Please make it so that we get exp even if we are dead when the boss dies. Its very frustrating to lose out on so much exp right at the last second because a bunch of aoe's hit me while mid LB.
Please make it so that we get exp even if we are dead when the boss dies. Its very frustrating to lose out on so much exp right at the last second because a bunch of aoe's hit me while mid LB.


Dodge better. I've dealt with several DPS already that absolutely feel content to stand in every AOE they can. I, having the power to raise them, will not. Seems mean but I don't like it when people get carried even through 4 player dungeons.
Read better.

ill be sure to leave any duty i see your name on then lol



Get all my likes, as a WHM main i think alike. Im not here to fix people deliberate mistakes.
Ill be sure to commend him in any duty i see his name on.



Non-douchey healer main here popping in to say that I'll raise anyone as long as I feel like I'm not jeopardizing the success of the run to do so (ie, putting myself dangerously low on mana).
I've been in instances where the group has SHEATHED THEIR WEAPONS so that someone can slow-cast a raise with only 1% of the boss's HP remaining.
It's dungeons, people. You're not selling or carrying through Alexander Savage levels of content, here. "That guy now has to go do 5 FATEs in N Than to catch up on the exp he missed! Man, that'll sure teach HIM to dodge better next time! I ain't carrying no scrubs through 1/30th of their exp bar!"
/rolleyes

I like this, I main WHM and I try to be the best healer possible, if someone doesn't feel like dodging, I'll pick up the slack! If everyone is up at the end of the fight with health bars full then I guess I did my job.Non-douchey healer main here popping in to say that I'll raise anyone as long as I feel like I'm not jeopardizing the success of the run to do so (ie, putting myself dangerously low on mana).
I've been in instances where the group has SHEATHED THEIR WEAPONS so that someone can slow-cast a raise with only 1% of the boss's HP remaining.
It's dungeons, people. You're not selling or carrying through Alexander Savage levels of content, here. "That guy now has to go do 5 FATEs in N Than to catch up on the exp he missed! Man, that'll sure teach HIM to dodge better next time! I ain't carrying no scrubs through 1/30th of their exp bar!"
/rolleyes
This. so much. I don't main a healer, but I certainly don't act like a dickmonger when I do play as one. Don't want to heal/rez? Don't play the three jobs that do that role, people. Then again people like this above poster replied to, prolly don't see picking up enemies that the healers/dps pulled off them as their job when tanking, either.Non-douchey healer main here popping in to say that I'll raise anyone as long as I feel like I'm not jeopardizing the success of the run to do so (ie, putting myself dangerously low on mana).
I've been in instances where the group has SHEATHED THEIR WEAPONS so that someone can slow-cast a raise with only 1% of the boss's HP remaining.
It's dungeons, people. You're not selling or carrying through Alexander Savage levels of content, here. "That guy now has to go do 5 FATEs in N Than to catch up on the exp he missed! Man, that'll sure teach HIM to dodge better next time! I ain't carrying no scrubs through 1/30th of their exp bar!"
/rolleyes
I just experienced a group of JP players that did that, the tank sheathed his weapon and seemed like he was intentionally kiting the boss away from me (dps), at first i was like "wtf?" then i caught on and followed their example. The dead guy was very happy at the end which made my day.
I thought this was gonna be a holy buff request thread lol.
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