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  1. #21
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sidra View Post
    To be clear - they stated that Coil wasn't designed with healer dps in mind - and healers adding dps enabled teams to clear faster than they had anticipated. It was a case of players being better and more resourceful than the dev team planned for. It is very possible that they have learned their lesson, and Alexander could be tuned to need some healer DPS - we don't know. There is something going on with the ACC tuning though, too. For instance with no acc capped down to 50, we miss a ton in those hard mode dungeons. But with no acc on gear we still hit over 95% in the current EX dungeons. It is possible that our actual ht rate in the Alexander with no melds can be the same as no melds (or relic) in Coil despite the actual accuracy stat being much lower. Here's hoping, anyway.
    Yoshida: Yes. Since all DPS jobs will be increasing up through level 60, it makes sense to have the white mage's DPS extend by a proportional amount as well. For development, such as with Bahamut's Coils, the development team assumes what the item level should be for general equipment on players when they clear a raid. They sum up the basic DPS for four DPS and tanks at that assumed item level and cut that by about 10-15% for the minimum clear DPS. Healer DPS is not taken into account when this is set.

    Certainly for people who are at world's first level, their goal is to clear it at as low an item level as possible, lower than the one assumed during development. So if you look at the fight and figure out that if it's not numerically possible to clear with four DPS and tanks, you'll need to make up the gap with DPS from healers. Then when those publish clear videos and other people see the healers DPSing, they might think that healers need to be DPSing even though its a situation that only arose because their clear would have otherwise been impossible. While we could take this into account, and assume a different item level in the next update which would then make it impossible to clear even with the healer DPS, we'd eliminate this type of play for highly skilled players who use communication, items, and a high level of understanding to come up with those last second clears. That would be a tough decision to make, so I still think it should be up to each party's own plans.

    This is also one of the reasons we decided to implement both a normal and savage version of Alexander. Once again, healer DPS was not included in the development team's calculation as it was for other jobs, so you should just think of healer DPS as a last way to get your overall party's DPS up to where it needs to be.
    It wasn't and isn't just limited to Coil, but thanks for trying to be clear.

    Like I said, since they don't want to eliminate that play-style I am sure they will give healers the needed accuracy.

    As for the issue with accuracy when level syncing down, I'm assuming that will resolve itself when new healer gear with accuracy is released. If healer accuracy is "fix'd" another way, well I guess a separate solution will need to be found.
    (4)
    Last edited by SDaemon; 06-28-2015 at 10:25 AM.

  2. #22
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    If SE didn't want healers DPSing, WHM's 3 new spells wouldn't DPS focused, SCH wouldn't have gotten a whopping 170 potency spell in their arsenal and AST wouldn't have a 450 potency dot that completely ignores accuracy requirements.

    Even in heavenward, the first Ravana EX clear shows the WHM and the SCH DPSing during downtime. If you want to play the bare minimum, fine it's whatever but don't get mad when people state that you aren't playing the class to its fullest. You aren't. If you feel you aren't skilled enough, just heal. You're still doing your job. The worst healer is a healer who doesn't know their or the party's limits so just go with what you're comfortable with.
    (8)

  3. #23
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Wow it only took 5 posts for this thread to become terrible!

    IT'S A NEW RECORD
    (7)

  4. #24
    Player
    Causality's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    445
    Character
    Nutritious Delicious
    World
    Adamantoise
    Main Class
    White Mage Lv 54
    Quote Originally Posted by Tharian View Post
    You know there is always another option right? Play the role the Duty Finder wants you too... for Scholars, Astrologians, and White Mages that means actually healing instead of off-DPS'ing. You don't actually need Accuracy to heal you know. And when it comes right down to it, it really should be the DPS classes that are DPS'ing.
    Except Yoshi-P already said they are taking Healer DPS into account on Boss fights.
    (0)

  5. #25
    Player
    Nague's Avatar
    Join Date
    May 2015
    Posts
    114
    Character
    Kanya Nague
    World
    Odin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Naruke View Post
    I dont but if Final Coil was a DPS Check TOTALLY you think Alexander Savage will not? I guess it will be a DPS check harder then Final Coil IMHO. With iLv 110 (even 130 without Echo) kill Bahamut without seeing enrage was a dream and if a SCH wont do DPS maybe time never was enough. In many kill videos I saw enrage in T13 with SCH doing like 200-300 DPS. There must be a reason right?
    I think Alexander Savage will be worse than it

    maybe they need so much heals that the 2 healers cant dps much at all.
    Well, i can still dream xD



    one thing is certin though, if healers again end uop needing to dps, then the no accuracy on normal items will eat our wallets because everyone will expect the healers to craft accuracy into gear
    (1)

