
I like this, I main WHM and I try to be the best healer possible, if someone doesn't feel like dodging, I'll pick up the slack! If everyone is up at the end of the fight with health bars full then I guess I did my job.Non-douchey healer main here popping in to say that I'll raise anyone as long as I feel like I'm not jeopardizing the success of the run to do so (ie, putting myself dangerously low on mana).
I've been in instances where the group has SHEATHED THEIR WEAPONS so that someone can slow-cast a raise with only 1% of the boss's HP remaining.
It's dungeons, people. You're not selling or carrying through Alexander Savage levels of content, here. "That guy now has to go do 5 FATEs in N Than to catch up on the exp he missed! Man, that'll sure teach HIM to dodge better next time! I ain't carrying no scrubs through 1/30th of their exp bar!"
/rolleyes





Yeah, shame on him for not knowing when it's safe to LB in these new dungeons.... /sarcasm. How nice of you to immediately assume that anyone who dies does it out of laziness. I guess you never die in any content then?
OP I agree with you. Now that the majority of experience comes from bosses they should indeed give you xp even if you die. Just the other day I raised a healer who died and my swiftcast was on cd. When she finally got back some mp to start healing we were all low on health and I died to unavoidable damage just before the boss went down. No xp, thanks SE. I should've just left the healer dead if this is how I'm rewarded.
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Yesterday, I died at the last boss in the Aery. Do you know why? I was trapped in the Sable Price and nobody saved me 'cause the boss was at 4% of his health. I wasn't mad.. but I'm sure there's nothing one can do to avoid being trapped.. So nope, not my fault![]()
This. so much. I don't main a healer, but I certainly don't act like a dickmonger when I do play as one. Don't want to heal/rez? Don't play the three jobs that do that role, people. Then again people like this above poster replied to, prolly don't see picking up enemies that the healers/dps pulled off them as their job when tanking, either.Non-douchey healer main here popping in to say that I'll raise anyone as long as I feel like I'm not jeopardizing the success of the run to do so (ie, putting myself dangerously low on mana).
I've been in instances where the group has SHEATHED THEIR WEAPONS so that someone can slow-cast a raise with only 1% of the boss's HP remaining.
It's dungeons, people. You're not selling or carrying through Alexander Savage levels of content, here. "That guy now has to go do 5 FATEs in N Than to catch up on the exp he missed! Man, that'll sure teach HIM to dodge better next time! I ain't carrying no scrubs through 1/30th of their exp bar!"
/rolleyes


I'm still new enough playing FF that I didn't even know you didn't get xp if you died on a boss. That's kind of sad really. Heck, if you die at the very end, it's not like you didn't do your part for the bulk of the fight, and you should still get some xp.
If this penalty really must be part of the game, perhaps SE could adjust the mechanic so that if a player dies at >75% HP left on the boss, they don't get xp, but if a player dies at <25% HP left, xp is granted. Or just make it a reverse percentage method: as the HP on the boss goes down, the xp awarded goes up. Everyone still alive at the end gets full xp, those dead get a percentage of the full xp based on what percentage of the boss xp was left when they died.
When I did the Garuda encounter for the first time, there were two other completely new people in there with me who had never done it either, and an Astrologian healer who said she hadn't done that encounter in ages. It took us five tries, and I was the last one standing on all but one I think--and that was the very last attempt. The others got Garuda down from about 15% without me, and there was no time for them to raise me. I'd say I definitely did my part, but I guess I got no xp for that? That's a bit crappy, wouldn't you say?
I just experienced a group of JP players that did that, the tank sheathed his weapon and seemed like he was intentionally kiting the boss away from me (dps), at first i was like "wtf?" then i caught on and followed their example. The dead guy was very happy at the end which made my day.
Just gotta say any healer who refuses to heal anyone or rez somebody for any reason is not doing there job and thus if I'm in a duty with that individual I will certainly be having them kicked from the team being as that individual is of no use anyways.


So you think I should keep raising them? We have a word for them. It's Mana Sponge. Raises are expensive. We can't keep bringing you back because you think we have to. If that person can't dodge and causes me to work harder then it takes away mana that I could use to heal the tank. I should never be working harder to keep a dps alive than I am the tank. Think of my mana as an allowance. When you have used your allowance up, I'm cutting you off.
I will also add that because most healers are quick to react, we may sometimes cast swift cast raise at the same time. That's 2 wasted swift casts and mana from both healers if it's an 8 player run.
Last edited by odie; 06-27-2015 at 11:23 PM.
I must agree with the "non-raiser" ppl got lazy because they overgeared content. now they get their ass handed to them if they dont dodge. to die on a dungeon boss midlvling over and over again is a good wake up call that they have to be focused on the fight and it will be harder on 60 even. bismarck ex is a whole "dodge aoe while maximizing dps" check. so if you die over and over again in dungeons don't be mad but you wouldn't get a invite in my bismarck group.
to put it bluntly yes because that is what you signd on for when you chose to play a healer. I dont refuse to attack anything when the tank cant hold agro worth spit and im dps. or refusing to pull enemys off dps when they think its ok to attack the mob first while im the tank.So you think I should keep raising them? We have a word for them. It's Mana Sponge. Raises are expensive. We can't keep bringing you back because you think we have to. If that person can't dodge and causes me to work harder then it takes away mana that I could use to heal the tank. I should never be working harder to keep a dps alive than I am the tank. Think of my mana as an allowance. When you have used your allowance up, I'm cutting you off.
I will also add that because most healers are quick to react, we may sometimes cast swift cast raise at the same time. That's 2 wasted swift casts and mana from both healers if it's an 8 player run.
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