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  1. #1
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    I have to disagree. Blank is all but useless to me except if I'm solo. And even then I find little use for it. While I still have to work a little to maintain good dps, I've had no issues with performing well, party acceptance, and overall capability.
    Blank is off GCD and is a free 100 potency attack. It works well on bosses, which don't suffer the knockback.
    (0)

  2. #2
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Ryaz View Post
    Blank is off GCD and is a free 100 potency attack. It works well on bosses, which don't suffer the knockback.
    Using it on something that doesn't suffer knock back is the key difference. Because right now MCH are using it on everything.
    (1)
    Last edited by HeavensSword; 06-27-2015 at 01:17 AM.

  3. #3
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Ryaz View Post
    Blank is off GCD and is a free 100 potency attack. It works well on bosses, which don't suffer the knockback.
    It's far from useless, but from a BLM and WAR perspective, the two jobs I've played with MCN, your 100 potency damage can cause me to lose:
    • Hitting that mob with a 100 potency Fire II, and a 1.9x AF3 damage modifier
    • Hitting every mob except that one with that same Fire II, because it was my target and it's now out of the group
    • Hitting every mob with that same Fire II, because you knocked my target behind me and spell was interrupted
    • Hitting that mob with a 90 potency Overpower (120 -25% from defiance), and an autoattack if it was my target
    • Hitting that mob with a 200 potency Steel Cyclone

    It will often take away more damage from a party than it will add if there's a knockback that isn't a finishing blow.
    (2)

  4. #4
    Player
    PinnyAerani's Avatar
    Join Date
    Jan 2015
    Location
    Ul'Dah
    Posts
    20
    Character
    Pinny Aerani
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Quote Originally Posted by StouterTaru View Post
    It's far from useless, but from a BLM and WAR perspective, the two jobs I've played with MCN, your 100 potency damage can cause me to lose:
    • Hitting that mob with a 100 potency Fire II, and a 1.9x AF3 damage modifier
    • Hitting every mob except that one with that same Fire II, because it was my target and it's now out of the group
    • Hitting every mob with that same Fire II, because you knocked my target behind me and spell was interrupted
    • Hitting that mob with a 90 potency Overpower (120 -25% from defiance), and an autoattack if it was my target
    • Hitting that mob with a 200 potency Steel Cyclone

    It will often take away more damage from a party than it will add if there's a knockback that isn't a finishing blow.
    Just like with WHM's Fluid Aura, the smartest uses for it are: When the enemy is against a wall, when the enemy is going to die anyway, or if the enemy is immune to knockback.
    (0)

  5. #5
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by StouterTaru View Post
    It's far from useless, but from a BLM and WAR perspective, the two jobs I've played with MCN, your 100 potency damage can cause me lose:
    That's why I don't use it on normal trash packs (don't need to), but it's perfectly fine to use on most bosses as they don't suffer knockback. I don't approve of players using knockback on regular mobs unless they're trying to protect themselves, but if the knockback is a moot point, the extra 100 potency is only a gain. It's just a matter of knowing which fights you can use it on without screwing up others' attacks.
    (0)