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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80

    Let's talk Gauss/Minuet

    Speaking as a Lvl 54 MCH here...

    Anyone feel that the loss of auto attacks during gauss/wanderer isn't being made up with the 20% damage boost? Even with gauss round, I feel like the damage is the same at best (and a loss if i have to move), and my next tool being added would be ricochet.
    (3)
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  2. #2
    Player
    micro48118's Avatar
    Join Date
    Oct 2014
    Posts
    5
    Character
    Nivie Wavingstar
    World
    Ultros
    Main Class
    Archer Lv 50
    i am currently lvl 55 bard and i find it strange but i do kind of like the new song. if only for the one new ability so far that i have - Empyrean Arrow (or something). First time i hit over 1000 damage without echo buff. still have to get to 60 and see how everything else comes together, but so far i like it. I also only have the song on if i don't have to do alot of dodging. if i am constantly moving around, i turn off the song.
    (0)

  3. #3
    Player
    Snowaeth's Avatar
    Join Date
    Jun 2013
    Posts
    335
    Character
    Snow Ball
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    As a lvl 60 bard I feel very disappointed with how things turned out.

    Unlike other classes our job is not getting expanded upon what it does, but just thrown around playstyle wise. People that like casters already had the choices of BLM + SMN, BRD had a different playstyle.
    But the fact that we get a bunch of skills that just feel super underwhelming during the lvling process and at max level still so. Until maybe we can gear out and build for certain stat combinations isn't even my biggest issue.

    The way these "stances/song" are implemented is pretty horrible.
    They completely misalign or force sub optimal skill usuage.
    Unlike BLM's the BRD wasn't made with this playstyle from the get go. So we have skills like Bloodletter triggering middle of a cast of a straight shot which triggers a straighter shot just before EA comes off cooldown and maybe blunt arrow too and sidewinder if that's how it turned out to be while having to place the flaming arrow as well. Oh and then there's the need to refresh dots too and all this while having low weapon damage and low potencies which are then being compensated by 20% damage increase which we already lost to the fact that we loose our auto attacks. And I didn't even mention the fact that unlike BLM's we have a couple more buffs on shorter cooldowns to keep up which cut into our GCD's too. And then there's the repelling shot which has 80 potency on a utility skill which can't really be done safely in this stance without risking cancelling out a skill or cutting into your gcd due to animation.

    I really don't understand the thought-process of SE on the creation of these skills, but to top it off they tried to make MCH and BRD be kinda the same? Which is even worse. So now if you don't like one the other one is an aesthetically different looking version of the same thing so you won't like them both even though it used to be your favorite role and type of play.
    (21)
    Last edited by Snowaeth; 06-22-2015 at 11:58 AM.

  4. #4
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    It is worse for Machinist than Bard. I see many Bard people complaining yet they get 3 skills on lower cooldowns with higher potency and benefitial effects (dot refresh), Machinist only gets a single 200 potency ability.

    Bards at present outshine Machinist so hard lategame it is disturbing.
    (3)

  5. #5
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    I'm currently only 53. I'm feeling like my DPS is higher with Minuet off, but applying DoTs with all buffs on and Barrage is best done with minuet on.

    So until I get my next skill, i try to open with Minuet on, apply DoTs, and then turn it off for the rest of the duration of my buffs and onward.

    My real issue with Bard ATM is how it has lost alot of clarity with its skill descriptions.

    - Barrage trait still references auto attacks

    - Barrage does not work on Quick Nock or Wide Volley, despite them being Weaponskills

    - Battle Cry does not work on Wanderer's Minuet, despite being a song


    Right now, Bard is suffering from decoherent skill descriptions, something this game has never really had a problem with until now.

    But after reading the descriptions of all the proceeding skills...i really don't think i'll care by the time i hit 54 and get a 720 potency burst attack.
    (3)
    Last edited by Edellis; 06-22-2015 at 12:26 PM.

  6. #6
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i think the loose of auto-attack was made with the idea of balance, but, clearly it's not the case in reality.
    the number can't lie.

    Auto Attack = 100 potency for 1 gcd.
    for the machinist:
    - split shoot = 140, add 20% to this it will give you: an increase of 28 potency
    - slug shoot = 180, add 20% to this it will give you: an increase of 36 potency
    - clean shoot = 200, add 20% to this it will give you: an increase of 40 potency.

    the fact to loose the capacity to move while shooting it's already a huge limitation, but the cost in dps is too much. since we loose dps with every GCD. i'm sure it's the same for the bard.

    but that not the only change added into this expansion that are kinda bad, they was afraid that some jobs get too powerfull and did nerf them soo badly before even give it to us. like light speed and disable for the AST that are soo much lackluster.
    (2)

  7. #7
    Player
    SasakiNori's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Lanaya Valerian
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Quote Originally Posted by Edellis View Post
    I'm currently only 53. I'm feeling like my DPS is higher with Minuet off
    That'll be the case at level 60 too.







    Quote Originally Posted by silentwindfr View Post
    i think the loose of auto-attack was made with the idea of balance, but, clearly it's not the case in reality.
    the number can't lie.

    Auto Attack = 100 potency for 1 gcd.
    Auto Attacks are not a 100 potency. However Gauss/Minuet still doesn't make up for the loss.
    (0)

  8. #8
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    just did check up yep you are right, i had always think that auto attack was 100 potency, is more about 70 potency did check this time, mea culpa. but even with this number, we are still far from getting a boost of damage with gauss or minuet. they either need to increase the base damage of the skill, increase the boost of damage, or simply drop the auto attack disable.... because even with this the damage will not be amazing.
    .
    (0)

  9. #9
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    If Gauss really is a dps loss, that might be the nail on the coffin that drives me back to Ninja. I already enjoy the way ninjas combat flows, but I like the concept of the machinist, which is what drew me to it. I'll keep going until at least 50 with it, maybe 60, but it's discouraging.
    (0)

  10. #10
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    It's a dps loss and it's counter intuitive with how many off global cooldowns we have. Might be a bit worth it at lv60 but we already were at the bottom of the dps scale and the expansion barely improves our dps at all when most of the other jobs get a lot of stuff. Also i don't know why we get that lv58 skill when we are a dps job...
    (2)

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