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  1. #61
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Shinun View Post
    It's noticeably better after 54 when you get Gauss Round. 200 Potency (300 Potency due to traits + Gauss Barrel) per 20 sec off gcd it feels much smoother now
    I do not disagree, however look at what Bard gets:

    1: Empyreal Arrow:15s cooldown, 240 potency. No shared cooldown.

    2: Iron Jaws: 2.5s cooldown, 240 potency. Does not share recast timer with any other actions. Also resets DoT timers.

    3: SideWinder does 350 potency damage on a 60s cooldown

    All 3 of these are similar to our gauss barrel mode.


    We cannot compete with that. We just can't. They have more selection, higher base damages and lower cooldowns. We are literally second class citizens in comparison.
    (1)

  2. #62
    Player
    SasakiNori's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Lanaya Valerian
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Quote Originally Posted by SovereignAegis View Post
    I do not disagree, however look at what Bard gets:

    1: Empyreal Arrow:15s cooldown, 240 potency. No shared cooldown.

    2: Iron Jaws: 2.5s cooldown, 240 potency. Does not share recast timer with any other actions. Also resets DoT timers.

    3: SideWinder does 350 potency damage on a 60s cooldown

    All 3 of these are similar to our gauss barrel mode.


    We cannot compete with that. We just can't. They have more selection, higher base damages and lower cooldowns. We are literally second class citizens in comparison.

    and yet 2 of the 3 are (almost) useless for bards as well.
    (1)

  3. #63
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I will definitely agree that from 30-40, MCH is gimped. As others have said, we're like a SMN without a pet at that point. Everything we have is lower potency compared to other jobs because the turret is supposed to make up for it.

    My big question is, does it? Does the turret do enough damage to compensate for the MCH inherently low damage? If not, then that's a part of the problem. The turret needs to provide enough damage to make up for the dps loss we take from our lower potency attacks. It's already bad enough that we have to pre-cast it before every fight (and if you forget, you just wasted a couple seconds waiting for it to be placed and activate), but if the damage it does can't make up for all we lose, then it needs a buff (or we do).

    I will say that since getting my turret, double MCH groups have been clearing with decent times. Not as good as a fully geared other class that's been synced, of course, but not too many problems. If anything, the job just feels clunky when ammunition is down.
    (1)
    Last edited by Ryaz; 06-22-2015 at 01:22 PM.

  4. #64
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    exept machinist is not supposed to be a pet jobs, the turret is like a dot, that why machinist have only one dot.
    Dot+Rook Tower = 100 potency, it's like one auto attack bonus, but other jobs do have 70-80 potency dot combined and deal far more damage.

    that where the trouble lie, the dps of the machinist is far too low in comparaison of the other jobs.

    i will not talk of the gauss barrel mode that are simply garbage, the loose of the auto-attack is way too much in comparaison of the +20% damage.
    (2)

  5. #65
    Player
    Slirith's Avatar
    Join Date
    Aug 2013
    Posts
    941
    Character
    Astarotte Niuhali
    World
    Balmung
    Main Class
    Dancer Lv 100
    Gauss Barrel needs to increase proc chance from 50% to at least 65% chance...unless we are CURRENTLY beta testing these jobs for SE and stuff will be adjusted in the first couple patches
    (0)

  6. #66
    Player
    Croisciento's Avatar
    Join Date
    Jan 2014
    Posts
    66
    Character
    Croi Sciento
    World
    Moogle
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by SovereignAegis View Post
    snip
    Something that people do not really understand is that it's hard to put a higher potency on slug shot and clean shot, because it would mean that if you dont have any luck your DPS would be way lower than if you had some. Some may also forgot we have a turret and we still don't know (really) what's their DPS on a extended period of time.
    (1)

  7. #67
    Player
    Croisciento's Avatar
    Join Date
    Jan 2014
    Posts
    66
    Character
    Croi Sciento
    World
    Moogle
    Main Class
    Dark Knight Lv 60
    I'll just leave this here : Do not judge classes/job when they're first released. Everyone was crying over SMN in 2.0 saying how terribad they were. Yes it was mostly due because parsers weren't parsing dots correctly but still. ppl couldn't say wether they were doing damage or not while it was OP as hell and it got nerfed multiple time.

    What if it's the same case with the machinist? We don't know so it's only normal that with the 3 new classes you need time to know if it's gonna do well in raid content.
    (1)

  8. #68
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Croisciento View Post
    I'll just leave this here : Do not judge classes/job when they're first released. Everyone was crying over SMN in 2.0 saying how terribad they were. Yes it was mostly due because parsers weren't parsing dots correctly but still. ppl couldn't say wether they were doing damage or not while it was OP as hell and it got nerfed multiple time.

    What if it's the same case with the machinist? We don't know so it's only normal that with the 3 new classes you need time to know if it's gonna do well in raid content.
    This is completely unnecessary. The parsers are picking up everything correctly and it's extremely easy to do the math yourself, or even just run a dungeon once with a MCH and then once with a BRD (since they share so much gear, it's easy to have near-identical sets for both) and see the HUGE difference in clear speeds between the two classes.

    30-39 in particular is extremely horrifying for MCH as the class was obviously designed with the turret in mind, but does not have the DPS to keep up even with the turret.
    (0)

  9. #69
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    So far, I haven't had too many issues now that I have my turret. It's annoying having to toss it or every time, but damage hasn't been horrible and we've been cleaning dungeons in a reasonable time. People also have to remember that a lot of players in low level dungeons right now aren't really grades, either. It's not a bunch of ilvl 110 people who have been synced, which would obviously increase dps and speed things up.

    My only real complaint is that the shots seem to proc less than 50% at times. I'll get maybe one or two procs in a row, but more often than not, I seem to go 6-7 shots before getting a proc. I also agree Hot Shot also seems a bit pointless. Yeah, 5% increase to damage, but it requires a global cooldown to keep up and does poor damage. I'd rather have it be a 30 sec cooldown ability that off the global.

    The extra 20 potency from ammo also is lackluster. It equals about 120 extra potency and would rather have it not be wasted on non proc abilities.
    (0)
    Last edited by Ryaz; 06-22-2015 at 04:49 PM.

  10. #70
    Player
    LoreChief's Avatar
    Join Date
    Apr 2015
    Posts
    65
    Character
    Arrietti Munition
    World
    Leviathan
    Main Class
    Sage Lv 90
    Parses are coming in for BRD/MCH comparisons now that ACT is properly tracking all of the outputs from MCH. They aren't looking any better than we're saying they are lol. It's pretty sad. BRD is coming out ahead even with the "pacification bug".

    Some of the parses here; http://www.reddit.com/r/ffxiv/commen...damage_vs_brd/
    (1)

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