Yes it is as bad people are saying - and it's not just saying, it is.
There are multiple reddit threads with DPS recorded numbers, countless personal experiences, and further proof in game. If you doubt what I'm saying, check the thread I made with several sited sources:
http://forum.square-enix.com/ffxiv/t...ious-attention
Or here's a thread with comments discussing how DRGs, MNKs, and SMNs are consistently staying at 1100-1200, and one even drgs are now being recorded at 1300-1400 dps, while MCHs and BRDs are both at around 850-900 dps despite item level, on par with Warrior tanks
http://www.reddit.com/r/ffxiv/relate...t_dps_testing/
Or, how about watch the video in that thread to show exactly how bad it is. Can we trust recorded parsers? Personally I don't, that's why I look at the numbers in game. MCH potencies are 140 - 180 (with 50% proc) - 200 (with 50% proc). I believe there's a passive that increases these potencies later on, but that is still reliant on a 50% proc that's given to us a 100% chance every 60secs and 30secs. Sounds great? BLMs have a 200+ and 300+ protency they can just spam. PLDs have a 100% guaranteed combo with a 300+ potency move (yes, their gear is different, but this is the lowest bar to give a comparison). There is a problem with MCH if you just look at the in game numbers.
I checked your lodestone, b/c I was curious what your MCH lvl is. It is lvl 30. Unless you have an alt or have played MCH on another player's account to see how it is, you're defending an issue you don't truly understand. Please correct me here if I'm wrong. If you have a MCH at higher levels and you're not seeing these problems, list what your 'rotation' is. Tell us how you're playing it.
Your defense is only making the problem worse for other people. I apologize for picking on you specifically, but there are others doing exactly what you're doing. Players are coming here, haven't played the class or thoroughly played with the class, and trying to say we're wrong or it's not as bad.
It is as bad as we're saying it.
Also, that logic of harder shouldn't equal more reward makes no sense to me personally. Is a difficult class subjective? Sure. Is weaving combos compared to hitting a few buttons more complicated? Yes. If they both were the -exact- same dps, would there be any incentive to play the other class? Maybe for some, but logically no. We're not asking for our class to do 2000 dps, we're asking to be on par. I accepted BRD's low dps during 2.0 b/c that class was the easiest class to play - NOT b/c of this fabled "support" class that the devs refuses to acknowledge its existence (NIN - gives TP, SMN - Virus and battle res, MNK / WAR / DRG - lowers attack on the target... yet they don't have their damage blasted like BRD and MCH. The movement argument makes no sense either, but I've gone over that argument way too many times now).
So in short, yes it is that bad. Playing a complicated class should provide rewards over playing an easy class. Yes, we should be balanced with difficulty in mind, but to make sure that classes feel rewarding to play - no one is asking to do an insane amount of more damage, we're asking to be ON PAR WITH.