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  1. #1
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Tide View Post
    Split-Slug-Clean as it stands have a potency of 140-180-200 respectively, Not only is this the weakest combo set in the game, it has also the smallest potency jumps between skills for a lot more work involved(the RNG proc system)
    Actually, it has the smallest potency jumps specifically because it's so RNG-heavy. If you increase the size of the jumps it becomes that much more painful and damaging when the procs fail to occur.

    If anything, I would prefer they make the jumps even smaller if they're going to keep the current system. If, on the other hand, they increase the proc rate or give us free ammo for failed procs I would not be against the potencies staying as they are (though that depends on whether or not our damage is up to par when that is changed).
    (0)

  2. #2
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    I don't understand why they gave MCH the worst potencies in the game barring Ricochet and then also gated it behind RNG.....seems like even if you get perfect 1-2-3 procs you do 30% less damage than any other DPS that isn't BRD.

    Quote Originally Posted by Zyrusticae View Post
    Actually, it has the smallest potency jumps specifically because it's so RNG-heavy. If you increase the size of the jumps it becomes that much more painful and damaging when the procs fail to occur.

    If anything, I would prefer they make the jumps even smaller if they're going to keep the current system. If, on the other hand, they increase the proc rate or give us free ammo for failed procs I would not be against the potencies staying as they are (though that depends on whether or not our damage is up to par when that is changed).

    Eh. Right now it doesn't feel good getting a Cleaner Shot proc because it's only a difference of 20 potency from Enhanced Slug, and you only ever get that chance of Clean Shot if you get the Enhanced Slug Proc or if you have Reload on. If Split Shot has potency increased to (say) 180, Enhanced Slug Shot to 220, and Cleaner Shot to 280 (With potency jumps of 40 and 60 vs. 40 and 20)....that's a total combo potency of 680 vs. 150-200-360 = 710 of DRG not counting the extra 10% they get over our Hot Shot with Heavy Thrust or the 4th hit combo they now have.

    The difference is....DRG is guaranteed that potency everytime they use their combo. MCH are only guaranteed two of their combos every 60 seconds, and currently that's a 580 potency combo counting the Ammo bonus. It's 520 without Ammo bonus.

    So discounting how much better DRG jumps are as oGCD than MCH's and also discounting the new DRG skills, we are doing 190 potency less on our basic DMG combos even if we get a perfect string of procs. Of course that's not counting the turret or auto-attacks or oGCDs or Heavy Thrust or Battle Litany etc because then it becomes much more complex. MCH also has worse support options than BRD so.....burning at both ends.

    As far as changes go, I could care less about min/max DPS compared to other classes as long as content could be cleared and the class is fun to play. Currently it's not that fun to play once you look at your skill's potencies.

    Hot Shot - Wow a damage buff cool! ... oh it's only 5% but it's still necessary because base damages are so low.

    Wow so many oGCDs! ... but half of them don't do damage and 2 others only have 100 potency and half of them share CDs.....and our 180 potency can only be used when they're under 20%.

    Wow this RNG is so cool, sometimes I do SO MUCH DAMAGE with my cleaner shot....until you realize most of the time you're spamming a 140 potency Split Shot and the Enhanced Slug > Cleaner Shot is 20 potency more. Even when you get that Cleaner Shot proc it's like...."cool it did 70 more damage than my previous attack....that surely makes up for all the missed procs!"

    It just feels completely crappy, especially with Gauss Barrel adding cast times and being unable to use Blank for a lot of fights because of the knockback and short range and getting screwed by RNG.

    Here are my changes proposed:

    Split Shot same
    Enhanced Slug Shot -> 210 Potency
    Cleaner Shot > 280 Potency + gives +5% increased damage for 15 seconds (increased to 30 seconds with Ammo bonus) (Total Combo Potency now 630 -> 690 with Ammo Bonus)
    Gauss Barrel -> cast time lowered to 1.5 seconds, damage increased by 25%
    Quick Reload -> 15 Second Recast Time
    Wildfire -> Proc no longer affected by defenses
    Head Graze/Suppressive Fire -> 150 Potency
    Leg Graze/Foot Graze -> 100 Potency

    This way even if you miss Cleaner Shot you'll be doing more damage than before, Clean Shot actually feels good to proc, and we get a better damage buff (10% total). Gauss Barrel doesn't cause as much downtime, Quick Reload will be able to force procs more often, normalizing damage, and our oGCD skills don't suck quite as much so our overall damage goes up quite a bit. I didn't change any of the support because I feel MCH should be DPS first while BRD can be more support.
    (5)
    Last edited by SuzakuCMX; 06-26-2015 at 02:09 AM.

  3. #3
    Player
    Keylus's Avatar
    Join Date
    Apr 2015
    Posts
    136
    Character
    Keylus Laststorm
    World
    Siren
    Main Class
    Machinist Lv 60
    I think that they thought in the low potencies because we have the turret (plus gauss and the action damage trait), but they are still too low. I wonder if they did the maths to get those numbers, because it seems like they put them at random
    (3)
    Last edited by Keylus; 06-26-2015 at 02:06 AM.