    Posts
    136
    Character
    Krixus Rayne
    World
    Famfrit
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Lacifarus View Post
    The aoe is significantly weaker, while the faster stronger direct heals make up for it, it just isn't practical.
    Medica - 300
    Helios - 290

    Medica II - 200 Initial, 50 HoT for 30 seconds
    Aspected Helios - 140 Initial, 50 HoT for 30 seconds

    And astro casts faster with the +5% cast time. Are we playing the same game? Astro's aoe is riding whm's ass, with the only drawback being the -5 less yalms on range, but I've already learned the range well and rarely miss people with it.
    (3)

  2. #42
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Krixus View Post
    I need to stop responding to these people who have no idea what they are talking about.

    I need to stop responding

    I need to stop responding
    Yes, yes you do.

    Seriously, are you the class designer for AST or something? Every time someone calls its effectiveness into question, you react like that person punched your grandmother.

    Calm the hell down: this is a friggin' video game and it ain't worth getting this worked up about, and if you truly want to convince people of AST's effectiveness, you might try arguing your point with logic instead of insisting that they don't know how to play the class and have no idea what they're talking about.
    (14)
    Last edited by RichardButte; 06-30-2015 at 05:54 AM.

  3. #43
    Player
    Krixus's Avatar
    Join Date
    Jun 2015
    Posts
    136
    Character
    Krixus Rayne
    World
    Famfrit
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Shamirah View Post
    Says the guy who said that you could increase Synastry by 15 sec. Yeah ok. Take your own advice please :x
    It does increase the timer on the person you use it on, just didnt realize it came down to how long the self buff lasted. But because of the smallest detail I wasnt aware of in a job I have no idea what Im talking about? I played ffxi for 7 years, a game with a much higher skill cap, and have been main whm/sch since launch of this game. Maybe you could be a little bit more reasonable on your quick judgment of people.
    (0)

  4. #44
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by RichardButte View Post
    Yes, yes you do.

    Seriously, are you the class designer for AST or something? Every time someone calls its effectiveness into question, you react like that person punched your grandmother.

    Calm the hell down: this is a friggin' video game and it ain't worth getting this worked up about, and if you truly want to convince people of AST's effectiveness, you might try arguing your point with logic instead of insisting that they don't know how to play the class.
    I am not sure. Shall we jump on the bandwagon of "OMG AST TOO WEAK, YOSHIDAAAAAA!!" ?

    Is that ok? Because judging from the state of the board now, it seems that's definitely ok.
    (0)

  5. #45
    Player
    Krixus's Avatar
    Join Date
    Jun 2015
    Posts
    136
    Character
    Krixus Rayne
    World
    Famfrit
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by RichardButte View Post
    Yes, yes you do.

    Seriously, are you the class designer for AST or something? Every time someone calls its effectiveness into question, you react like that person punched your grandmother.

    Calm the hell down: this is a friggin' video game and it ain't worth getting this worked up about, and if you truly want to convince people of AST's effectiveness, you might try arguing your point with logic instead of insisting that they don't know how to play the class.
    Its just frustrating to have no problems with this job, and hearing nothing but good things/requests for sch/ast in raid groups. To then coming on these forums where the people are giving us a bad name because of lack of skill and practice.
    (6)

  6. #46
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Remilia_Nightfall View Post
    I am not sure. Shall we jump on the bandwagon of "OMG AST TOO WEAK, YOSHIDAAAAAA!!" ?

    Is that ok? Because judging from the state of the board now, it seems that's definitely ok.
    I don't care how you do it, so long as you do it nicely.

    Stuff like this confirms my suspicions, though:
    http://forum.square-enix.com/ffxiv/t...=1#post3086032

    I think AST needs tweaks, but just a few tweaks could hypothetically make it OP.

    Quote Originally Posted by Krixus View Post
    Its just frustrating to have no problems with this job, and hearing nothing but good things/requests for sch/ast in raid groups. To then coming on these forums where the people are giving us a bad name because of lack of skill and practice.
    I understand being frustrated (try arguing that the storyline in FFXIV should be optional, lawl...), but no one really has sufficient data to say one way or another, and that data will be raid progression.

    The post I linked above though is along the lines of what I suspected would happen, but again, only progression will tell for sure.

    However, we know that tweaks are already coming. Spear not reducing cooldowns that are already on cooldown is actually a bug and they're working on fixing it now.

    That ALONE will boost the hell out of AST, IMO. A RRed Spear will shave 10% off of everyone's cooldowns that are currently ticking. THAT is the kind of buff that makes the RNG worth it, mainly because EVERYONE has cooldowns (unlike damage, TP, MP or even needing mitigation).

    Also, tweaks are expected at this point: AST, MCH and DRK aren't even technically "done" yet as the playerbase hasn't had time to go hands-on with them until now, and players ALWAYS make the best playtesters (I reported an AST bug myself, which is now being worked on).

    And I'm sure they shipped all of the new classes a bit on the nerfed side. Otherwise, they get over-rolled and people scream bloody murder about how OP they are (the concerns about AST right now are NOTHING compared to things like, "OMFG SE!!!! NOW I HAVE TO RETIRE MY WHM!!!!11!!!" or "WHY PLAY WAR WHEN DRK DOES EVERYTHING BETTER!?!?!?").

    Again, I think it's going to need a bit of tweaks to get to the point where it needs to be for raid content, but I absolutely do not want to see them increase the healing potency because that would homogenize what's otherwise a unique and bold class design.
    (5)
    Last edited by RichardButte; 06-30-2015 at 06:12 AM.

  7. #47
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Synastry: 50% extra healing to 1 target, total extra healing 50%
    Divine seal: 30% extra healing to potentially 8 targets. Best case scenario total extra healing 30%X8=240%. worst case one target, 30%.
    synastry op? nope.
    (1)

  8. #48
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Krixus View Post
    Medica - 300
    Helios - 290

    Medica II - 200 Initial, 50 HoT for 30 seconds
    Aspected Helios - 140 Initial, 50 HoT for 30 seconds

    And astro casts faster with the +5% cast time. Are we playing the same game? Astro's aoe is riding whm's ass.. .
    You conveniently left out Divine Seal, Asylum (oGCD regen field. The one you can place and still cast spells with) and Assize oGCD 300 potency AoE cure (doubles as a 10% MaxMP restoration tool).

    That's great that you're having success with the class and I feel that the issue in these forums is that some people want the class to be WHM with cards. The problem here is it that its card effects are too impotent, the mana sustain is god awful and it has two curing cooldowns (I'm fine with this weakness) and both are based on single targets.

    I love the hell out of this class too but you can't deny that it's a tad bit weak in the healing, buffing, mana sustain and DPS department.
    (7)

  9. #49
    Player
    Damianqq's Avatar
    Join Date
    Jun 2015
    Posts
    27
    Character
    Pillow Fluff
    World
    Phoenix
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by chumsy View Post
    Synastry: 50% extra healing to 1 target, total extra healing 50%
    Divine seal: 30% extra healing to potentially 8 targets. Best case scenario total extra healing 30%X8=240%. worst case one target, 30%.
    synastry op? nope.
    Just a small correction. Synastry doesn't give 50% extra healing. The thing it does is, whoever you cast it on, will receive half (50%) of the healing you do on any other target.
    (1)

  10. #50
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    Without over heal and purely Single target healing : it's a 50% exta healing. I think that's what she meant to say ^^

    50% extra healing in total. (100% on person B, and 50% on person A)
    (0)

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