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  1. #1
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by JohnMccain View Post
    Minuet is a problem though. The fact that you have only a small window to weave in so many abilities (including an ability that resets randomly) is the problem. Increasing potency numbers isn't going to make the class fluid like it once was.
    The problem with this is that this idea (Minuet as a concept being bad) is just a personal preference and not an actual issue. Me personally, the ONLY reason I even came back to bard is because Wanderer's Minuet was looking to alter its playstyle. Some people identify with Bard as a run-n-gun class, but the simplicity behind that is why i personally stopped using it a long time ago.

    And honestly? I think trying to avoid slighting people who don't want to even use Minuet is why it's underwhelming in the first place. The design of the skills and such seem to suggest they didn't intend for it to be hands-down optimal to use over regular stance, but instead gain efficiency over time.


    Either way, increasing potency will solve the real problem with the stance, which is that it doesn't provide nearly as much reward as it takes effort to use it correctly. The most efficient rotation will only ever do ever-so-much better than off-stance without cooldowns.

    Meanwhile, everyone else is throwing off 500 potency strikes and getting stances that don't do anything other than offer more damage. But unlike any other stance in the game, Minuet actually takes more from Bard than it adds. Tweaking some numbers can easily make that irrelevant.
    (0)
    Last edited by Edellis; 06-29-2015 at 10:12 PM.

  2. #2
    Player
    lugiaXD's Avatar
    Join Date
    May 2014
    Posts
    33
    Character
    Vanessa Rose
    World
    Gilgamesh
    Main Class
    Bard Lv 100
    Quote Originally Posted by Edellis View Post
    The problem with this is that this idea (Minuet as a concept being bad) is just a personal preference and not an actual issue. Me personally, the ONLY reason I even came back to bard is because Wanderer's Minuet was looking to alter its playstyle. Some people identify with Bard as a run-n-gun class, but the simplicity behind that is why i personally stopped using it a long time ago.


    Honestly? I think trying to avoid slighting people who don't want to even use Minuet is why it's underwhelming in the first place. The design of the skills and such seem to suggest they didn't intend for it to be hands-down optimal to use over regular stance, but instead gain efficiency over time.
    i will say this. if we wanted to play a dps that had cast times, a lot of burst and not that much free movement potential with no auto attacks; i would have leveled black mage.


    while i tried to play minuet only i ended up just using minuet for my openers and when barrage comes up as basically a toggle skill because honestly i hate that playstyle. i'm trying to make it work for me now but honestly i would rather they just replace minuet with another song that actually helps the party or better yet just replace warden's paean or fix the useless song because it honestly stops so little i don't even know why they didn't just specify what it prevents in the description.

    for me it's about the damage as well but that's mostly because i'm finding the dps gap just a little too big for my liking. i also hate that i basically only have one skill i can use whenever i want that actually does something for me (sidewinder).

    i'm not gonna lie it pisses me off that i payed for expansion and all i got out of it for my main class is basically 1 skill because the rest of it is locked behind a personal 90 second cooldown because there's honestly no point in keeping on WM for me since i absolutely despise the playstyle.
    i would have liked a sort of you can play like this for pure dps or his way for the support dps we've always had, the skills are free for all but the damage and potencies depend on the stance you're in.

    alas what we got was a marginal dps increase and a whole lot of walling off in an attempt to force people into a playstyle they don't play the class for.
    (3)
    Last edited by lugiaXD; 06-29-2015 at 10:18 PM.

  3. #3
    Player
    Sindri_Myr's Avatar
    Join Date
    Apr 2011
    Posts
    72
    Character
    Sindri Myr
    World
    Moogle
    Main Class
    Black Mage Lv 60
    The whine is strong in this thread.
    Every job has it's problems this expansion, but from some reason, every job feels like their special and thus the qq begins.

    I play BLM, and we're forced to deal with constant cast interupts, we're slow and lose dps on every encounter that requires movement.

    Dragoons cry about their combo chain damage, and how easy it is to fuckup their hard rotation.

    Monks cry about positioning.

    Mechanist cry about extremely low dps.

    Astrologists cry about their weak healing compared to other healer jobs.

    Black Mages cry about fights involved alot of movement.

    Ninjas cry about class being too easy to play.

    FML!
    I can keep going on if you like...
    stfu and stop this pointless bitching, learn to play your class and adjust to the new updates. If you cant, reroll!
    (0)

  4. #4
    Player
    Hikara's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    6
    Character
    Hikara Leet
    World
    Moogle
    Main Class
    Bard Lv 60
    I've personally not been greatly effected by the change, on an enjoyment level, it's different but it wasn't jarring enough to write the class off. I do however have a problem with certain indescrepencies the Bard has comparatively to other "Casters".

    One major issue being part of the current end game content; the parry mechanic, on Ravana Extreme. The gist of it is Black Mages/Summoners/Healers essentially get a free pass on this mechanic for obvious reasons but the Bard does not.
    Now we can argue that it's a simple matter of turning off Minuet and going about our mobile business but to be pedantic I could argue the same for instant casts, allowing the Black Mage/Summoner to be mobile but I rather not be facetious.

    (Continued onto my next post)
    (0)

  5. #5
    Player
    Hikara's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    6
    Character
    Hikara Leet
    World
    Moogle
    Main Class
    Bard Lv 60
    Due to this mechanic being fairly prominent throughout the fight, coupled with a multitude of other mechanics requiring movement, it renders Minuet relatively unusable. Which by itself wouldn't be a problem if it wasn't for the fact that it locks me out of Empyrean Arrow and Iron Jaw, two abilities I very much enjoy using; more so aesthetically for the former and mechanically for the latter.

    My main concern is this being signs of more to come. I'm one to embrace change but without Minuet being instant cast, like practically every other stance change (and it is a stance change) I'm worried I've essentially been given three new abilities that'll practically not see the light of day on any fights that future this mechanic or others like it.

    Bismarck is in a similar place to Ravana, but that is more a role/style choice, however I'd find it impressive indeed for a Bard to efficiently keep Minuet up throughout that whole fight.
    (1)

  6. #6
    Player
    JohnMccain's Avatar
    Join Date
    May 2014
    Posts
    75
    Character
    Kiki Bronzetail
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Edellis View Post
    .
    I never said I had a problem with movement. What I have a problem with is being able to fire off CDs in a timely manner without missing bloodletter procs (the core game play of BRD). WM is hindering me from doing that.
    (5)