Things I'd change would be the spear because it's so awkward and expanded royal road.

Spear could maybe make abilities cooldown faster while it's up. That way it works with abilities already used and adds value to extended royal road.

Expanded rr I think should keep it's full effect on the main target. Just because you should never be punished for rring, which can heppen if only one person can make good use of a card. Like say, bole on trash. You sacrificed a card so the tank could take more damage.

Otherwise it's mostly tweaking numbers I think. You could make ewer/spire regen, but isn't the end result the same?