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  1. #51
    Player
    Meui's Avatar
    Join Date
    Aug 2013
    Posts
    210
    Character
    Noi Ze
    World
    Balmung
    Main Class
    Monk Lv 70
    I can't vouch for Machinist yet, but I'd like to remind a few that it shouldn't be compared to a melee job like Ninja or Dragoon. As a melee (and DRG being more or less pure damage), they're entitled to have higher potentcies on their attacks.They aren't categorized as "support DPS" and being melee forces them to disengage the enemies more often than a ranged job.
    (0)

  2. #52
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Meui View Post
    I can't vouch for Machinist yet, but I'd like to remind a few that it shouldn't be compared to a melee job like Ninja or Dragoon. As a melee (and DRG being more or less pure damage), they're entitled to have higher potentcies on their attacks.They aren't categorized as "support DPS" and being melee forces them to disengage the enemies more often than a ranged job.
    Aye, I agree.

    However it cannot be outright ignored. But for the most part I am comparing them directly to Bard who is currently displacing them from static raid groups outright.
    (0)

  3. #53
    Player
    LoreChief's Avatar
    Join Date
    Apr 2015
    Posts
    65
    Character
    Arrietti Munition
    World
    Leviathan
    Main Class
    Sage Lv 90
    My proposed fixes:

    1. Wildfire is 30% damage, 35% traited, and triggers as an AoE instead of Single Target.
    2. As proposed multiple times; the proc rate is additive. If you don't get Split Shot/Slug Shot proc, you get 100% chance the next time around.
    3. We need at least 1 skill with 300-ish potency.
    4. Reassemble needs to work with AoE's.
    5. Gauss Rifle (and likely Wanderers Minuet) needs to be 30% extra dmg not 20%
    6. Hotshot needs to be replaced with something fun and interesting.
    7. Straight Shot needs to be cross-class to us

    Quality of life changes:
    1. Wildfire damage needs to be visible (also needs an animation, casting animation, and a proper sound effect)
    2. Turret damage needs to be visible (also needs a proper sound effect)
    3. Ammo needs to only be consumed by Split and Slug Shot.
    (1)

  4. #54
    Player
    ziddyt's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Apollo Dioscuri
    World
    Malboro
    Main Class
    Pugilist Lv 81
    Both Wildfire and Turret damage are already visible...
    (2)

  5. #55
    Player
    Zmile's Avatar
    Join Date
    Apr 2014
    Posts
    4
    Character
    Zmile Heus
    World
    Omega
    Main Class
    Conjurer Lv 62
    i returned to ffxiv with the expansion and i'm currently also lvling the MCH got my hands on him today, so it's to soon to speak, but i used to play BRD too and others, and never ever felt the need to star at hotbars, and like was said in here with MCH i was and still do it a bit, but i'm trying to organize HUD layote as i did with other Classes to ease off the need to stare at hot bar and also made this macro that i want to know your opinion.

    i know that with this i lose the control on Reaload and Quick Reload but atleast i don't need to be always looking for CD expecially when i can't see a Timer with Numbers (the clockwise countdown doesn't help, never did)

    macro 1 -
    /macroicon "Split Shot"
    /ac "Heartbreak"
    /ac "Reload"
    /ac "Rapid Fire" (i feel like this shouldn't be here, but for now im using it)
    /ac "Split Shot"
    /ac "Quick Reload"

    macro 2 -
    /macroicon "Clean Shot"
    /ac "Reassemble"
    /ac "Clean Shot"

    with this i don't need to be looking at the hotbar expecially with a vertical bar near the character with all the buff CD, i still lose track of the Hotshot sometimes if im not perma monitoring buffs this skill is my problem because looking at Mob DoTs looking at Mobs attack pattern moving around etc sometimes i do forget Hotshot ...
    (1)
    Last edited by Zmile; 06-22-2015 at 06:43 AM.

  6. #56
    Player
    Croisciento's Avatar
    Join Date
    Jan 2014
    Posts
    66
    Character
    Croi Sciento
    World
    Moogle
    Main Class
    Dark Knight Lv 60
    Here it comes people not having machinist to 60 are going to tell how to improve machinist.

