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  1. #401
    Player

    登録日
    2013/07/14
    投稿
    109
    Quote 引用元:RichardButte 投稿を閲覧
    snip
    u yet again fail to understand that it DOES effect beacuse content will no longer be gated behind story.....which ohhhhhh....i like it and its one of the reasons i play this instead of another MMO

    also ofc FFXIV gets special treatment its not WoW its not Swtor its not GW2.....just as those games get specially treatment cuse they arent just another MMOs..they are a game on its own...stop generalizing

    and sidenote stop comparing MMOs each mmo its has more or less different aspect that attract different ppl to it as i stated above

    and im also a paying customer with the right to express my opinion just as you

    ps: most MMOs dont directly gate content behind story ie Swtor could jump into raids without doing story just lvling....just because it has a background story doesnt mean that the core is the story
    (1)
    2015/06/28 03:30; Erepio が最後に編集

  2. #402
    Player
    ThanMazus's Avatar
    登録日
    2012/05/11
    投稿
    157
    Character
    Than Mazus
    World
    Cactuar
    Main Class
    弓術士 Lv 70
    Quote 引用元:Erepio 投稿を閲覧
    stop comparing MMOs...
    ... Swtor could jump into raids without doing story just lvling...
    "Don't compare MMOs, unless it fits my argument, in which case, go right ahead"
    (2)

  3. #403
    Player
    Voltyblast's Avatar
    登録日
    2014/08/16
    投稿
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    戦士 Lv 80
    Quote 引用元:Erepio 投稿を閲覧
    if u have different taste why are u play this when it doesn't suit ur taste? if some1 tells me that they like pvp and they interested in the game, i tell the to go play GW2 or ESO since pvp in FFXIV is just plain bad....if some1 tells me they dont like story i tell them that FFXIV is extremely story driven and they probably wont like it
    Once again, say it with me:

    "Just because you don't like one aspect of the game it doesn't mean you don't like the game in its entirety"

    There are probably hundreds of people who play this game and probably care even less than I do about the story, while enjoy other aspects of it and keep playing for that reason alone even if the story it's the main purpose

    With FFXIV, I like the game because of its glamour system, the dungeons, the classes and overall the character models in their details: does it mean that the fact that I don't like one aspect of the game makes me dislike it all?

    If that was true I wouldn't be here talking about it.
    (3)

  4. #404
    Player

    登録日
    2013/07/14
    投稿
    109
    Quote 引用元:ThanMazus 投稿を閲覧
    "Don't compare MMOs, unless it fits my argument, in which case, go right ahead"
    pls tell me how is giving an example of how FFXIV is different from other MMOs and thus saying MMOs shouldnt be compare due to doing things differently and shouldnt expect the to be the same across the board is wrong


    Quote 引用元:Voltyblast 投稿を閲覧
    snip
    xept i dont see those hundreds of players that dont like the storty come into the forums and demand that to be chance...just as u dont see hundreds of ppl defending it either...why? cuse the forums has and always be the vocal minorit...the majority of ppl prefer to just enjoy the game as it is rather than come to forums and complain about it
    (1)
    2015/06/28 03:44; Erepio が最後に編集

  5. #405
    Player
    RichardButte's Avatar
    登録日
    2011/03/08
    投稿
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    機工士 Lv 90
    Quote 引用元:Erepio 投稿を閲覧
    u yet again fail to understand that it DOES effect beacuse content will no longer be gated behind story.....which ohhhhhh....i like it and its one of the reasons i play this instead of another MMO
    Why is content being gated behind story important?

    Furthermore, what's the difference, if you went ahead and did all of the story quest in the order it was given to you anyway?

    Is there a difference if you force yourself to get up at 7 in the morning and eat a diet of nothing but lettuce and fish, or if you have a personal trainer and dietician who does the same thing for you?

    And for the record, quests would still generally follow the same path they do now where you need to do one before another pops up, except major points in the game where quest gates exist would no longer exist.

    If you hit 50, you can walk into Inshard. Simple as that. If you want to do the story quest up until that point, sure, you'd have to go back and pick it up where you left it off.
    (4)
    2015/06/28 03:48; RichardButte が最後に編集

  6. #406
    Player
    ThanMazus's Avatar
    登録日
    2012/05/11
    投稿
    157
    Character
    Than Mazus
    World
    Cactuar
    Main Class
    弓術士 Lv 70
    Quote 引用元:Erepio 投稿を閲覧
    pls tell me how is giving an example of how FFXIV is different from other MMOs and thus saying MMOs shouldnt be compare due to doing things differently and shouldnt expect the to be the same across the board is wrong
    You said don't compare, then did so yourself. I'm not arguing with you, just pointing out that it was a little silly to say one thing and then do the opposite yourself.
    (2)

  7. #407
    Player
    OccamX's Avatar
    登録日
    2015/06/28
    投稿
    24
    Character
    Occam's Razor
    World
    Behemoth
    Main Class
    戦士 Lv 51
    Adding my voice -- this is badly needed. The storyline is exhausting and not enjoyable. It is too diluted and bloated with meaningless quests and dialogue. I'm interested in the story, but I feel forced to skip most of it for my sanity.
    My suggestions:
    1) Limit dialog length to set standards, based on how important and interesting it is.
    Example:
    -- Irrelevant side quests: 5-10 dialog boxes long.
    -- Main story, minor significance: 10-20 dialog boxes long.
    -- Main story, major significance: 1-4 minutes.

