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  1. #41
    Player
    xxhieixx's Avatar
    Join Date
    Nov 2013
    Posts
    32
    Character
    Kitsune Liz
    World
    Adamantoise
    Main Class
    Arcanist Lv 59
    Quote Originally Posted by Nadirah View Post
    I'd rather they actually make the damage unpredictable and more challenging while actually casting heal spells rather than predictable damage that causes you to be so bored you feel that if you aren't doing damage you're bad.

    Make mana conservation by *not* casting worth it.
    I COMPLETELY agree. In fact, I'm not even sure I'd play this MMO if my husband wasn't exclusive to this MMO (he hates PC games). The damage isn't high enough for us to be constantly healing so dps, dps, dps, rush, rush, rush. I also don't care for this community (if you couldn't tell) so I play other MMO's to get my healer fix. There's so many and they're all F2P (with the exception of WoW and Wildstar is happening soon). Unless your bored of the ones you've been playing I'd suggest going back. I also play moba's so I'm just kind of meh about how SE treats healers now. It's not going to stop either, this thread is proof of that.
    (5)

  2. #42
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SDaemon View Post
    Except it is a play-style choice to dps as a healer in group content. That isn't your role and the content isn't designed for you to do so.

    You might find it frustrating, and yet others don't. Group with like-minded people and you'll have less stress.
    Call it whatever you want, a different play-style choice or a different manner to approach the job, you will still be suboptimal. Why do you insist on playing the "but it wasn't intended" card? Should we make a list about what devs intended and what they didn't and then proceed to play our roles according to what Yoshida expects from us?
    (7)

  3. #43
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Gallus View Post
    Call it whatever you want, a different play-style choice or a different manner to approach the job, you will still be suboptimal. Why do you insist on playing the "but it wasn't intended" card? Should we make a list about what devs intended and what they didn't and then proceed to play our roles according to what Yoshida expects from us?
    Because the card is valid and accurate, so I'll play it. Also it is not that it isn't intended, it isn't designed for it. If SE absolutely didn't want Healers to dps they would make it so our dps abilities were locked out in group content, however if Healers were intended to dps they would design content with Healer dps in mind. That they don't yet leave it open to the player to choose to do so makes it a play style choice.

    This a community issue based on communal disputes. The content given to us however doesn't necessitate it. Players are free to group or not group with whomever they want to.
    (7)
    Last edited by SDaemon; 06-29-2015 at 03:28 AM.

  4. #44
    Player
    Nague's Avatar
    Join Date
    May 2015
    Posts
    114
    Character
    Kanya Nague
    World
    Odin
    Main Class
    Arcanist Lv 60
    you people annoy me, you put people wanting to actually play healer together with "bads" that play bad.
    Maybe we can still play well and we even do your dps game, but we just dont like it.
    (4)

  5. #45
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by SDaemon View Post
    Because the card is valid and accurate, so I'll play it. Also it is not that it isn't intended, it isn't designed for it. If SE absolutely didn't want Healers to dps they would make it so our dps abilities were locked out in group content, however if Healers were intended to dps they would design content with Healer dps in mind. That they don't yet leave it open to the player to choose to do so makes it a play style choice.

    This a community issue based on communal disputes. The content given to us however doesn't necessitate it. Players are free to group or not group with whomever they want to.
    The thing is that the card is both invalid and inaccurate. Yoshida has said very little about healer DPS; he only mentioned it in regards to how they set DPS clear minimums in raid content and that they have chosen not to factor in the expectation that healers will DPS because it assumes greater skill and effectively raises that minimum bar too high.

    So yes, the "but it wasn't intended" card is a weak one unless supported by specific Word of Yoshi or a leading developer. Not wanting to make clear minimums too difficult to reach does not mean not intending for healers to DPS in group content.
    (6)

  6. #46
    Player
    SlyRoyale's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    270
    Character
    Cecilia Tyyne
    World
    Sargatanas
    Main Class
    Archer Lv 80
    Quote Originally Posted by DreamWeaver View Post
    I highly doubt it'll be that severe, RoD is now an oGCD skill that cost no TP, basically the only thing bards are losing is just 50 potency every 20 seconds, with the trade off being WHMs being able to DPS better.

