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  1. #1
    Player
    Musashidon's Avatar
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    Aug 2013
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    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Krylo View Post
    And THAT'S ridiculous. If they want people leveling to 60 in Ishgard they need to tune up the experience at least a little or there's not really any reason to do so.
    but to 60k exp minimum? at lvl 50 that is what 13 fates to hit lvl 51? 800k ish exp to lvl

    then 52 is only 1 million 53 1.2milion you're saying that to lvl it should take no more than 20 fates?
    (1)

  2. #2
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Musashidon View Post
    but to 60k exp minimum? at lvl 50 that is what 13 fates to hit lvl 51? 800k ish exp to lvl

    then 52 is only 1 million 53 1.2milion you're saying that to lvl it should take no more than 20 fates?
    The level 51 fates that you get in the starting zones should be 35k. However after you do the quests/main story which gives you access to the higher zones THEN it should jump to 48k. Then at the last zones it should be 60k.
    (0)

  3. #3
    Player
    Kaedan94's Avatar
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    Jun 2013
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    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    The level 51 fates that you get in the starting zones should be 35k. However after you do the quests/main story which gives you access to the higher zones THEN it should jump to 48k. Then at the last zones it should be 60k.
    Stop doing FATEs. Run Dungeons and only use FATEs/Challenge log/Levequests as filler in the time you're waiting for the Dungeon queue (or make a party and skip all that altogether).

    The HW dungeons give a ton of XP. And I have a feeling that's what SE is trying to do here is make dungeon-running more attractive than FATEs. They did it once already back in ARR, and they're doing the same with HW.
    (2)

  4. #4
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kaedan94 View Post
    Stop doing FATEs. Run Dungeons and only use FATEs/Challenge log/Levequests as filler in the time you're waiting for the Dungeon queue (or make a party and skip all that altogether).

    The HW dungeons give a ton of XP. And I have a feeling that's what SE is trying to do here is make dungeon-running more attractive than FATEs. They did it once already back in ARR, and they're doing the same with HW.
    The second you tell someone how to play and how they should be doing something is the day a game fails. If there is only one option to do something then why even have the other options to begin with. If that is the case.

    What is the point of fates?
    What is the point of leves?
    (0)

  5. #5
    Player
    Kaedan94's Avatar
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    Jun 2013
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    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post

    What is the point of fates?
    What is the point of leves?
    You can still do FATEs and Leves... but they were never intended to be the primary form of leveling. Even when ARR first came out, Yoshi-P was surprised by the fact that people were skipping doing dungeons and actual content and just using FATEs to level because it was faster. So he changed it so that Dungeons give better XP. The issue is that you have to either make your own party or queue for dungeons, which can take time.

    So now, FATEs and Leves are intended to be what you do in the time you're waiting for a queue or looking for party members. They give less XP than dungeons, but are not useless. And once you get your first character to 60 through the MSQ, you'll get the 50% armory bonus for 50-60, which will make FATEs and Leves give more XP.
    (0)

  6. #6
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Musashidon View Post
    but to 60k exp minimum? at lvl 50 that is what 13 fates to hit lvl 51?
    Takes about 20-30, depending on exact level now. I'd agree 60k is probably too much for the earlier levels, but not necessarily 'ridiculous'. At least not as much as the fact that running N.Than/Coerthas/Mor Dhona fates are faster than running Western Highland/Dravania fates.

    Quote Originally Posted by Kaedan94 View Post
    The HW dungeons give a ton of XP.
    I'm only to 55 so far, but up to the Aery they don't give appreciably more than AV or DD, and a much smaller percentage of XP to level than any of the 15-50 dungeons do at level (that is to say, running Sastasha with no armory bonus/rested/whatever at 15 or AV at 47 or DD at 45 etc. etc. gives you a (much) larger percentage of your bar than Dusk Vigil at 51 or Sohm Al at 53 or Aery at 55, etc. etc.). . . no. Not really.

    Nothing in HW is very exp efficient compared to 1-50 stuff. The only reason the HW dungeons up to 55 might be more efficient than AV is because they're faster to complete. They don't give 'a ton of experience' by any sane measure.

    Which would be fine if the MSQ could carry you through to 60 without having to break off and grind/sidequest out a million exp or so every 2-3 levels, and/or if we didn't have 12 classes to level to 60 on a single character. Getting your first class to 60 is easy, sure, if you consume the majority of your sidequests, but then that leaves you grinding fates/leves/dungeons for the other 11 classes, and the 50% bonus isn't enough to make up for such a massive lack of exp from leves, fates, and, yes, even dungeons.
    (0)

  7. #7
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
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    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Krylo View Post
    Nothing in HW is very exp efficient compared to 1-50 stuff. The only reason the HW dungeons up to 55 might be more efficient than AV is because they're faster to complete. They don't give 'a ton of experience' by any sane measure.
    That's precisely what I mean. You can gain XP at a faster rate by spamming HW dungeons than AV or FATEs. Haven't tried DD first room only yet though.

    And yes, XP gain is slower for 50-60 than it was for 1-50 in ARR... that's intentional. They want leveling to take longer. Though if you finish the MSQ and get the armory bonus, that will help significantly.
    (0)

  8. #8
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kaedan View Post
    And yes, XP gain is slower for 50-60 than it was for 1-50 in ARR... that's intentional.
    I realize this, but by making it more efficient to queue for dungeons while roaming ARR areas, they've. . . done something very stupid. Leveling in Heavensward with alt classes actually means never going into heavensward except for when your queue pops. Which, once DRK-mania slows down, will mean one dungeon run every half hour to an hour for DPS classes--the rest of their leveling will be done, more efficiently, never stepping in Ishgard.

    Surely you can see why that's a problem?

    I'd settle for 20k base exp in Western Coerthas and going up by about 2-5k per area after. That'd still take a ton of fates and not be too massive with armoury bonus (still give less exp than the quests), but it'd be worth playing in the expansion with alt classes once you're out of side quests that way.

    Though if you finish the MSQ and get the armory bonus, that will help significantly.
    No armory bonus for level 45 fates = little over 13k. Post 50 Armory bonus brings that to ~20k. No Armory bonus for HW fates up through churning mists at least is about 15k. Armory will bring that to 22.5k.

    Considering the greater speed with which pre-HW fates can be completed. . . no. It won't.

    The 50% exp per kill bonus will reduce it from running a dungeon 15 times, or whatever, to 10 times to level at the exact level you get it and about 15 more times for your next level with bonus. People aren't going to stand for that, not because it takes too long, but because running the same dungeon 25x in a row while doing the same fates and leves they've been doing for the last two years is going to be boring as piss. The exp needs to either be buffed or they need to add a good amount more leveling dungeons. Just for the sake of incentivizing people to do new and (at least semi) interesting things.

    I don't think things need to be buffed as much as OP, but I DO think we need a game where gaining experience in the expansion areas is more efficient than doing it on pre-expansion content.
    (0)
    Last edited by Krylo; 06-23-2015 at 03:35 PM. Reason: I wrote dravania where I meant coerthas

  9. #9
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Krylo View Post
    I'd settle for 20k base exp in Western Coerthas and going up by about 2-5k per area after. That'd still take a ton of fates and not be too massive with armoury bonus (still give less exp than the quests), but it'd be worth playing in the expansion with alt classes once you're out of side quests that way.
    This makes sense to me. The only thing that really needs an EXP boost is Heavensward FATEs to make them on about equal footing with other options...and I am not just saying that because I was planning to use that to get to the 3000 fate achievement.
    (1)