That's why I said we 'need' to get a robust system.
That's why I said we 'need' to get a robust system.
I loved the concept of the AST... But its going to be just like WAR vs PLD again back when game re-released.
WAR was junk, everyone wanted PLD's... SE didnt believe what players were saying.. then took 5-6 months to change WAR.
While it's true they are in a tricky position, I'm not sure how you're supposed to "cooperate" with each other with AST in the group. At most, I see that as meaning you'll have to spend more time healing (to make up for the difference) and managing mana, while AST flips through cards and hopefully pulls an Ewer to help you out on MP. AST lacks heavily on burst healing capability and on-demand utility; something both WHM and SCH bring to the table, respectively.I stated two ways exactly how, maybe there is another dynamic I've yet to see. AST needs only a few seconds to put up their DoT's that will never miss, and will do more damage than a SCH spamming Ruin after applying their DoT's. Since SCH has a more specialized toolkit, I can only hope they can handle healing for these brief periods without depleting their MP, before returning to their DPS.I feel that AST should act to cover the other healer's blind spots, while they work to cover AST's...
The WHM/AST dynamic seems fairly straightforward, WHM healing like they do best, with AST buffing and DPS'ing, stepping in to mitigate and spot heal. AST/SCH seems fuzzy, but I'm curious to see how they work if they meet halfway. AST needs some help to deal with burst healing, which brings up complaints about SCH's DPS uptime, but you end up with two healers that can buff the party in myriad ways and apply high potency DoT's without the need for accuracy to compensate.
We don't even know the burst demands that we'll encounter in the coming Alexander battles. If the need for burst continues to rise, AST will absolutely fall behind, especially being subject to RNG. I don't see AST needing an overhaul to meet the standards of support that they're expected to achieve, but I do think they could use minor tweaking to streamline them.
Everyone was well aware astro wasnt meant to be on par healing with a whm or sch, why do people getting trying that trump card?
Astro is for players that are more skilled. People who have never had any issues keeping people alive. I myself have been laughing at people posting they are struggling to keep their pt alive in new dungeons, I havn't run into that at all. The 5% potency from stance puts your cures almost on par with whm, so maybe you're just bad healers. I mained whm and sch before heavensward, and am aware they trump in raw healing power, even though its not by much. Astro is much more fun to play imo cause you get to play with card buffs while healing, makes it less of a bore.
TL/DR - Git gud
Wish List:
Shuffle: Does not draw the same card twice.
Spread: Useable at anytime, keeps card from being redrawn till use.
Main 3 Heals: increased to standard potency.
Regen/Barrier Stance: Allow switching in combat (potency should stay the same).
Collective: Increased potency for both the Regen and Damage reduction as being unable to move is quite a stiff penalty for what it currently does.
I just want to be able to control Spire and Ewer when I don't need one of them.
AST is not a support class. Support class is not a thing. Stop with that. You can't be a support class if you don't even decide which buff you will give your friend.
AST is a healer. That is all.
We need to have atleast 390 Benefict and 640 Benefict 2, if you really don't want us to have the same as WHM.
The cards needs to be reworked.
Combine the MP and PT reduce in one card.
Combine the haste and cooldown reduce buff in one card.
Combine the damage reduction and damage increase in one card.
====> it will already be a lot better, making our unique trait usefull. I'm sorry but drawing the pt reduction 12 times (yes. 12.) is not something that should be ever possible. It is just bad design or buff the cards by 100% if they want to keep it that way (which they should not)
I'll bite.Everyone was well aware astro wasnt meant to be on par healing with a whm or sch, why do people getting trying that trump card?
Astro is for players that are more skilled. People who have never had any issues keeping people alive. I myself have been laughing at people posting they are struggling to keep their pt alive in new dungeons, I havn't run into that at all. The 5% potency from stance puts your cures almost on par with whm, so maybe you're just bad healers. I mained whm and sch before heavensward, and am aware they trump in raw healing power, even though its not by much. Astro is much more fun to play imo cause you get to play with card buffs while healing, makes it less of a bore.
TL/DR - Git gud
I have no issue keeping my tank alive. But explain to me why would any serious FC take an AST over the other two ? I'm waiting.
Also for dps in dungeons ive been using sch stance, putting stoneskin + aldo on tank before pull, then popping combust I/II, aero, then spamming gravity (malefic II for 1-2 mobs). The DoT alone does 480-580 a tic and Im only i130. Not sure it beats sch but I know it beats whm.
Even if you were to only focus on healing in a fight, while setting up an extended bole, then using time dilation, you'd have a 45 second 10% dmg reduction for a paticular hard hitting moment in more serious fights. Its hard to say the different things we'll be able to bring to the table without having the fights to test atm. But I dont think people will discount astro so easily.
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