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  1. #1
    Player
    Krixus's Avatar
    Join Date
    Jun 2015
    Posts
    136
    Character
    Krixus Rayne
    World
    Famfrit
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Lacifarus View Post
    The aoe is significantly weaker, while the faster stronger direct heals make up for it, it just isn't practical.
    Medica - 300
    Helios - 290

    Medica II - 200 Initial, 50 HoT for 30 seconds
    Aspected Helios - 140 Initial, 50 HoT for 30 seconds

    And astro casts faster with the +5% cast time. Are we playing the same game? Astro's aoe is riding whm's ass, with the only drawback being the -5 less yalms on range, but I've already learned the range well and rarely miss people with it.
    (3)

  2. #2
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Krixus View Post
    Medica - 300
    Helios - 290

    Medica II - 200 Initial, 50 HoT for 30 seconds
    Aspected Helios - 140 Initial, 50 HoT for 30 seconds

    And astro casts faster with the +5% cast time. Are we playing the same game? Astro's aoe is riding whm's ass.. .
    You conveniently left out Divine Seal, Asylum (oGCD regen field. The one you can place and still cast spells with) and Assize oGCD 300 potency AoE cure (doubles as a 10% MaxMP restoration tool).

    That's great that you're having success with the class and I feel that the issue in these forums is that some people want the class to be WHM with cards. The problem here is it that its card effects are too impotent, the mana sustain is god awful and it has two curing cooldowns (I'm fine with this weakness) and both are based on single targets.

    I love the hell out of this class too but you can't deny that it's a tad bit weak in the healing, buffing, mana sustain and DPS department.
    (7)

  3. 08-07-2015 02:38 AM
    Reason
    Not to revive a graveyard post, but you aren't even counting Asylum or Cure III. Also you may know the range, but the extra 5

  4. #4
    Player
    VanishingPuppet's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Sting Eucliffe
    World
    Goblin
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Krixus View Post

    And astro casts faster with the +5% cast time. *blah* with the only drawback being the -5 less yalms on range, but I've already learned the range well and rarely miss people with it.
    Not to revive a graveyard post, but you aren't even counting Asylum or Cure III. Also you may know the range, but the extra 5 yalms on each side of the heal is massive for savage A1 where the oppressors are so far apart and DPS are running around doing mechanics. I run a noct sect Astro since I have a Whm in my static so my Helios is actually stronger yes, but Whm just does so much more with a Divine Seal-Medica II that I am often acting as triage until they can get the party up or healing the tanks while they focus party. The +5% cast time translates to about a .1 second difference by the way, while leaving the recast timer the same, which is negligible since if you actually have to AoE spam you should pop lightspeed first. Just my two cents to this whole mess.
    (0)