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  1. #1
    Player
    Vahn's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Berktu Berkundsyn
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    The skill speed also improves our Fractures and Scourges too though!
    (0)
    Quote Originally Posted by Fernehalwes View Post
    I wish I could answer all your questions right here and now, but I've just received a call on the Red Phone to remove the keys and delete the launch codes from my lore bomb control console...

  2. #2
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Vahn View Post
    The skill speed also improves our Fractures and Scourges too though!
    Equilibrium restores 200 tp so as a WAR I can finally keep fracture up more often outside of Berserk rotations. DRK's don't have this luxury as they can burn through tp just as fast as PLD's during long fights and have no tp recovery. Plus I think the more ppl play DRK, I'm lvl 58 atm the more use I see in Parry as I can get off tons of Low Blows. It's basically a bloodletter for tanks.

    But all Warriors should have 390 minimum for that 9 gcd Berserk.
    (0)

  3. #3
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Marxam View Post
    Equilibrium restores 200 tp so as a WAR I can finally keep fracture up more often outside of Berserk rotations. DRK's don't have this luxury as they can burn through tp just as fast as PLD's during long fights and have no tp recovery. Plus I think the more ppl play DRK, I'm lvl 58 atm the more use I see in Parry as I can get off tons of Low Blows. It's basically a bloodletter for tanks.

    But all Warriors should have 390 minimum for that 9 gcd Berserk.
    The number now differs at level 60. There are threads about stat equivelancies, but the 390 was correct for level 50--the new number is closer to 460 or so supposedly for level 60. Defense, Det, Crit, Skill Speed, etc all give benefits based off the amount and your level.

    Also recovering tp is easy as a paladin now--pause ever once and a while to cast a heal on a party member in need--you will naturally recover tp in the time period and be incredibly useful to the group--you regain mana as part of both your new MT and OT rotations, so you can do this really often.
    (0)

  4. #4
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Faytte View Post
    The number now differs at level 60. There are threads about stat equivelancies, but the 390 was correct for level 50--the new number is closer to 460 or so supposedly for level 60. Defense, Det, Crit, Skill Speed, etc all give benefits based off the amount and your level.
    I find this to be bs because if it is true that the new number is no longer 390 sks at lvl 60 then all SE did was inflate the numbers. I was hoping to reach 10 gcds in Berserk in HW but it's starting to look like an inflated ARR, and its very apparent with the ilvls as its basically the same progression as before but +100. I guess we will never reach that 10 gcd in Berserk.
    (0)