
I think anyone and everyone who saw the prelim stuff (esp after the build at E3) thought that was how it worked, and it was perfectly logical.... CT linked to Fang, and FT linked to WT.In a perfect world I feel as though full thrust should always proc fang and claw, and chaos thrust should always proc wheeling, and the two of them should have different effects. Perhaps make fang and claw a lower pot but add a DoT to it, and make wheeling hit for 300~310 pot. Not sure what exactly to do to it to change it, but I'd like it to be more than just a lackluster duplicate ability that brings nothing to the job.


They were probably purposefully vague about it lol
I'm anxious to get drg leveled and try it out, see how bad or how overblown it is. I don't like that they count them as 2 new skills, certainly they could've come up with something a bit more creative, but whatevs, is what it is.

its actually pretty fun and it's some impressive numbers if the mob doesnt turn like the spinning top at the end of Inception.They were probably purposefully vague about it lol
I'm anxious to get drg leveled and try it out, see how bad or how overblown it is. I don't like that they count them as 2 new skills, certainly they could've come up with something a bit more creative, but whatevs, is what it is.
Even during solo, we have enough stun skills to hold the mob in position for us to go right in and get the positional damage bonus, not to mention its almost like a permanent damage buff to jumps and its really easy to keep up the buff as long as you keep combo-ing. Furthermore, blood of the dragon is a short enough cooldown so that even if you screw up, it will come back up in no time.
In general I really enjoy it although I reckon with the lvl60 skill the curve will get steeper but I think drg got it good actually.

It is. Honestly, the disappointing fact is, we're not alone in this. Yes, this sucks. But look at the MCN and BRDs, even changes to MNK and NIN.They were probably purposefully vague about it lol
I'm anxious to get drg leveled and try it out, see how bad or how overblown it is. I don't like that they count them as 2 new skills, certainly they could've come up with something a bit more creative, but whatevs, is what it is.
It just seems like a lot of the new changes, at least so far, seem like they were badly planned and tuned by the devs.


No doubt, I feel really bad for bards. MCH is new (along with the squishy DKN thing) so it could just take a while to for players to optimize, or maybe they wanted the support roles nerfed together. Who knows. The change to sch Lustrate is pretty crappy too, doesn't get buffs from Defiance or Convalescence or fey but suffers penalty from infirmity? Lame, hopefully was just a bug, remnants of the % based heal.
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