The sleep and lock mobs outsidr of doors thing only started happening when people were speed running to farm philosophy tomes...
But OK that's beside the point I guess
The sleep and lock mobs outsidr of doors thing only started happening when people were speed running to farm philosophy tomes...
But OK that's beside the point I guess
Yeah before that they were straight up sacing inside the boss door.
https://www.youtube.com/watch?v=dO7CBVvAi3Y
There has never been a point in level 50 dungeons where people were sleeping and single targeting mobs unless they didn't know what they were doing.
If you mean how the person sleeping the mobs gets hate on monsters if they do so before the tank does overpower/flash, that's because inflicting sleep itself generates a small bit of enmity, enough that they're top of the list if nobody else does anything to it. That said, in my experience sleeping mobs after a single flash/overpower by a newbie tank actually helped him keep hate against curebombs. Whether I'm right, or the reduced damage and thus reduced healing needed was the sole factor, my experience has been that it can help in cases where the tank may have trouble keeping hate off the healer.
Sleep never was of any use in 2.0 (I don't know for 1.0) so they could down right remove it from the game it wouldn't even be noticed by more than a few anyway. As long as a real support class doesn't exist any and all form of CC will pretty much be useless as the only useful things are aggro generating skills and skills that lower said aggro for now.
kinda nitpicking, but for wp speedruns sleep was insanely fantastic.Sleep never was of any use in 2.0 (I don't know for 1.0) so they could down right remove it from the game it wouldn't even be noticed by more than a few anyway. As long as a real support class doesn't exist any and all form of CC will pretty much be useless as the only useful things are aggro generating skills and skills that lower said aggro for now.
At this point it can still be kinda useful for open world stuff, but even then not very (usually only if you mess up).
When in doubt, assume sarcasm
Right for WP.
Also, in the open world seems sleep works on most mobs, but in dungeons...nothing sleeps. Mobs are awake forever until killed.
wow Tarta
so man
such big
wow
much scarry
Do you know if you happen to play with some players on JP data center, the common strategy if there is a THM/CJR in low level dungeon they would sleep the mobs? Removing it from the game would be noticed by more than a few of what you claim here..Sleep never was of any use in 2.0 (I don't know for 1.0) so they could down right remove it from the game it wouldn't even be noticed by more than a few anyway. As long as a real support class doesn't exist any and all form of CC will pretty much be useless as the only useful things are aggro generating skills and skills that lower said aggro for now.
But it's so true.. In high level content, skill like sleep or lancer's feint are so damn useless.. I'd just wish that the dev would allow players to sleep mobs again in high content, but then again there are more things that get broken if they would allow it..
It's nice having options when a tank, or tank and healer, die in a dungeon. Yeah yeah that should never ever happen but sometimes it does, of course, and when it does it's often the case that the remaining mobs aren't going to be killable before they take you out too. So being able to sleep them or place a longer-term bind can salvage the situation when they're cc'able like that without having to start at the beginning if the other DPS doesn't do something stupid and break sleep/bind on them all. Sure the whole party can start at the beginning with no weakness and return to where we left off, but in situations where things go wrong outside my control I like being able to do something about it vs. just wait my turn to die.
If a mob is throwing out a lot of damage putting an AOE sleep on them can make it a bit easier on the healer to catch up with healing if they need it, like if they're a newer healer or the tank over pulled. The sleep might not last long but it can help.
Last edited by Buff_Archer; 07-01-2015 at 03:00 PM.
Yea and they play badly in that respect. A whm sleeping everything just to sit there and do nothing with the amount of downtime they gave themselves are the worst and I make sure to overpower until they learn.Do you know if you happen to play with some players on JP data center, the common strategy if there is a THM/CJR in low level dungeon they would sleep the mobs? Removing it from the game would be noticed by more than a few of what you claim here..
But it's so true.. In high level content, skill like sleep or lancer's feint are so damn useless.. I'd just wish that the dev would allow players to sleep mobs again in high content, but then again there are more things that get broken if they would allow it..
A WHM that sleeps gives themselves a massive window in which to DPS. I like to sleep in lower level dungeons with single target DPS, then I can almost exclusively DPS because the damage taken by the tank from a single mob is trivial. Of course, there are bad WAR's that like to break my sleep despite the fact that they don't need to generate any more threat on slept mobs, so I'll just sit back and heal only instead of DPS, since they'll never learn...
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.