As it stands, Hunts in the new zones are practically broken, you keep getting put into the wrong instance, and by the time you switch, if that option is even there, 90% chance that the mob has already been pulled.

Hunts were not designed for instanced maps, why didn't you think of this?

This could have been so easily avoided if there was a "Hunt Instance", one you could select all the time from teleportation and from walking into a new zone, with a setting somewhere to turn it off for those who don't like it.

Not even sure why instancing is there in the first place, never during Early Access did I have an issue with too many players, this is a solution to a problem that never existed.