Quote Originally Posted by Tsuga View Post
When hunts were popular for sands we had a FC on our server that was notorious for calling their entire group over and pulling the mob early. Every. Single. Time.

There really needs to be some kind of downtime in-between when the mob is pulled, and when it starts taking damage. Make it invulnerable for a couple of minutes and have it pop up on the map the second it's pulled. That or they all just need a huge HP boost. I feel like the higher rank marks should be very difficult to kill, and not just be a paper thin zerg-fest.
Why? Hunts are working as intended. They are meant to be taken down by "players already in the area" and not large hordes of people. sorry, but i dont see it changing any time soon.

Best thing they can do is add seals to pvp