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  1. #821
    Player

    Join Date
    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by NoctisUmbra View Post
    Honestly, a lot of people will be mad no matter what changes - as long as something changes someone somewhere is always going to get pissy.

    However it makes the most sense to split them right down the center. Yoshi says that HQ will provide a clear buff to the gear, and being that it is a single-tier HQ it would make more people upset if +1,2 and 3 all become HQ. This devalues the current +2/3 gears which both are considerably more difficult to obtain than a +1 - you don't even need HQ mats to get a +1 final product consistently.

    If anything people should be happy for such an advanced notice. I'd take this opportunity to sell off any +1 and +3 gear I have (provided we get an official transition plan announced.)
    the fact that it looks like there is going to be a new tier of crafted endgame gear(cobalt for instance) does give a bit of hope to the fact that the older stuff wont be as important to that effect either

    but yeah people will be mad regardless, but one thing to look at, will you hit a bigger crowd by making +1s nq or hq?
    i can almost guarentee a small fraction of players carry around +2/3 gear overall compared to +1s, most every hq peice of gear out there is a +1 so HQs would be near non existant under the new system to start if the change hits as such(and the people who worked for those +1s will be mad that they worked for them for nothing)

  2. #822
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    I'm just gonna step back from this one for now and see how things change when it goes live. I still have several concerns, but I admit it could be all for nothing. Still, I would have rather come here and expressed my worries and be wrong than to have said nothing at all. I may be back post 1.19... ^^

  3. #823
    Player
    Ramsey's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    362
    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    The simplification of the crafting system? In one fell swoop the depth that makes FFXIV's crafting unique is being removed, while failing to solve the problem. Unless we're forced to skill on finished products due to the removal of items like celata visors etc, there will be no increase to low level gear sold.

    If we are forced to skill on low level items, they'll become worthless to the point of being primarily vendored.

    Aside from gear that only takes a lv1-5 crafter to make, this does nothing for a new combat-focused player. If they don't want to craft they won't craft, and there's still no incentive for other players to sell low level gear. A more creative solution that didn't remove the unique nature of the game's crafting system would be a much better approach.

    Create incentives instead, for crafting-focused players to great finished products in their level range through gil kickbacks or SP gained whenever they successfully complete and sell a piece of low level gear. Not something so repeatable that it's a player's primary method of skilling up, but something nice enough that a crafter will want to do it every day or every few days to get a nice bonus chunk of gil or SP.
    (5)

  4. #824
    Player
    Mevan's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    9
    Character
    Mevan Dauremant
    World
    Cactuar
    Main Class
    Gladiator Lv 17
    My highest crafting class is Rank 18 Blacksmith so I'm not an expert in the field of crafting by any means but I really see where they're trying to go with these changes. It may just not be translating well and we may not have all the details but the overall idea of the crafting revamp is exciting to me. It makes me want to pick up crafting more seriously. The ease of entry into the world of crafting is very important. And the fact that the complexity of the system increases in to the higher ranks makes this system sound unique. A lot more unique than people are willing to give it credit.

    I can totally understand the concern of the players with HQ +1 +2 +3 possibly having their items lumped in to a single group of HQ but if you consider that the differences are between the NQ and the HQ are going to be very significant then I see no real problem here except you won't be able to brag about your +3 anymore. Instead you'll get to brag about your HQ item that you had to painstakingly forge from hard to find/craft HQ ingredients.

    I'm on the more positive side of how this system revamp will play out but I, just like everyone else, will have to wait to see how it plays out upon implementation. If it honestly doesn't work, let them hear about it, but don't jump to conclusions.
    (10)

  5. #825
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    This will effectively make the material suppliers (aka DoL) to control base materials on the market.

    As it should have been since day 1. I see this as a seriously positive step forward.

    Well done. Domo Arigato, Yoshida-San.
    (15)

  6. #826
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    I see depth being removed in all the right places, and depth being added in all the right places...
    Pretty exactly my feelings.

    Btw: I'm not so sure the +2 / +3 on existing items will be removed. Remember the +1 on raw dropped materials? Those weren't removed either - they just ceased to drop.
    (5)

  7. #827
    Player
    Ramsey's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    362
    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Rinsui View Post
    Pretty exactly my feelings.

    Btw: I'm not so sure the +2 / +3 on existing items will be removed. Remember the +1 on raw dropped materials? Those weren't removed either - they just ceased to drop.
    ....So they were removed... Their data still exists in the game, in order to not cause any discrepancies with people who own them already, a temporary measure. If an item cannot be obtained anywhere, for all intents and purposes it no longer exists.