  6. #26
    Player
    Zoralink's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Zora Link
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nague View Post
    yeah? hopw do you know whats good in the new endgame content that isnt released yet.
    That healers dont get accuracy anymore is maybe a hint on what the game is now designed for.
    Designed for and reality are two very different things. Developers frequently are surprised by how players handle mechanics in games, particularly MMOs.


    As to your comment about the new endgame, the simple fact of the matter is that if you have the opportunity to add in some damage as a healer and you do not take it, you are doing objectively worse than someone who sits there and does nothing, or simply spams cure on the tank some more. While I hope that the healing checks will become more skill based rather than knowledge based as it was in FCoB as that would mean more focus on healing... as a healer, we'll have to wait and see to be certain.

    Adding in damage as a healer is a boon to the group. You might as well argue that a DPS does not need to use all of their cooldowns, or a tank does not need to pop their best CD for tank busters; you can generally get by without them. But you are indeed objectively worse than someone who does do everything they can. DPS as a healer is another tool in your kit. Use your entire kit. Do not be surprised if people are unhappy that you are not bringing 100% to the table if you actively refuse to DPS.

    And I say this all as someone who truly hates playing DPS classes most of the time. That said, I want to bring as much to the table as a healer as I can. Throwing out DPS adds to it.

    And @main thread: The only issue I really have with no accuracy is the fact that certain abilities that are very important to healing, regardless of DPS, are contingent on hitting the mob (Energy drain). It's something they don't seem to consider, and it rather irks me.
    (2)
    Last edited by Zoralink; 06-28-2015 at 12:31 PM.

  7. #27
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Tharian View Post
    You know there is always another option right? Play the role the Duty Finder wants you too... for Scholars, Astrologians, and White Mages that means actually healing instead of off-DPS'ing. You don't actually need Accuracy to heal you know. And when it comes right down to it, it really should be the DPS classes that are DPS'ing.
    You know there is always the option of not being a bad player and actually using all of your skills to help. If I can Heal and DPS why would anyone take your lazy self to the raid?
    (11)

  8. #28
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Sidra View Post
    But with no acc on gear we still hit over 95% in the current EX dungeons.
    I noticed this, too. Interesting how less Accuracy seems to be required for the new content.

    I decided to kill the lvl 59 hunt marks on my 50 BLM to use the XP and, while it wasn't exactly easy with my wet toilet paper armor relative to their level, I didn't miss once. Did this in my low-ACC faceroll set from last patch, somewhere around 430 ACC.
    (0)

  9. #29
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    PSA : Bard's RoD (Rain of Death) has a debuff that reduces target's evasion by 10% for 20 seconds.

    Pre 3.0, this skill eats up like 100~200 TP per cast, so it is not viable at all.

    Post 3.0, this skill (100 potency) shares the same recast timer as Bloodletter (150 potency), 15 seconds and can be refreshed by their River of Blood trait.

    Communicate with your bard on when you wanna DPS, and request him to put on that debuff for that period of time.
    (0)

  10. #30
    Player
    SlyRoyale's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    270
    Character
    Cecilia Tyyne
    World
    Sargatanas
    Main Class
    Archer Lv 80
    Quote Originally Posted by DreamWeaver View Post
    PSA : Bard's RoD (Rain of Death) has a debuff that reduces target's evasion by 10% for 20 seconds.

    Pre 3.0, this skill eats up like 100~200 TP per cast, so it is not viable at all.

    Post 3.0, this skill (100 potency) shares the same recast timer as Bloodletter (150 potency), 15 seconds and can be refreshed by their River of Blood trait.

    Communicate with your bard on when you wanna DPS, and request him to put on that debuff for that period of time.
    You might be onto something here, yet on the same token I am concerned on how much this will hurt a BRD's DPS since it is their primary job to DPS. Would the gains be worth it, or would it be similar to bolstering tank DPS at the expense of healer DPS?
    (0)

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