Exactly right. Actually, it's more sad than funny. :/
Armoury system while theoretically sounds fun and versatile, is quite short sighted.
There are far too many issues with it to count.
I think that's given, with SE's plans for drastic changes and overhaul of battle/class system and introduction of Jobs.
It just never ceases to amaze me how mind-boggling it is that some people are still defending this Abomination System when SE is trying to fix the damn thing and overhaul the whole system from the ground up and introduce a new Job system on top of that.
To get back on topic though, Job system while not entirely addressing this Abomination System, it is an attempt at a step forward in the right direction, it is the series defining trademark afterall as Yoshi put it, but i'll have to agree with OP. As i had mentioned in another thread, Keep one simple yet deep system rather than two. They're opening a can of worms. The Armoury system, after one year is still far from efficient and is still being addressed and will continue to be addressed. Now they have 2 systems to work on, cater for and balance, as well as the fact that the whole rest of the game will be thoroughly involved by this decision - content, mobs, difficulty, casuals/hardcore/solo/party, lore/story.
Is that a wise decision to make in the current state of the game?
Why not ditch class system and just have full focus on new job system and expand on it to cater for all sorts of players?
Yes, This is the harsh reality and outcome of these plans. half assed system.
The Abomination system is no more and job system is not solid enough for all players to use.
Just Pull the trigger now SE, you know you want to. do it! This will be your turning point for this game. You wont look back.Just be done with it and put the class system out of it's misery.
You already replaced the whole dev team, your redesigning the whole world, let the past team's work R.I.P. Bring on the goodness, let this game shine as it's meant to!



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