yeah? hopw do you know whats good in the new endgame content that isnt released yet.
That healers dont get accuracy anymore is maybe a hint on what the game is now designed for.
I dont but if Final Coil was a DPS Check TOTALLY you think Alexander Savage will not? I guess it will be a DPS check harder then Final Coil IMHO. With iLv 110 (even 130 without Echo) kill Bahamut without seeing enrage was a dream and if a SCH wont do DPS maybe time never was enough. In many kill videos I saw enrage in T13 with SCH doing like 200-300 DPS. There must be a reason right?
I think Alexander Savage will be worse than it
I dont but if Final Coil was a DPS Check TOTALLY you think Alexander Savage will not? I guess it will be a DPS check harder then Final Coil IMHO. With iLv 110 (even 130 without Echo) kill Bahamut without seeing enrage was a dream and if a SCH wont do DPS maybe time never was enough. In many kill videos I saw enrage in T13 with SCH doing like 200-300 DPS. There must be a reason right?
I think Alexander Savage will be worse than it
maybe they need so much heals that the 2 healers cant dps much at all.
Well, i can still dream xD
one thing is certin though, if healers again end uop needing to dps, then the no accuracy on normal items will eat our wallets because everyone will expect the healers to craft accuracy into gear
Designed for and reality are two very different things. Developers frequently are surprised by how players handle mechanics in games, particularly MMOs.
As to your comment about the new endgame, the simple fact of the matter is that if you have the opportunity to add in some damage as a healer and you do not take it, you are doing objectively worse than someone who sits there and does nothing, or simply spams cure on the tank some more. While I hope that the healing checks will become more skill based rather than knowledge based as it was in FCoB as that would mean more focus on healing... as a healer, we'll have to wait and see to be certain.
Adding in damage as a healer is a boon to the group. You might as well argue that a DPS does not need to use all of their cooldowns, or a tank does not need to pop their best CD for tank busters; you can generally get by without them. But you are indeed objectively worse than someone who does do everything they can. DPS as a healer is another tool in your kit. Use your entire kit. Do not be surprised if people are unhappy that you are not bringing 100% to the table if you actively refuse to DPS.
And I say this all as someone who truly hates playing DPS classes most of the time. That said, I want to bring as much to the table as a healer as I can. Throwing out DPS adds to it.
And @main thread: The only issue I really have with no accuracy is the fact that certain abilities that are very important to healing, regardless of DPS, are contingent on hitting the mob (Energy drain). It's something they don't seem to consider, and it rather irks me.
Last edited by Zoralink; 06-28-2015 at 12:31 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.