    2) Keep everything either meaningful or entertaining. If it's neither, cut aggressively.

    3) The laborious dialog is neither impressive nor entertaining. Focus on story and characters, not meaningless eloquence.

    4) Make past storylines modular, not linear. Provide a material incentive to completing them, but don’t make them required.

    Believe me – a story that is 60% shorter will be much more memorable than what’s currently in the game.
    (4)

  8. #408
    Player

    登録日
    2013/07/14
    投稿
    109
    Quote 引用元:RichardButte 投稿を閲覧
    snip
    why is so hard to understand that just as you consider doing dungeon, lvling with friend etc to be important and u want to do that to be unrestricted i on the other hand consider gating content behind story to be an important feature of the game?

    at least instead of going oh "remove story completely" how about you try and meet as halfway like other ppl (and me since im ok wit trimming it down) that talk about ways of how the story can be streamlined..im actually liking some of the ideas presented

    as a sidenote i like to note that while HW also has story gates, its mainly to the point and major stuff happening throughout so and a lot more streamlined, and u can basicly done all the things u just said since dungeon are usually only behind a limited amount of preparation quets (compare to 2.0 anyways) so its not like they havent taken no feedback at all

    Quote 引用元:ThanMazus 投稿を閲覧
    You said don't compare, then did so yourself. I'm not arguing with you, just pointing out that it was a little silly to say one thing and then do the opposite yourself.
    fair enought....it might have been a bit silly...i just wanted to point out that a raid having story and raid being gated behind story isnt the same thing
    (1)
    2015/06/28 04:14; Erepio が最後に編集

  9. #409
    Player
    Luvbunny's Avatar
    登録日
    2012/06/05
    投稿
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    巴術士 Lv 60
    Quote 引用元:Khalette 投稿を閲覧
    It's so so so so so discouraging. They should really try to streamline the content for the lower levels. I've had several people quit before forty -- and it gets much worse for the lvl 50 content gap.
    And it will get much much much worse in 3.0, like MUCH worse, the amount of "gating content" there is so in your face. Everyone here should instead asking "PLEASE STOP gating QUEST, EXPLORATION and FLYING ABILTY" behind main story quest in 3.0. Because this is exactly what they did. If you skip MSQ in 3.0 - which some players may decide to do just that and go explore. You will find out, you cannot go much anywhere and there is not much to do because all those quests will not be unlocked until you progress through the main story. Some quests are chain quest, so you only see a bit of the initial quests.

    Which brings me to this: if any players who hate doing MSQ in the 2.0-2.55, arriving in 3.0 expecting a better shorter MSQ and no more tedious fetch quest, they will be in for a shock. This is a quest and MSQ based game, at least you must go through it once. Even then, all the daily stuffs are basically amount to "more quests of go kill X mobs somewhere, fetch me things, escort NPCs". So if questing and MSQ is not your thing, you just gotta bite the bullet, once, and then they will set you free to do whatever you want.
    (3)
    2015/06/28 04:11; Luvbunny が最後に編集

  10. #410
    Player
    RichardButte's Avatar
    登録日
    2011/03/08
    投稿
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    機工士 Lv 90
    Quote 引用元:Erepio 投稿を閲覧
    why is so hard to understand that just as you consider doing dungeon, lving with friend etc to be important and u want to do that unrestricted i consider gating content behind story to be an important feature of the game so there happy?
    Because whether or not my friend is gated behind content is 100% IRRELEVANT TO YOUR ENJOYMENT OF THE GAME!

    Quote 引用元:Luvbunny 投稿を閲覧
    And it will get much much much worse in 3.0, like MUCH worse, the amount of "gating content" there is so in your face.
    Sigh...

    You've been beating this drum for like 10 pages now and, even though we've pointed out why you're wrong, you go right on beating it...

    For starters, no, 3.0's story quest has NO WHERE NEAR the amount of pointless fetch questing that the MSQ until 50 had. Everything I do is generally important. The worst offender is when my team all split up to gather items for the Gnath while I went and killed some monsters to get their meat. Meanwhile, the other members did their own thing and gathered their own items that were necessary.

    In 2.5, they would've made the player do ALL OF THAT...

    Second, the problem with the 50 MSQ is that you CANNOT get any help while doing it, except for the instanced content. I can't help my friend run from one end of a zone to the other, just to mash through some dialogue about collecting tea leaves or some other pointless bullshit.

    If I could somehow DO this for my friends, I would, but I can't, not unless I borrow their login and grind through that shit for them (which SE expressly forbids in the ToS, FYI).

    Please, PLEASE, PLEASE at least come up with a new argument or something.

    It's like trying to argue with a "flat-earther"...

    "The Earth is flat."

    "No, it's round. Here's a video of it from space, here are the calculations made by the greeks 2,000 years ago when they figured out its circumference and the shadow on the moon cast by the Earth is round."

    "Uh but, no, the Earth is flat."

    "..."
    (4)
    2015/06/28 04:22; RichardButte が最後に編集

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