    (Also, this change hasn't even gone into effect yet, you still get all levels of +1/2/3 from gathering.)
    (0)

  8. #828
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    What will happen with Careful Synthesis, Quality Boosting Abilities and Touch Up? Unless it's a mistranslation, I can only see that HQ will be 100% dependent upon HQ base material. In order to make processed material like Ingot HQ, are we forced to collect 4 HQ Ore? If so, is this really gearing toward freeing inventory space? Because if we happen to miss one single HQ material/base material for the synth, we get absolutely nothing. Then the HQ material which we keep in waiting for the missing piece will remain in the inventory, and as the translation said that gathering these HQ material will be harder, we will keep getting HQ material piled up in inv until it explodes because we happen to miss the "missing link".

    If, only if, the above hypothesis truly happens, most of the action and abilities for crafting will be rendered pointless as well. Will the devs give us Auto-crafting/Bulk-crafting or perhaps SWTOR way of dealing with crafting through companions? While it started as a joke, now I'm seeing it as an option more seriously. If the mini-games are getting more and more pointless because the removal of many abilities and actions, I would rather not touching the mini-game at all.
    (5)

  9. #829
    Player
    Ronik's Avatar
    Join Date
    Aug 2011
    Posts
    70
    Character
    Ronik Savarin
    World
    Goblin
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Ramsey View Post
    The simplification of the crafting system? In one fell swoop the depth that makes FFXIV's crafting unique is being removed, while failing to solve the problem. Unless we're forced to skill on finished products due to the removal of items like celata visors etc, there will be no increase to low level gear sold.
    Talk about being hilariously overdramatic. YES! Some recipes taking a few less steps to craft is utterly and completely destroying the depth and uniqueness of the FFXIV crafting system! That is an unfathomably ridiculous statement to make. As for low level gear, when exactly was low level gear an issue? Levelling in this game is so ridiculously quick that low-level gear is in extremely low demand. The game design simply makes it stupid to keep upgrading your gear every 3-4 levels when you achieve those levels within hours of eachother.

    If we are forced to skill on low level items, they'll become worthless to the point of being primarily vendored.
    So? There will always be one recipe which is optimal for levelling. That recipe will be grinded on and become cheap/vendor trash, and all other low level recipes that /aren't/ grinded on will retain their value. Again, killing the market for 2-3 pieces of low level gear is obviously not a big deal at all, doubly so since low-level gear already has minimal demand.

    Aside from gear that only takes a lv1-5 crafter to make, this does nothing for a new combat-focused player. If they don't want to craft they won't craft, and there's still no incentive for other players to sell low level gear. A more creative solution that didn't remove the unique nature of the game's crafting system would be a much better approach.
    Post-patch if a low level player wants to craft his own armor or weapons, he can pick up a craft and be high enough level to make his own stuff within an hour. Especially since we know low-level synthing will become simpler with this process. That is a change for the better in every single way imaginable. High level crafters already didn't bother crafting low-level gear, and there's certainly no reason they would bother after the patch.

    Create incentives instead, for crafting-focused players to great finished products in their level range through gil kickbacks or SP gained whenever they successfully complete and sell a piece of low level gear. Not something so repeatable that it's a player's primary method of skilling up, but something nice enough that a crafter will want to do it every day or every few days to get a nice bonus chunk of gil or SP.
    Again, your ridiculous focus on the low-level gear market shows how out of touch you are with reality. Literally, nobody except low-level players care about low-level gear, and even the most casual new players reach r20-30 within days of starting.

    Crafters wanted a more robust endgame system, and this patch will deliver just that. We'll have more difficult synths, more demand for our items through materia, and an easier time crafting gear for our friends because it won't require an hour to make a level 5 wooden shield. This is a win in every way imaginable, and if you disagree you probably haven't levelled a craft yourself to be able to speak intelligently on the topic anyway.
    (12)

  10. #830
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    ....So they were removed... Their data still exists in the game, in order to not cause any discrepancies with people who own them already, a temporary measure. If an item cannot be obtained anywhere, for all intents and purposes it no longer exists.

    (Also, this change hasn't even gone into effect yet, you still get all levels of +1/2/3 from gathering.)
    It can be obtained. Just buy one from another player. Actually I have quite a few of those old materials. Also, the change has gone into effect. Show me a single drop item that's +1 or +2 after the patch.

    I'm not entirely sure what you're trying to tell me - but if it is something like "the old stuff will remain in play unchanged, but no new items of that kind will emerge" - then that's exactly what I wrote before.
    (0)
    Last edited by Rinsui; 08-24-2011 at 06:33 PM.

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