    For the love of god, parsers aren't updated and we have yet to find out the best rotation for this class. Also we don't know how it's gonna be in a raid environment, so please just STOP trying to tell how developers should change this class.

    The "no proc qq" might be a design choice and also might not be a problem, but it also could, for the moment we don't know. Let some time to the players to figure how to play this class.
    (1)

  7. #57
    Player
    Zmile's Avatar
    Join Date
    Apr 2014
    Posts
    4
    Character
    Zmile Heus
    World
    Omega
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Croisciento View Post
    Here it comes people not having machinist to 60 are going to tell how to improve machinist.

    For the love of god, parsers aren't updated and we have yet to find out the best rotation for this class. Also we don't know how it's gonna be in a raid environment, so please just STOP trying to tell how developers should change this class.

    The "no proc qq" might be a design choice and also might not be a problem, but it also could, for the moment we don't know. Let some time to the players to figure how to play this class.


    i didn't said that something should be changed, i just said what i was doing to adapt to MCH skills in answering/questioning the topic. i'm loving the class and i feel like as soon as one grasp the learning curve all becomes automated.

    (I played as healer too, whm i have a 12 buttone mouse and i do use Q/E/R/T/F/G/Z/X/C/V keyboard keys too, and i do respect a lot players that play SCH and now "Astroboy" those 2 classes are like a plane cockpit of buttons...)
    (0)
    Last edited by Zmile; 06-22-2015 at 07:29 AM.

  8. #58
    Player
    Startropic's Avatar
    Join Date
    Feb 2015
    Posts
    15
    Character
    Robby Nyterain
    World
    Adamantoise
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Croisciento View Post
    Here it comes people not having machinist to 60 are going to tell how to improve machinist.

    For the love of god, parsers aren't updated and we have yet to find out the best rotation for this class. Also we don't know how it's gonna be in a raid environment, so please just STOP trying to tell how developers should change this class.
    True, it's very hard to tell, even though there was an updated parser, it may not be right. I'm only ilvl116 level 53 atm, but im not that far behind zeta ilvl 130 players, but this guy makes it seems we'll be outright never allowed in anything, which SE wouldnt allow:
    Quote Originally Posted by SovereignAegis View Post
    However it cannot be outright ignored. But for the most part I am comparing them directly to Bard who is currently displacing them from static raid groups outright.
    (0)

  9. #59
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Croisciento View Post
    Here it comes people not having machinist to 60 are going to tell how to improve machinist.

    For the love of god, parsers aren't updated and we have yet to find out the best rotation for this class. Also we don't know how it's gonna be in a raid environment, so please just STOP trying to tell how developers should change this class.

    The "no proc qq" might be a design choice and also might not be a problem, but it also could, for the moment we don't know. Let some time to the players to figure how to play this class.

    I explicitly waited until I could do raids and I was not impressed.

    And with all due respect where is the MCH magically getting numbers? Where are they magically getting utility? The numbers of potency, cooldowns, 5% 90s cooldown 10s duration "debuffs" all speak for themselves. There is no magical place we're going to magically see damage or utility at level 60 pour out of.

    There are problems with the class at it's very foundations, I waited to 50 and held off criticism until that point- however it is obvious when playing something is wrong with it. Looking at the potency numbers, cooldowns, etc makes it all extremely clear WHY it felt wrong even when I was in my 40s. The Bard, who shares an unfortunately staggeringly similar role, absolutely at this point in time destroys the machinist with raw numbers and in game practicality.

    I agree I want proper parsers and to see it, believe me I WANT to love this class.

    But I've already been told I will not be accepted into a static with this class. This is unacceptable that Bard stomps so hard over this class.
    (3)

  10. #60
    Player
    Shinun's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Tri Edge
    World
    Marilith
    Main Class
    Viper Lv 100
    It's noticeably better after 54 when you get Gauss Round. 200 Potency (300 Potency due to traits + Gauss Barrel) per 20 sec off gcd it feels much smoother now
    (0)

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