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Thread: The Death Of CC

  1. #11
    Player
    Shuon's Avatar
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    Aug 2013
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    Character
    Shu'on Vana'diel
    World
    Tonberry
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    Conjurer Lv 50
    The sleep and lock mobs outsidr of doors thing only started happening when people were speed running to farm philosophy tomes...

    But OK that's beside the point I guess
    (0)

  2. #12
    Player
    SarcasmMisser's Avatar
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    Captnyan Meowpants
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    Tonberry
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    Thaumaturge Lv 70
    Yeah before that they were straight up sacing inside the boss door.

    https://www.youtube.com/watch?v=dO7CBVvAi3Y

    There has never been a point in level 50 dungeons where people were sleeping and single targeting mobs unless they didn't know what they were doing.
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  3. #13
    Player
    Urthdigger's Avatar
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    Gridania
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    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
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    Scholar Lv 90
    Quote Originally Posted by SarcasmMisser View Post
    This is also completely wrong. They do continue generating threat which is awesome when you get whm or blms who sleep when running with a war, before the WAR can even overpower the mobs. Complete ignorance of what other players are dealing with.
    If you mean how the person sleeping the mobs gets hate on monsters if they do so before the tank does overpower/flash, that's because inflicting sleep itself generates a small bit of enmity, enough that they're top of the list if nobody else does anything to it. That said, in my experience sleeping mobs after a single flash/overpower by a newbie tank actually helped him keep hate against curebombs. Whether I'm right, or the reduced damage and thus reduced healing needed was the sole factor, my experience has been that it can help in cases where the tank may have trouble keeping hate off the healer.
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  4. #14
    Player
    Wilhem's Avatar
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    Limsa Lominsa
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    Character
    Revya Median
    World
    Moogle
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    Summoner Lv 80
    Sleep never was of any use in 2.0 (I don't know for 1.0) so they could down right remove it from the game it wouldn't even be noticed by more than a few anyway. As long as a real support class doesn't exist any and all form of CC will pretty much be useless as the only useful things are aggro generating skills and skills that lower said aggro for now.
    (0)

  5. #15
    Player
    Malevicton's Avatar
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    Zappa Dattic
    World
    Behemoth
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    Thaumaturge Lv 60
    Quote Originally Posted by Wilhem View Post
    Sleep never was of any use in 2.0 (I don't know for 1.0) so they could down right remove it from the game it wouldn't even be noticed by more than a few anyway. As long as a real support class doesn't exist any and all form of CC will pretty much be useless as the only useful things are aggro generating skills and skills that lower said aggro for now.
    kinda nitpicking, but for wp speedruns sleep was insanely fantastic.

    At this point it can still be kinda useful for open world stuff, but even then not very (usually only if you mess up).
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    When in doubt, assume sarcasm

  6. #16
    Player
    Tarta's Avatar
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    Aug 2013
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    Tarta Le'marzipan
    World
    Goblin
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    Gladiator Lv 46
    Quote Originally Posted by Malevicton View Post
    kinda nitpicking, but for wp speedruns sleep was insanely fantastic.

    At this point it can still be kinda useful for open world stuff, but even then not very (usually only if you mess up).
    Right for WP.
    Also, in the open world seems sleep works on most mobs, but in dungeons...nothing sleeps. Mobs are awake forever until killed.
    (0)
    wow Tarta
    so man
    such big
    wow
    much scarry

  7. #17
    Player
    lvlagmarink's Avatar
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    May 2014
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    Garlean
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    357
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Wilhem View Post
    Sleep never was of any use in 2.0 (I don't know for 1.0) so they could down right remove it from the game it wouldn't even be noticed by more than a few anyway. As long as a real support class doesn't exist any and all form of CC will pretty much be useless as the only useful things are aggro generating skills and skills that lower said aggro for now.
    Do you know if you happen to play with some players on JP data center, the common strategy if there is a THM/CJR in low level dungeon they would sleep the mobs? Removing it from the game would be noticed by more than a few of what you claim here..
    But it's so true.. In high level content, skill like sleep or lancer's feint are so damn useless.. I'd just wish that the dev would allow players to sleep mobs again in high content, but then again there are more things that get broken if they would allow it..
    (0)

  8. #18
    Player Buff_Archer's Avatar
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    May 2014
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    909
    Character
    Buff Archer
    World
    Diabolos
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    Summoner Lv 60
    It's nice having options when a tank, or tank and healer, die in a dungeon. Yeah yeah that should never ever happen but sometimes it does, of course, and when it does it's often the case that the remaining mobs aren't going to be killable before they take you out too. So being able to sleep them or place a longer-term bind can salvage the situation when they're cc'able like that without having to start at the beginning if the other DPS doesn't do something stupid and break sleep/bind on them all. Sure the whole party can start at the beginning with no weakness and return to where we left off, but in situations where things go wrong outside my control I like being able to do something about it vs. just wait my turn to die.

    If a mob is throwing out a lot of damage putting an AOE sleep on them can make it a bit easier on the healer to catch up with healing if they need it, like if they're a newer healer or the tank over pulled. The sleep might not last long but it can help.
    (0)
    Last edited by Buff_Archer; 07-01-2015 at 03:00 PM.

  9. #19
    Player
    SarcasmMisser's Avatar
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    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by lvlagmarink View Post
    Do you know if you happen to play with some players on JP data center, the common strategy if there is a THM/CJR in low level dungeon they would sleep the mobs? Removing it from the game would be noticed by more than a few of what you claim here..
    But it's so true.. In high level content, skill like sleep or lancer's feint are so damn useless.. I'd just wish that the dev would allow players to sleep mobs again in high content, but then again there are more things that get broken if they would allow it..
    Yea and they play badly in that respect. A whm sleeping everything just to sit there and do nothing with the amount of downtime they gave themselves are the worst and I make sure to overpower until they learn.
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  10. #20
    Player
    Seryl199's Avatar
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    Delferia Seule
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    Siren
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    Astrologian Lv 60
    Quote Originally Posted by SarcasmMisser View Post
    Yea and they play badly in that respect. A whm sleeping everything just to sit there and do nothing with the amount of downtime they gave themselves are the worst and I make sure to overpower until they learn.
    A WHM that sleeps gives themselves a massive window in which to DPS. I like to sleep in lower level dungeons with single target DPS, then I can almost exclusively DPS because the damage taken by the tank from a single mob is trivial. Of course, there are bad WAR's that like to break my sleep despite the fact that they don't need to generate any more threat on slept mobs, so I'll just sit back and heal only instead of DPS, since they'll never learn...
    (0)

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