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  1. #1
    Player
    Momosai's Avatar
    Join Date
    Apr 2014
    Posts
    6
    Character
    Honey Buns
    World
    Excalibur
    Main Class
    Astrologian Lv 60

    AST mana problems.

    I conserve my mana as much as possible but to no avail. I'm always out of mana I used my refresh and than its just bad news when the 15 secs are up. I don't even have time to play with the cards. Im a fresh 60 and o can't eve. Do the new duns due to thus problem.
    (0)

  2. #2
    Player
    Hopebringer's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    2
    Character
    Hope Lightbringer
    World
    Omega
    Main Class
    White Mage Lv 70
    If you're not using cards, you're not conserving your mana as much as possible. (5/6 cards "conserve mana", by lowering the required heal output, making the fight shorter or straight up lowering mana costs) You can always draw a card after using Aspected Benefic/Exalted Detriment without really lowering your Heals per second. You should also use Refresh asap, so you're able to use it twice during a longer battle.
    (2)

  3. #3
    Player
    Aphel's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Moon Kibbles
    World
    Tonberry
    Main Class
    Machinist Lv 60
    A fresh level 60 AST will always have this problem, no matter what cards or how awesome your combo is. The 60 dungeons are made for ilvl 150~160.

    Once you've geared up and your mana shoots past 12k it won't be so much of a problem.
    (4)

  4. #4
    Player
    Blaon's Avatar
    Join Date
    Jan 2012
    Posts
    45
    Character
    Blaon Yagai
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Although I never use that card on myself because it's more useful to monks with greased lightning or others, if you are having that much trouble with MP, you could use the CD reduction card on yourself, then use the MP refresh skill, and then the stun / 5 second extension skill (the lvl 60 one). This way, you will recover the skill faster, and it will last 5 more seconds, which is probably just 1 or 2 more ticks.

    Sorry, my memory is too bad to remember the names of skills. :P But that combo would help you with your MP issues.

    You can also try to get some gear with Piety to have some extra mana.
    (0)

  5. #5
    Player
    Krixus's Avatar
    Join Date
    Jun 2015
    Posts
    136
    Character
    Krixus Rayne
    World
    Famfrit
    Main Class
    Astrologian Lv 60
    ^ That is what I did when I solo healed bismark, whm fell off the edge right at the start. I would save all my spear cards and use them with my refresh, plus using mega ethers. It was only HM but still very low ilvl so it was hard.

    We're you a healer before 3.0? You need to focus mainly on using only benefic I, alot of people don't think they can keep the tank up doing this but most the time you can. Only use II when its really necessary. Once you've used about 2k mp use refresh.
    (1)

  6. #6
    Player
    Lycinder's Avatar
    Join Date
    Jul 2014
    Posts
    110
    Character
    Muriel Murconic
    World
    Shiva
    Main Class
    Astrologian Lv 70
    All of these tips are good but also don't forget about Essential dignity as a cooldown ability, when the tanks health dips under half instead of using two benefics or a benefic II use essential to bring him back up, the more often you keep that effectively used and on cooldown the less mana you chug.
    (0)
    Last edited by Lycinder; 06-26-2015 at 08:44 PM.

  7. #7
    Player
    Donarudo's Avatar
    Join Date
    Jan 2014
    Posts
    154
    Character
    Yutani Donarudo
    World
    Exodus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Hopebringer View Post
    stuff
    Where are you seeing that 5/6 cards help you conserve mana. I am reading each card now and only 1 of those cards mentions a reduction of mana cost by 20% for 20 seconds. You can't even use time dialation on yourself to increase the timer on that.
    The Balance - increases target damage dealt by 10%
    The Bole - Reduces targets damage taken
    The Arrow - Increases attack speed
    The Spear - reduces recast timer
    The Ewer - reduces MP cost
    The Spire - Reduces TP Cost

    Only one card directly affects our mana use. The other cards simply aid the other members by doing this it "MAY" shorten the fight. Also lets not forget even using spread, shuffle, and royal road its still random on the draw. You can't replicate your draw to effectively draw the Ewer card every time. So please anybody explain to me what I am missing on these cards that 5/6 reduce mana cost directly.
    (0)

  8. #8
    Player
    Elendia's Avatar
    Join Date
    Nov 2013
    Posts
    10
    Character
    Sara Valestein
    World
    Shiva
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Donarudo View Post
    Only one card directly affects our mana use. The other cards simply aid the other members by doing this it "MAY" shorten the fight. Also lets not forget even using spread, shuffle, and royal road its still random on the draw. You can't replicate your draw to effectively draw the Ewer card every time. So please anybody explain to me what I am missing on these cards that 5/6 reduce mana cost directly.
    He put the "reduce mana" in quotation marks since he meant it as indirect reduction. Bole decreases the amount you have to heal, Arrow/Balance increase DPS (shorter fight = less to heal), Spear affects Luminiferous Aether's CD, and Ewer is pretty obvious. Spire is the only card which will most likely neither affect your MP costs nor have a noticeable effect on the fight length, hence 5/6.
    (0)

  9. #9
    Player
    Donarudo's Avatar
    Join Date
    Jan 2014
    Posts
    154
    Character
    Yutani Donarudo
    World
    Exodus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Elendia View Post
    He put the "reduce mana" in quotation marks since he meant it as indirect reduction. Bole decreases the amount you have to heal, Arrow/Balance increase DPS (shorter fight = less to heal), Spear affects Luminiferous Aether's CD, and Ewer is pretty obvious. Spire is the only card which will most likely neither affect your MP costs nor have a noticeable effect on the fight length, hence 5/6.
    I disagree with you. He/she specifically stated "conserve mana" they do not specifically reduce mana cost. Also where does it state that Spear directly affects Luminiferous Aether's CD? I will state again only 1 of those six abilities "directly" affects MP cost. It still does not address the underlying issue that AST's do have mana issues even using proper buffs to "conserve mana" as was stated in his/her post.
    (0)

  10. #10
    Player
    Krixus's Avatar
    Join Date
    Jun 2015
    Posts
    136
    Character
    Krixus Rayne
    World
    Famfrit
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Donarudo View Post
    I disagree with you. He/she specifically stated "conserve mana" they do not specifically reduce mana cost. Also where does it state that Spear directly affects Luminiferous Aether's CD? I will state again only 1 of those six abilities "directly" affects MP cost. It still does not address the underlying issue that AST's do have mana issues even using proper buffs to "conserve mana" as was stated in his/her post.
    6/6 of the cards do directly effect mp consumption. Faster you kill the enemy the less mp you spend. And spear lowers all job CDs, I use it for my refresh all the time. Even spire allows the dps to continue burning to to kill faster. How can you discount that when its one of astros core mechanics?
    (3)

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