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  1. #1
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    If Gauss really is a dps loss, that might be the nail on the coffin that drives me back to Ninja. I already enjoy the way ninjas combat flows, but I like the concept of the machinist, which is what drew me to it. I'll keep going until at least 50 with it, maybe 60, but it's discouraging.
    (0)

  2. #2
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    It's a dps loss and it's counter intuitive with how many off global cooldowns we have. Might be a bit worth it at lv60 but we already were at the bottom of the dps scale and the expansion barely improves our dps at all when most of the other jobs get a lot of stuff. Also i don't know why we get that lv58 skill when we are a dps job...
    (2)

  3. #3
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    I haven't been able to get anyone to answer whether Sidewinder is affected by barrage or not. I highly doubt it considering the potency, but it'd be nice to know.
    (0)

  4. #4
    Player
    awesomeuno's Avatar
    Join Date
    Feb 2014
    Posts
    63
    Character
    Ramza Beoulve'
    World
    Leviathan
    Main Class
    Botanist Lv 80
    They need to make it so we can use the skills without WM, that would be ideal. frees up auto attacks, while still giving us all these new tools
    (1)

  5. #5
    Player
    Cascadi's Avatar
    Join Date
    Jun 2015
    Posts
    61
    Character
    Drowned Wednesday
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Gauss Barrel is a DPS loss for Machinists even at level 60, only usable for the opener for a small potency increase so other than AoE pulls it's not worth using.

    This is really disappointing as level 52, 54, and 60 give skills that we will use once in a single target situation.

    pls buff machinist
    (2)
    Last edited by Cascadi; 06-23-2015 at 03:09 AM.

  6. #6
    Player
    Romsca's Avatar
    Join Date
    Jan 2015
    Posts
    109
    Character
    Romsca Sempetra
    World
    Zalera
    Main Class
    Summoner Lv 70
    I haven't started on machinist class but I was wondering if SE's intent was "turret + (specials w/ gauss barrel bonus +100%proc chance) >/= turret + AA + (specials w/o gauss bonus)"?
    (0)
    Last edited by Romsca; 06-23-2015 at 10:17 AM.

  7. #7
    Player
    Seifa's Avatar
    Join Date
    Nov 2014
    Posts
    29
    Character
    Seifa Chante
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Sooooo, WM was announced as a fix to BRDs and their lack of damage because they could move while using abilities and as the stance for maximum dps to turn off only when heavy movement was required but mathemagicians debunked SE's design in just few days... Perfect! They discovered that in a dummy fight is just a slight dps increase compared to instant casts and as soon as you need movements the damage loss is quite a lot and movements are frequent in every dungeon and raid.

    Now we have a stance that should used rarely in a fight, with a 3 second cast time (ugh), riddled with bugs (Bloodletter ability lock and Straigher Shot buff not used, hopefully fixed this morning) and that makes the use of our OGCDs frustrating as hell. I wonder if the class design team had any idea on what they were doing or they just slapped abilities at random in our kit and called it a day; i look at you Warden's Paean!
    (9)

  8. #8
    Player
    awesomeuno's Avatar
    Join Date
    Feb 2014
    Posts
    63
    Character
    Ramza Beoulve'
    World
    Leviathan
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Seifa View Post
    Now we have a stance that should used rarely in a fight, with a 3 second cast time (ugh), riddled with bugs (Bloodletter ability lock and Straigher Shot buff not used, hopefully fixed this morning) and that makes the use of our OGCDs frustrating as hell. I wonder if the class design team had any idea on what they were doing or they just slapped abilities at random in our kit and called it a day; i look at you Warden's Paean!
    I was having a lovely debate with an FC member about this. They have been working on this expansion for months, yet we've proven that the DPS is in fact worse than without WM 99.9% of the time...and it took us less than 3 days to figure this out. Git gud playtesters?
    (4)
    Last edited by awesomeuno; 06-23-2015 at 10:58 AM.

  9. 06-23-2015 10:56 AM

  10. #10
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Seifa View Post
    I look at you Warden's Paean!
    And I am still trying to figure out what works and what doesn't on this lol.

    Says prevents next detrimental effect.

    Casts it and protection up seconds before dungeon boss uses a stun.

    Party member still stunned.

    Laughs.
    (3)

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