    WHM's DPS capabilities are no joke in 3.0, I've been able to output a healthy 450+ DPS in the 1st few phases of Ravana EX, granted this is also due to certain mechanics where Ravana takes extra damage for a limited amount of time.
    That's a pretty significant gain, regardless of the example you provided. I'll definitely talk to my static healers about it and ask for their thoughts on the matter. If losing out on a bit of my DPS means for the other two healers to add more damage to make up for it, then I'm up for making the trade-off. This is something I will try out with the static during the Alexander raids. Thank you for bringing this to light, Lucidia.
    (0)

  7. #47
    Player
    Sidra's Avatar
    Join Date
    Feb 2015
    Posts
    259
    Character
    Sidra Swiftwind
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Monk doesn't want to use Mantra before a big heal
    SMN doesn't want to use Virus, E4E, or Resurrection
    Ninja doesn't want to use Goad

    Now please explain to me why this is different. I honestly don't see a difference - it's a player not wanting to use the tools in their whole toolkit to help the group because they feel their job is meant to do something different despite the fact SE gave them the ability to do so.

    Tank is full HP shielded/regened and safe but healer doesn't want to nuke because they are a healer.

    Intended, not intended - whatever. Don't you want try and be the best teammate you can be? I just don't get why people say "no" to that.
    (10)

  8. #48
    Player Hypie's Avatar
    Join Date
    May 2015
    Posts
    596
    Character
    Stygia Ashenscale
    World
    Lich
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Naruke View Post
    I noticed that there isn't no more Accuracy on Healer's Equipment. Without we can't (expecially Scholars) do DPS on Alexander (for example).
    In Final Coil we already missed so many times (with 408+ Acc).. now I have 350 Acc.. how can we try to do DPS if we really want?
    Wow its so obvious that....man they don't want you to dps. End of Story. They said that in several Interviews that they design Raids without Healer DPS. So stop doing something your not supposed to do and heal. If you want to DPS, play one.

    And don't draw this "but a good player will dps because he helps the raid with that" card on me. Yoshi said they don't want you to DPS in Heavensward in some Interviews too and thats why they lowered the Acc on Purpose. So whatever YOU want it's designed that way.

    And to be honest i think thats the correct Direction. When i was asked to DPS in a Dungeon i was so at loss of words i forgot healing and we wiped on trash....

    Quote Originally Posted by Sidra View Post
    I just don't get why people say "no" to that.
    Because thats not their Job. Their Job is to heal. Not to DPS. And with the promised increasing Difficulty i hope Players wont even have the time about thinking to dps
    (6)
    Last edited by Hypie; 06-29-2015 at 05:24 AM.

  9. #49
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Cynfael View Post
    Not wanting to make clear minimums too difficult to reach does not mean not intending for healers to DPS in group content.
    Actually that is exactly what it means.
    (0)
    Last edited by SDaemon; 06-29-2015 at 05:21 AM.

  10. #50
    Player
    xxhieixx's Avatar
    Join Date
    Nov 2013
    Posts
    32
    Character
    Kitsune Liz
    World
    Adamantoise
    Main Class
    Arcanist Lv 59
    Quote Originally Posted by Sidra View Post
    Intended, not intended - whatever. Don't you want try and be the best teammate you can be? I just don't get why people say "no" to that.
    The ONLY reason I dps at all is because I want to maximize my class...but that doesn't mean it's something I prefer. I'm actually glad to see others agree. The only way to actually fix this is to increase damage, have it happen more often, and make spells cost more MP. In other MMO's there is no way I'd be able to heal and dps. It makes me feel like this was their intention...why else would damage be so slow? And I'm NEVER in danger of losing my MP. This is why I play other MMO's, the healing in this game (and complexity) just isn't the same.
    (3)

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