The simplification of the crafting system? In one fell swoop the depth that makes FFXIV's crafting unique is being removed, while failing to solve the problem. Unless we're forced to skill on finished products due to the removal of items like celata visors etc, there will be no increase to low level gear sold.

If we are forced to skill on low level items, they'll become worthless to the point of being primarily vendored.

Aside from gear that only takes a lv1-5 crafter to make, this does nothing for a new combat-focused player. If they don't want to craft they won't craft, and there's still no incentive for other players to sell low level gear. A more creative solution that didn't remove the unique nature of the game's crafting system would be a much better approach.

Create incentives instead, for crafting-focused players to great finished products in their level range through gil kickbacks or SP gained whenever they successfully complete and sell a piece of low level gear. Not something so repeatable that it's a player's primary method of skilling up, but something nice enough that a crafter will want to do it every day or every few days to get a nice bonus chunk of gil or SP.