Quote Originally Posted by RichardButte View Post
Except that the other games that have done this (WoW, GW2, etc.) have not experienced this problem.

FATEs already have a scaling mechanic where, depending upon the number of people who contributed to the fate the last time, the fate will change next time to accommodate that number of people.

If an A/S rank pops right now, it'll be dead seconds after it's called. Again, scaling HP has worked wonders in other MMOs with rare monsters like this. There's no reason not to use it here as well.
most of the game you talk about use this sort of feature (world boss) to a minimum. without forget you barely have as much people wanting to do them. here because of the instance they have reduce the number of people that try to kill the Rank S and A but in the past the number of people was excedding the 200+...

we can talk of world boss for hours, like at the start of WoW where you had a rush for the first group to get Kazzak and the 2 minutes of fight... no seriously, this system is more and more abandonned in other game they leave them, but they are often relic of the past for nostalgia that drop garbage then not a lot of people are interested in them.