To be fair hunts were never designed to have the entire server teleport in to kill them in the first place. You're complaining that instancing inhibits hunts solely because the community coordinates them as server-wide kills which they were never supposed to be.As it stands, Hunts in the new zones are practically broken, you keep getting put into the wrong instance, and by the time you switch, if that option is even there, 90% chance that the mob has already been pulled.
Hunts were not designed for instanced maps, why didn't you think of this?
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