...or understand the concept, principles and difference between MMO's which are by their nature meant to be a time sink that requires time and effort in order to gain or achieve the thing you wanted instead of instant gratification of a single player offline game that allows for cheat codes or console commands to bypass everything you don't like to get to the part you do because you can't be bothered or are to lazy to put in that effort. Ones who understand that time is money and the more time spent by people...the more money for SE especially for a subscription based MMO which is why grind and effort is needed, why there is no instant win button for the game, why SE tries to avoid P2W services plus why the requirement of gating aspects of the game through level requirements, ilevel requirements or story progression is essential.
Last edited by Snugglebutt; 06-22-2015 at 07:06 PM.
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