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  1. #1
    Player
    MuzakFan's Avatar
    Join Date
    Jun 2012
    Posts
    16
    Character
    A'zeddine Atfi
    World
    Siren
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Falgern View Post
    While I don't like double posting the 1000 char limit is quite.. limiting.
    You can edit your post after the initial submit to get around the limit, btw.

    There is no reason why Reprisal can't have a 100% uptime. Warrior has a 100% uptime of Storms Path as well as having access to Storm's Eye. Let there be a 100% uptime of it and not stack with Storms Path. There shouldn't be a case of "Oh I missed the proc window, now everyone will take 10% more damage".
    I don't know, both reprisal and delirium together are pretty strong especially for magic focused bosses. I am okay with the limitations of reprisal but I would like applying it while MT to be much more reliable. Having it not stack with Path seems like more of a nerf to DRK/WAR tank combos more than anything.

    If Dark Dance was better I wouldn't mind the long cooldown of Shadow wall, as it would give us access to proper cooldowns for every tank buster.
    Dark Dance is designed to be physical only like Bulwark or Foresight, to help overall mitigation between the tank busters. DRK gets more out of the parries due to our other skills getting procs from them, the problem is the extra evasion bonus is counter to DRK's strengths and isn't worth blowing MP on. It could use a small buff so that it's more consistent and is worth boosting with DA.

    Much of the problem with our current speculation is that we're trying to apply encounters in 2.0 to how we think Alex will work when no one really knows. Tank busters, if they will even be present the same way in 3.x, could function differently. Certain bosses could alternate physical and magical tank busters, in which case DRK could pop Dark Mind for the magical ones between Shadow Skin and Shadow Wall. So it would have an answer for every attack; we just don't know.
    (0)

  2. #2
    Player
    Falgern's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Falgern Snow
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by MuzakFan View Post
    I don't know, both reprisal and delirium together are pretty strong especially for magic focused bosses. I am okay with the limitations of reprisal but I would like applying it while MT to be much more reliable. Having it not stack with Path seems like more of a nerf to DRK/WAR tank combos more than anything.

    Dark Dance is designed to be physical only like Bulwark or Foresight, to help overall mitigation between the tank busters. DRK gets more out of the parries due to our other skills getting procs from them, the problem is the extra evasion bonus is counter to DRK's strengths and isn't worth blowing MP on. It could use a small buff so that it's more consistent and is worth boosting with DA.

    Much of the problem with our current speculation is that we're trying to apply encounters in 2.0 to how we think Alex will work when no one really knows. Tank busters, if they will even be present the same way in 3.x, could function differently. Certain bosses could alternate physical and magical tank busters, in which case DRK could pop Dark Mind for the magical ones between Shadow Skin and Shadow Wall. So it would have an answer for every attack; we just don't know.

    I don't mind the parry limitation of reprisal, but I would prefer to have a close to 100% uptime. At the moment you can't time it for bigger attacks, either possibility of 100% uptime or the ability should be on demand.


    Delirium is already covered by monks and reprisal doesn't work unless the boss is hitting you, which magical bosses might not do. dark knights simply don't have an unique debuff to bring to the group.


    Paladins got Sheltron and Bulwark for physical, Warriors have Raw Intuition. Sheltron is guaranteed block, bulwark is close to 100% block, raw intuition is guaranteed parry. Dark dance increases parry chance by 30% Quite ridiculous how they can be thought of as balanced. Foresight has generally been seen as the worst defensive cooldown as it only provides 5% mitigation, but all tanks have it.


    While we haven't seen any alexander content, we can look at what spells both warrior and paladin got, and both of their new CDs were for physical damage Dark knights are just missing that guaranteed safety for physical attacks that the other tanks have.
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    Last edited by Falgern; 06-29-2015 at 12:11 PM.